Do you even know vJass/Zinc? If not, you probably don't stand a chance - I'm planning some spells that would be near-impossible to make in GUI or even vanilla Jass.
Err, no.][_,([])][_,ed. It's a joke, right?About not even leaving a chance?
I don't see that anywhere in the rules, and why shouldn't it be allowed? It works with normal JassHelper.i think Zinc is not allowed
Err, no.
I don't see that anywhere in the rules, and why shouldn't it be allowed?
Site Rules said:Compatibility
Currently, spells are allowed in Vanilla GUI (No third party GUI modifications), JASS, or vJASS. All spells must be 1.24 compatible.
Aspard said:Uhm, well... Then, explain please, why do you think, that your using of technology not everyone possesses will lead to your beating them? I don't see any judjing criteria stating that super-duper Jass spells will get more points for coding than good GUI spells.
And if you think that you'll beat shit of us by providing cool spells - then it's just a vainglory. Nobody knows, whos idea will be coolest.
Jass has only a small plus in a coding part, but it doesn't influence in any way on four other parts of judjing criteria, dude. We have a proverb in our country: "Vainglory punishes itself"![]()
Seriously, other people will too. I highly doubt a GUI user will win the contest.Me said:I'm planning some spells that would be near-impossible to make in GUI or even vanilla Jass
http://www.hiveworkshop.com/forums/site-discussion-97/zinc-resources-acceptable-146328/Aspard said:And I'm not sure, but probably this site rule forbids using Zinc?
The spells can be made using GUI, JASS, vJASS, or just significant object editor work.
Compatibility
Currently, spells are allowed in Vanilla GUI (No third party GUI modifications), JASS, or vJASS. All spells must be 1.24 compatible.
Do you even know vJass/Zinc? If not, you probably don't stand a chance - I'm planning some spells that would be near-impossible to make in GUI or even vanilla Jass.
Fine by me.I don't know Jass, but I'm not here to win. Just for fun and practice.
But we should ask the judges and PY as well.
Why do people keep writing my name in all caps? >__>
EoF... this thread does not state that Zinc is allowed if you can read, Poot just said that there is no reason to disallow it. But the spellsection rules still do't mention Zinc so it's not accepted as a script format (officialy)
I think that's a pretty unquestionable YES.Yes, JH support will of course be maintained as it is the standard.
Let's hope you're saying that for the big systems you mentioned previously, because seriously, if you already are biased in favour of complex spells, don't judge at all. How are people supposed to make something original? With a dummy to cast Stormbolt? They of course need complicated spells. We're at a point, where almost everything has already been seen and made.The_Reborn_Devil said:Spells which use overcomplicated means to accomplish something will get reduced ratings from me.
Then you wont see any (valid) vJass entries. Hell, TimerUtils has 100+ lines. I dont want to write 300+ lines per spell. Go to hell with that. If someone uses another library to minimize complexity, you shouldnt penalize him for that, as hes doing it right.
Why? Why wont you let me use xe or any other sufficiently complex system? If i need scalable, moveable effects, let me use xefx. If i want custom buffs, let me use Dusk's IBS. If i need dummy casters, let me use xecast.Huge systems are not.
I didn't mean that. I meant that you won't get a high scoring if you use an overcomplicated way to do something which could be done simpler.Let's hope you're saying that for the big systems you mentioned previously, because seriously, if you already are biased in favour of complex spells, don't judge at all. How are people supposed to make something original? With a dummy to cast Stormbolt? They of course need complicated spells. We're at a point, where almost everything has already been seen and made.
scope ex initializer Init
globals
string array rofl
endglobals
private function DoEet takes nothing returns nothing
local integer i = 0
local string s = ""
loop
exitwhen i > 7
set s = s + rofl[i]
set i = i + 1
endloop
call BJDebugMsg(s)
endfunction
private function Init takes nothing returns nothing
set rofl[0] = "H"
set rofl[1] = "a"
set rofl[2] = "i"
set rofl[3] = " "
set rofl[4] = "t"
set rofl[5] = "h"
set rofl[6] = "a"
set rofl[7] = "r"
call DoEet()
endfunction
endscope
scope ex initializer Init
private function Init takes nothing returns nothing
call BJDebugMsg("Hai thar")
endfunction
endscope
1. Don't use TimerUtilsThen you wont see any (valid) vJass entries. Hell, TimerUtils has 100+ lines. I dont want to write 300+ lines per spell. Go to hell with that. If someone uses another library to minimize complexity, you shouldnt penalize him for that, as hes doing it right.
Why? Why wont you let me use xe or any other sufficiently complex system?
Object editor + dummy unit!If i want custom buffs, let me use Dusk's IBS.
Object editor + few lines of code!If i need dummy casters, let me use xecast.
2. 4 spells at 300 lines each = a lot of work = not many contestants finish = bad contest
Did all of them have that much detail?The last hero contest had heroes which were even more detailed(read more lines) and it didn't fail.
The normal way would be using those systems.do it the normal way?
No. Theres a reason Dusk wrote that system.Object editor + dummy unit!
Theres a reason Vex wrote xecast.Object editor + few lines of code!
In the scenario youre describing, using the car would be the inferior solution.Your way is like taking a car and driving to put something in the mailbox 30m away. Sure it's easier but that doesn't mean it's better.
Id rather cut my wrists than redo what has already been done.1. Don't use TimerUtils
If you didnt notice, i had to correct myself: TimerUtils has nearly 250 lines. That means even your 600 lines spell wouldnt satisfy your own requirements.2. Write the damn 300 lines. It's not that much. I often write spells containing 600 lines without timer utils or other systems. And that's done in one day..