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Hero Contest #3 - Avatar

Discussion in 'Contest Archive' started by Freyleyes, Feb 21, 2010.

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  1. Gamecrafter_DK

    Gamecrafter_DK

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    @xD.Schurke: I know - but i'm just so used to the editor, that creating nice heroes doesn't take all that long time. plus, i work the best, if i make it up as i go. I would deem it more than enterable, as how completed it is in my map folder.
     
  2. Pyritie

    Pyritie

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    Empty maps are fine as long as there are a few enemies you can kill. Something that adds more enemies or levels up/fully heals the hero automatically would be helpful too.

    As for the rest, Kercyn's got it right.
     
  3. xD.Schurke

    xD.Schurke

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    don't overrate your knowledge ;), was just a tip so that you may stand a better chance in the end
     
  4. alext

    alext

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    Judges' opinions preferred

    Thanks for the feedback, does one of the judges approve of Kercyn 's opinions?

    Ok, work-in-progress will sort things out for me anyway thanks
     
  5. The Reborn Devil

    The Reborn Devil

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    Kercyn is correct.
     
  6. Gamecrafter_DK

    Gamecrafter_DK

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    @xD: No, i know, i'm not in it to win it. I've numerous times wanted to enter. I just want to enter, with something, i perhaps flaw on purpose, (e.g not bothering to leakfix) just to have been in it.
     
  7. xD.Schurke

    xD.Schurke

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    hm kay... your decision
     
  8. cyberkid

    cyberkid

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    Well, perhaps I will begin
     

    Attached Files:

  9. Maker

    Maker

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    I'm in too, just need to come up with some ideas for spells. There are some things I want to try out.
     
  10. Chewii

    Chewii

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    I only have 2 spells on my mind that im going to do.

    1 (Passive) Gives a percent chance to knockback attacking units|n|n|cffffcc00Level 1|r - 5% chance that the attacking unit knockbacks.|n|cffffcc00Level 2|r - 7% chance that the attacking unit knockbacks.|n|cffffcc00Level 3|r - 10% chance that the attacking unit knockbacks.

    Ultimate: When Chewii slams in the ground the ground will crush and all units in a x aoe will take dmg and they will be thrown up in the air and will be stunned for 3 seconds.

    I will post the 2 other spells later.
     
  11. Gamecrafter_DK

    Gamecrafter_DK

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    My final Entry!

    Well, despite having a mental discussion with myself about xD.schurke's reasonable, and smart point-outs, I've come to realise, that I'm going to get very tired of this project, and just end up never sending anything. So better send it off now, than never, i presume. I fixed all tooltips and such, made it look great etc. etc. But here it is! For the lazy tester, just take a look at the screenshots of the triggered spells, (sorry, wave-one got cut :/) That i sadly uploaded in JPEG, since TIF wasn't allowed. Hope you like what i've done!

    ~Gamecrafter_DK (A.K.A. The_Clam)
     

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  12. Duruka

    Duruka

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  13. Gamecrafter_DK

    Gamecrafter_DK

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    That's a nicely done aura! i really like it! Just one thing; You might want to use a passive icon...
     
  14. KeLeNoR

    KeLeNoR

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    I might be in!
     
  15. MistAssass

    MistAssass

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    I am not sure that i'm in ! but here's my hero idea ...

    Dilemma
    ... i hate making myself and i hate that my nick is incomplete (its actually MistAssassin) and i sound like the mist version of PedoBear ... T~T ... so if i join i have a request : ... may i use on the name of my hero the nick i actually wanted to have or the exact forum name ... or at least something like MistAssass(in) ...


    Hero

    Hero name : MistAssass(in) ... hopefully
    Hero type : Engineer
    Main Stat : Intelligence
    Range : 500

    Shifting Traps
    The hero creates a mechanism that could be enchanted in 4 different ways Liquid Nitrogen Trap(deals small amount of damage and slows enemy units for few seconds in a small range(200Aoe)), Explosive Charge(deals great damage in a medium range(300AoE)), Toxic Trap(deals DoT to enemies in a medium range(350AoE)), Anti-magic Trap(burns mana from enemies in a big range(500AoE)).
    Level 1 - Traps last 30 seconds, 20% slow lasts 3 sec 50 damage, 200 damage, 7 DoT for 10 seconds, 75 mana burn/unit.
    Level 2 - Traps last 60 seconds, 30% slow lasts 3 sec 75 damage, 250 damage, 10 DoT for 10 seconds, 100 mana burn/unit.
    Level 3 - Traps last 90 seconds, 40% slow lasts 3 sec 100 damage, 300 damage, 13 DoT for 10 seconds, 125 mana burn/unit.
    Cooldown: 30 Seconds
    Manacost: 120

    Stealth Technology
    Adds a cloaking device to the trap making it invisible and resets expiration timer.
    Level 1 - Manacost: 200, Cooldown: 35 Seconds.
    Level 2 - Manacost: 150, Cooldown: 25 Seconds.
    Level 3 - Manacost: 100, Cooldown: 15 Seconds.
    NOTE: This skill can be casted only on traps, if the target trap is owned by a enemy player the trap effect will be disabled for a short period.

    Get rich, Or die trying
    Gives bonus gold on kills and if the hero dies he will detonate damaging the surrounding area dealing 150 damage.
    Level 1 - +5 gold/kill and 200 Aoe.
    Level 2 - +7 gold/kill and 250 Aoe.
    Level 3 - +10 gold/kill and 300 Aoe.
    Cooldown: N/A

    Improve
    Improves the basic traps into Advanced Traps : Advanced Liquid Nitrogen Trap(the trap slows attack speed too), Explosive Charge(after explosion burning oil will remain on the ground), Toxic Trap(adds 5 damage/sec), Anti-magic Trap(+75 mana burned/unit).
    NOTE: Advanced traps have no expiration time.
    Cooldown: 45
    Manacost: N/A
     
  16. Freyleyes

    Freyleyes

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    I think its ok to change your name a little, for example if your name is MagicTheGathering101 you can use Magic or Magic the Gathering, but not BigBull.
     
  17. Duruka

    Duruka

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    Thanks. I'll probably change the icons later.
     
  18. Chewii

    Chewii

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    I have one question is it okay with two passive abilities?
     
  19. Gamecrafter_DK

    Gamecrafter_DK

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    Chewii - of course :D why not? it says atleast 1 passive.
     
  20. krisserz

    krisserz

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    This one has? It`s same freestyle like previous one.

    And I think I`m in.
     
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