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Melee Mapping Contest #4 - 2v2

Discussion in 'Contest Archive' started by mafe, Mar 13, 2019.

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  1. deepstrasz

    deepstrasz

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    It surely requires less micro than Brilliance Aura where you have to use spells which take mana nevertheless while attacking doesn't take anything.
     
  2. Ragnaros17

    Ragnaros17

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    I mean it that it is a fast strategy of tier 1 to do a lot of riflemans or rifleman rush with the alleria flute is powerfull
     
  3. Nudl9

    Nudl9

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    You can rush an orange camp with militia, pray to jesus for good RNG to get flute and push with rifles early.
    But for the most part the flute is situational since you have mixed army composition.
    It's probably worth saving if you're getting 2-3 heroes.
    Or for T1 early range pushes.
     
  4. Its not that frost attack or life steal aren't useful or good.
    But they are good in, let's say, dota, where its mostly heroes and creeps that don't scale.

    So you concur, aura items are indeed very powerful.

    I'd imagine that a hero past level 6 with a few good items is indeed powerful, but
    getting to that level 6 and getting those items is both RNG and skill. All the while
    aura items are just one item on any hero and boom, army gets really powerful.

    Both drums (Janggo/ Drums) and Doom-Horn are in my mind, the most game breaking items.
    There is no unit that wouldn't benefit from extra MS/AS, damage or MS/HP Regen.
    Flute & Khadgar are situational and require specific army of rangers or casters.
     
  5. Nudl9

    Nudl9

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    Oh yeah for sure, but let's not forget that without an army those items really don't do anything either.
    If your units start dying, but your hero remains with those items, those claws, orbs, etc items will start to matter.

    Personally i feel like Legion Horn is ok, it's just not as good as Jango.
    I think, at the point and time that you get it, you already have the means to regenerate.
    Jango feels way more crazy because of the movement speed and how it changes the dynamic of fights.
    If your enemy has a jango it means there is no chance you can escape or chase.
    I always thought lamborghini fiends were crazy, but now give it to another faction and it really throws you off.
    Khadgar also changes the dynamic drastically since there are no ways to restore mana outside wells and some heroes.
    So that mana boost is pretty crazy on caster units.
     
  6. deepstrasz

    deepstrasz

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    Frankly auras in general are a bit game breaking if only one of the 1v1 players has a hero with one.
     
  7. True, if you got a dying or no army.
    Also true on mana regen, though most caster units are tier 2+ and need several tier 2+ upgrades to make them good.

    Lamborghini fiends?

    Janggo is real good, though I think the other drums are even more problematic, as they add a % damage boost,
    unlike upgrades that adds a stat. And bonus % damage is top tier game breaking imo.

    True, tome of power is very good, though usually isn't easily found.

    Also, in 2v2 or more, one aura item can boost 2 or more armies, which is crazy and reason why
    I think aura items are better than all other claws and orbs or masks.
     
  8. deepstrasz

    deepstrasz

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    Janggo gives attack and movements speed which can translate into easier to dodge/move and of course more damage per second.
     
  9. FranzVader_CZ

    FranzVader_CZ

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    Little bit without inspiration about the middle...
    [​IMG]
     
  10. Blood Raven

    Blood Raven

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    Here's another WiP to show I'm still alive.
    It's only the top half of the map, the bottom is mirrored.
    I'm not sure about that fountain of mana, but I think it's out of the way and well-guarded enough not to be a balance issue.
     

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  11. FranzVader_CZ

    FranzVader_CZ

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    [​IMG]
     
  12. Ok I lied :p

    This is my final WIP.

    Renamed the map to Venture Co. Shipyards, hopefully its not a prob.

    ventco3.jpg

    I've added lots of things and changed lots of things.
    I've listed the most important ones above, but
    for a full list it will have to wait until map's done.


    Need to polish the map from now on,
    so I'll take another week or until deadline to do so. All in all, I'm happy, the map is
    80% of what I wanted to make and that's good enough for me.
     

    Attached Files:

    Last edited by a moderator: Apr 16, 2019
  13. XanderD

    XanderD

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  14. mafe

    mafe

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    Just in case there were any doubts from the opening post, I've now officially upgraded myself be a judge :p

    Also, as a reminder, we have now slightly more than a week of time left in the contest.
    It might be a good idea for those who havent done so, to post a WIP soon, so you could get some feedback here.
    In any case, best of luck to all of you.
     
  15. Ragnaros17

    Ragnaros17

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    thanks for the reminder, yes 8 days remain, so the next weekend is the last one, hope everybody can make the most of it.
     
    Last edited: Apr 16, 2019
  16. Mr.Henci

    Mr.Henci

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    My map is ready for play-testing finally, hoping to get some feedback before I get into heavy decoration.

    WIP#4
    [​IMG]


    Here is the map file, if anybody is interested.
     

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  17. Yes! You haven't bailed out :)
    That gif of your WIP is awesome!
    Map looks real interesting too.
     
  18. Ragnaros17

    Ragnaros17

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    you can build farms for scouting in the land mer camps but not in the water merc camps, thats the only thing I detected by a fast look
     
  19. Arrr

    Arrr

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    uhhhhh - been kinda busy irl, will have to rush something
     
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