1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Melee Mapping Contest #4 - 2v2

Discussion in 'Contest Archive' started by mafe, Mar 13, 2019.

Thread Status:
Not open for further replies.
  1. Ragnaros17

    Ragnaros17

    Joined:
    Oct 26, 2017
    Messages:
    744
    Resources:
    0
    Resources:
    0
    ah ok, probably @deepstrasz , and myself minded that was your entry.


    you can upload it here and update it later as @Keito is doing with her entry (I see no reason to upload to epic war) .
     
  2. Khaldaiel

    Khaldaiel

    Joined:
    Dec 2, 2018
    Messages:
    25
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ok guys, I'm very late on my contribution compare to you, but I see there is still plenty of time so I'll just post the current WIP to show that I haven't completely disappeared :

    I'm working on a map I call 'VeilSwamp'. The overall idea will be to use the felwood theme to create a mangrove-like map with a lot of little islands which are the points of interest (mines,neutral buildings, etc) and where the walkable water between them draw the biggest paths around the map. The map will be populated with a lot of demonic/corrupted/undead creeps along with a lot of different wizards. The background theme will be that these islands are a weak point in the Veil that separates the realms of the livings and the deads and that it is therefore, the stronghold of strong necromancers. To emphasize this point, I'll try to make every creep camp drop a rune of rebirth of one of the smaller creeps !
    VeilSwamp-minimap-V0.png
    You can find the left-half of the minimap above. The map will be mirrored in the end so I'll never show any hint of the right side until the final version^^'.
    Because I like to make things complicated, I've also decided that one of the players of each team will be closer to the opponents than the other, and that the easiest goldmines will be towards the opponents. The map's top and bottom side are also different, which will allow, I hope, a little more thinking and adaptation from the players.
    The creepcamps on the minimap are not to be taken into account, as they are here for my current balancing process and nothing more.
    I've decided to put a Felwood mercenary camp, one lab et one shop on every side of the map and a heavily guarded central island where you will be able to find three unique neutral buildings : a manafountain, a marketplace and a mercenarycamp from another location (I'm thinking about Catacombs, to mimic the idea of a place where summoning demons/undeads is easy...).

    As you can see, the real screenshot is even less appealing than the minimap... ANYWAYS, it's gonna be a difficult thing to balance the rune of rebirths with the item drops, to create a murky/muddy/swampy ambiance and to get everything in order, but I'm working on it and I'm open for feedback !
    VeilSwamp-V0.png
     
  3. XanderD

    XanderD

    Joined:
    Aug 7, 2015
    Messages:
    88
    Resources:
    0
    Resources:
    0
    So... I took a bit of time off from map making and instead took a look at some 2v2 maps that are currently in use. The first 11 in the following table are from the ladder map pool, the bottom 6 were the maps used in the 2v2 Ugri Challenge in February. Some of the creators of these maps are also participating in this contest!
    About my method: I wanted to see which tilesets are used most frequently (Lordaeron Winter #1) and by implication which are missing (quite a lot actually). I also wanted to see how many creeps, creep camps and what average creep levels per camp are commonly used, how big the maps are, how many expansion gold mines and how much gold there is. What I don't want to say with this is, that every map created in this contest has to be as close to the average as possible or that you have to stay within the limits of these maps. Every map needs something unique in my opinion. But perhaps some of you will find this interesting.


    map name tileset longitudinal latitudinal size green orange red creeps total creep levels levels per camp expansions gold
    Avalanche LV Lordaeron Winter 96 96 9216 8 10 0 68 206 11.444 4 96000
    Bridge too near LV Lordaeron Winter 116 116 13456 8 20 0 108 344 12.286 8 130000
    Centaur Grove Barrens 120 120 14400 12 10 4 104 320 12.308 6 125000
    Furbolg Mountain Lordaeron Winter 108 104 11232 10 16 2 102 350 12.500 6 125000
    Gnoll Wood Lordaeron Summer 128 128 16384 10 9 3 82 260 11.818 5 165000
    Lost Temple Icecrown Glacier 124 124 15376 8 8 5 84 290 13.810 8 150000
    Phantom Grove LV Lordaeron Fall 116 116 13456 8 16 4 118 378 13.500 8 150000
    Synergy Lordaeron Winter (+) 116 110 12760 8 14 2 92 338 14.083 2 100000
    Tidewater Glades LV Ashenvale 116 116 13456 8 14 2 108 308 12.833 4 100000
    Turtle Rock Lordaeron Summer 104 104 10816 4 12 2 72 244 13.556 6 130000
    Twisted Meadows Lordaeron Summer 124 124 15376 4 16 4 100 356 14.833 8 140000
    Cozy Sands Barrens 126 126 15876 20 24 0 164 496 11.273 8 154000
    Hellfire Plateau Outland 140 144 20160 12 20 4 144 448 12.444 8 138000
    Ruins of Alterac Lordaeron Winter 144 144 20736 24 24 5 232 774 14.604 12 204000
    Sanctuary of Sargeras Sunken Ruins 122 130 15860 12 14 2 102 322 11.500 4 100000
    Sherbrooke Hills Lordaeron Winter 112 112 12544 8 12 2 86 278 12.636 4 86000
    Southfury River Lordaeron Summer 116 116 13456 4 16 0 82 289 14.450 4 100000
    A V E R A G E 119.294 119.412 14385.882 9.882 15.000 2.412 108.706 353.000 12.934 6.059 129000
     
  4. Ragnaros17

    Ragnaros17

    Joined:
    Oct 26, 2017
    Messages:
    744
    Resources:
    0
    Resources:
    0
    thanks!!, for the moment, it was very helpfull to me the tile-set info, and the red creep amount info.
     
  5. mmtt

    mmtt

    Joined:
    Apr 7, 2018
    Messages:
    69
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I have finished playable version, if anyone wants to check it out Forgotten Halls.
    [​IMG]
    I need to balance item drops and creep camps now, I had little hard time with them.
     
  6. Unfortunately, I'll be able to start mid April. I have some exams soon.
     
  7. FranzVader_CZ

    FranzVader_CZ

    Joined:
    Jan 27, 2019
    Messages:
    32
    Resources:
    2
    Maps:
    2
    Resources:
    2
    UPDATE

    [​IMG]
     
  8. Mr.Henci

    Mr.Henci

    Joined:
    Nov 6, 2013
    Messages:
    232
    Resources:
    20
    Packs:
    1
    Maps:
    19
    Resources:
    20
    First time playing with asymmetrical symmetry, Let's see how far I can go with it. :D

    WIP#2
    WIP2.png
     
  9. Meerel

    Meerel

    Joined:
    Mar 10, 2019
    Messages:
    35
    Resources:
    5
    Maps:
    5
    Resources:
    5
  10. XanderD

    XanderD

    Joined:
    Aug 7, 2015
    Messages:
    88
    Resources:
    0
    Resources:
    0
    Pretty - and I see a lot of similarities.
     
  11. IamFierce

    IamFierce

    Joined:
    Jan 18, 2019
    Messages:
    70
    Resources:
    0
    Resources:
    0
    Hey all,

    Life has dealt me some business that is keeping me away from editing. I am relinquishing my place in the contest. I hope that the person who fills it will do an amazing job! Thanks for the chance.
     
  12. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,220
    Resources:
    28
    Icons:
    11
    Skins:
    1
    Maps:
    16
    Resources:
    28
  13. aSpaghettiMan

    aSpaghettiMan

    Joined:
    Apr 2, 2019
    Messages:
    9
    Resources:
    0
    Resources:
    0
    Please put me on the waiting list :)
     
  14. aSpaghettiMan

    aSpaghettiMan

    Joined:
    Apr 2, 2019
    Messages:
    9
    Resources:
    0
    Resources:
    0
    upload_2019-4-3_2-34-49.png
    Some units/doodads don't show in this zoomed-out screen shot, due to some entity limit.
    upload_2019-4-3_3-13-44.png
     

    Attached Files:

    Last edited: Apr 3, 2019
  15. Damn, that looks awesome.
    Despite all the critiques from you, you do know your stuff :p

    This looks really well balanced, looking at the progression of items, expansions etc.
    Also great job on the presentation.

    Only criticism I have for you is that the starting base looks a little bit crowded.
    Map has an abundance of lumber, maybe add another circle of dirt around the base
    because the creep camp is very near and will attack buildings... but maybe that's your idea.
     
  16. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,220
    Resources:
    28
    Icons:
    11
    Skins:
    1
    Maps:
    16
    Resources:
    28
    Those are some good points, i'll work on it.
     
  17. Ragnaros17

    Ragnaros17

    Joined:
    Oct 26, 2017
    Messages:
    744
    Resources:
    0
    Resources:
    0
    I sugest you to maybe read this melee tutorials, look 2v2 ladder maps, see competitive plays on youtube, to gain knoledge.
    Competitive Melee Map
    Melee mapping - The reasons behind common aspects of competitive 1v1 maps

    Waygates are a dangerous thing, I can tell because I screw it with a couple of them in the corners of my map in the 3rd contest.
    melee contest is not exactly a good idea to be experimenting (much) , but balance and safe play comes first.
     
  18. XanderD

    XanderD

    Joined:
    Aug 7, 2015
    Messages:
    88
    Resources:
    0
    Resources:
    0
    My entry:
    Lordaeron Plaza
    (at least for now - I may polish some things later)
     
  19. Ragnaros17

    Ragnaros17

    Joined:
    Oct 26, 2017
    Messages:
    744
    Resources:
    0
    Resources:
    0
    awsome entry!!
     
  20. Twilight

    Twilight

    Joined:
    Sep 14, 2012
    Messages:
    398
    Resources:
    14
    Maps:
    14
    Resources:
    14
    The Time Gates

    Created by: Moonbeam(Twilight)

    Story


    During the Burning Legion's invasion, During the siege of the Ancient forest Ashenvale, Some of the Dreadlords sabotaged the Way Gates, and their functions were distorted. Some of the gates travel through time, traveling through seasons, winter and grass. Unknown of this threat, some go back and forth in time. Night Elf druids and mages are trying their best to fix the distortion in the gates, while others battle through the monsters.

    Screenshots


    Map Overview
    [​IMG]


    Screen Shots
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    Wips


    These are the wips I have to prove that this is indeed my map and my creation. No one helped me, I worked alone.

    Wips


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]




    And I've uploaded the map, in this url.

    Hope you like my map, and best of wishes to the other contestants!
     

    Attached Files:

Thread Status:
Not open for further replies.