- Joined
- Jun 28, 2008
- Messages
- 2,365
Well, my are not MUI,and noone should have problem with my hero if used in normal map. Or campaigne. But in somthing else...
Hehehehahahahohohoh that poor soul
Hehehehahahahohohoh that poor soul
Well, my are not MUI,and noone should have problem with my hero if used in normal map. Or campaigne. But in somthing else...
Hehehehahahahohohoh that poor soul![]()
[LANGUAGE POLICE]Hehe nice xD.Schurke, but you wrote "The enemy will be forced to bear torturous pain." I think you should write bare, I dunny myself, but Bear is a animal.
Hey? Can somebody help me with a thing with my hero. I jsut need to know how to make it like if a unit dies within an area then a skeleton will rise at his location.
I hope this works:
Made that up a bit hasty and never tried a trigger like that, but it was at Boolean Comparison
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
(SpellRegion contains (Triggering unit)) Equal to True
Actions
I guess you can understand the rest (Variable = position of unit then create unit there etc...)
Well, I'd like it so that every unit that dies spawns a skeleton not just 1 unit type-BerZerKer- said:Unit dies
Unit type of triggering unit is <your unit>
Create <unit> for <owner of triggering unit> at <position of triggering unit>...
But note this leaks![]()
function condition takes nothing returns boolean
return GetSpellAbilityId() == Spell
endfunction
function condition takes nothing returns boolean
return GetSpellAbilityId() == 'A008'
endfunction
globals
private constant integer Spell = 'A008'
endglobals