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Path of the Damned 1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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I just edit (I changed characters and properties just)

-To show features +10 lvl make

ScreenShot:
29zJoq.jpg
Contents

Path of the Damned 1.1 (Campaign)

Reviews
deepstrasz
Arthas has a new model, some other Warcraft III spells and chaos attack. Mere changes. Substandard. ========================================================================= Always check/recheck the Map Submission Rules! (Map Submission Rules)...
Level 22
Joined
Apr 9, 2017
Messages
1,681
You may want to add a better description,otherwise your map won't get approved.Also add more screenshots and a credit list.As for feedback and suggestions:
-Why is Arthas in the screenshot level 10,but in the first mission level 1?
-Why does Arthas's aura of blight have only 1 level?
-While killing Uther for a second time is an interesting idea make it an arena or something like that,not a random location in a forest.
-When i got Kel'Thuzad in chapter 6 i expected him to have a few custom abilities.Maybe you can add some in the next version?
-While it is good to have a dreadlord in chapter 7,why is he there?You can at least make him show up in the opening cutscene.
-Why is Arthas back on his horse in the final chapter.It makes no sense.
-Add more custom spells,maybe some new modules,more unique events like in chapter 2 and you can also expand the undead tech-tree and add new units.
Looking forward to the next version.This can become a good echanted campaign if you put more stuff into it!
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Arthas has a new model, some other Warcraft III spells and chaos attack.
Mere changes.

Substandard.

=========================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

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