EdgeOfChaos
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EdgeOfChaos
If you want an old version of WC3, you have to download the zipped game from someone. You will obviously not be able to play online unless using a utility like ENT Connect or Eurobattle.
- This wouldn't have happened if you backed up your maps
- This wouldn't have happened if you played on the PTR
- This wouldn't have happened if you didn't keep complaining and demotivating Blizzard and rushing them
- Okay, it's broken but they're trying really hard and it's old code!
I do not think it's the last patch because there are several things to add in the editor, and also many errors to correct. Hopefully it is not the last patch, since they could add some more things to the editor of the game.
First of all, its therapeutic.These don't translate to = Blizzard did nothing wrong.
To me at least, they are just general notes for the future that everyone should realize. I'm pretty sure everyone here - including Blizzard - knows they messed this up, but complaining, whining and calling names and cursing don't do any good to anyone. I know emotions can be hard for someone to control, but please, even try.
These don't translate to = Blizzard did nothing wrong.
Here, and/or on their forums of course:And where are you supposed to report it
So, it's not the last patch because it's not.I do not think it's the last patch because there are several things to add in the editor, and also many errors to correct. Hopefully it is not the last patch, since they could add some more things to the editor of the game.
[Need Help] Back to 1.29So how do you downgrade Warcraft 3?
I tried to reinstall the game, but the game already had the latest patched installed.
Soooo does this mean we have to resort to piracy if we want to work on maps?
Well, it is nice you try to see it that way but ''- This wouldn't have happened if you didn't keep complaining and demotivating Blizzard and rushing them!
- Okay, it's broken but they're trying really hard and it's old code! ''
Those 2 lines meant it.
No they don't. It's just something you say to make others understand the other point of view. You know, like if someone worked for 24/7 and then fell asleep on the job, you could say to someone "well, you know it's hard to work all the time and not sleep at all." It doesn't mean that they didn't do a mistake by falling a sleep, just that you could try to see the things a bit from their perspective too. You know, emphasize. You don't need to mock and bum everyone down all the time - it's not like it's a matter of life and death here (and even then ill talk just makes everything even worse).
Here, and/or on their forums of course:
Then make one.As for forum, I don't see posts related to maps not working
Good! But you should be able to safely load it from anywhere.I fixed all string corrupt problem. All you need to replace your map folder to documents folder>warcraft III>Maps>replace your map to here and open it from there on world editor.
Strings will not corrupt. They transfered map datas to your documents folder. I hope it will help
My map work well.
Then make one.
You just have to be persistent and less restrictive with yourself:They are clearly not being reported there, so that doesn't seem the right place
Fullscreen yes/no, but others not really. But will try soon.did you try fiddling with the video options, full screen etc.? If not try the commands in a Warcraft III.exe shortcut:
Patch 1.31 announcedsend help
You just have to be persistent and less restrictive with yourself:
Custom Games
You can increase the height of terrain, I believe, using a Crater deformation with negative depth. You'd just have to do a lot of them to make it look nice. Not optimal, but possible.
I've never done it though.
You can increase the height of terrain, I believe, using a Crater deformation with negative depth. You'd just have to do a lot of them to make it look nice. Not optimal, but possible.
I've never done it though.
<3 love from here, hopefully the issues will be resolved.Bugs are to be expected, although this particular string issue is quite bad and we are working on it.
We aren't going anywhere, bugs will be fixed.
I have. It was really challenging, and lags like crazy on a busy map... but I managed to make a mini-game where the water you are sailing in slowly drains away (i.e. I raise the ground up over the water line so it looks like the water is draining). You can see it here in my trailer:
EDIT: Go to 2:59 in the trailer
Additionally,With patch 1.31:
Index 0 is the new Index 1, which is probably intended. However, You can't change Attack Interval's Index to 0 (minimum 1 to 2), so the Attack Interval function doesn't work.
The Index for Level is now 1 less, so a Level 1 ability should be set to "Level: 0" in order for it to work. This is a bit misleading. Although, I suppose it's not necessarily a bug.
Unit - Set Dice Number of (Triggering unit) to 4 for weapon index: 0
Unit - Set Dice Sides of (Triggering unit) to 1 for weapon index: 0
Unit - Set Attack Interval of (Triggering unit) to 2.00 for weapon index: 1
Unit - For Unit (Triggering unit), Set cooldown of ability Animate Dead, Level: 0 to 5.00
while true do
...
end
Do you mean triggered cooldown or object id cooldown?
I've stuck with 1.26 here too. It has boggled my mind as well, and has been for a while. Which means, internally, they're likely using 1.26.Stuff like this is why I opted to stick with the 1.26 editor (...) The thing that should boggle everyones' minds is the editor is what Blizzard used to make the campaigns. How in the world are they even updating them if the editor is this unstable-- that its current state only truly works in Blizzard's office environment?
I admit I kinda appreciated the sincerity. But indeed this patch note was particularly worrisome.The whole Arranged Teams situation is inexcusable;
Well, it's apparently not a matter of testing the PTR. Users are reporting some stuff only broke when the PTR patch went official. And from previous patch announcement threads, it doesn't seem like the first time it has happened. This is why they invented software verification. Wouldn't simple unit tests have avoided a whole lot of trouble — malformed string data, for instance? Tedious, I know, but it's been 3 years. It seems particularly important when the code you're working on is diabolical to the point the Editor corrupts maps, a Spanish Shaman starts speaking English, and unrelated things break all around for no apparent reason.I've been playing this game since a few months after the launch of RoC. You can accept the game as a work in progress and understand that there are issues which can arise with massive code changes, but declining to be on the PTR because you want to sit back and let others do the trials for you does nothing to help develop this game you claim to care so much about. If people like you would even take a remote interest in the new features before they're released, we wouldn't be where we are now.
That's logical since there are things the other versions don't recognize. I assume if you only use custom script, that might not be the case.An unfortunate side effect of this patch is that maps saved in the 1.31 editor no longer seem to able to be opened in older versions of the editor.
That's logical since there are things the other versions don't recognize. I assume if you only use custom script, that might not be the case.
I was so exited
That would surely be something.It's the case even if you use none of the new features, its due to the new way maps are stored. Not complaining per sé, but it would still be nice if there was a "legacy" mode of saving maps, in case backwards compatibility is important to the mapper.