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Hero Contest #2 - HQ Hero

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Level 23
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That depends. Nestled loops works perfectly fine as long as you don't use the same index counters for them. I mean, a loop containing a loop could be done with, for instance, first For each integer A from x to y and then with For each integer B from q to w
 
Level 11
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You can join. You must submit your hero till July 1st.
He is alowed. Go on front page and read all the rules. Remember. Only 1 ulty and 1 pasive. And balance it well.
 
Level 23
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A reminder for those who linked their final submission to the pastebin
Please be sure that the pastebin entry is valid the whole time so that the entry doesn't get removed automatically like the pastebin usually do. It would be a shame if they was, when judging is coming at place.
 

Rmx

Rmx

Level 20
Joined
Aug 27, 2007
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!

WIP !

Again i need to see what is wrong and FeedBack and comments.


Changelog :

- the hero is now Agility Based
- Increased his mana pool and int gain
- Reworked his ultimate
- Added new extra feature for the passive
- Now all his skills can senergy with his Ultimate
- Tweaked some spells
- NEW TERRAIN !


Okay i hope i get Positive feedback this time :)
 

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  • Rhino Submission.w3x
    82.3 KB · Views: 41
Level 9
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Update

I'm almost ready with my ult
It's similar to locust swarm but triggered. The summoned units have their own spells to cast.

I fixed the ugly bug in the second spell but then realised how goddamn imba it is. 1/3 of the army of the enemy have great chance to miss. the other part becomes uncontrolable and attacks your own units or runs out of the battle. And that lasts 15 seconds in 400 aoe. I'll have to seriosly weaken it because now it's 3 times stronger tha the ult.

For now I have:
1st spell 90% done
2nd spell 50%done
3rd spell will be redone because of stupid blizzard bug
ult 60% done

The deadline is near. Hope I finish in in time.
 
Level 9
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45 pages...this thread is uber post. Anyway, I'll check some to see how good the compition is... Hmm, just remember judges, that its Mechanical and Technological theme.
 
Level 18
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The current version of my hero submission.
Suggestions for balancing and spells are very welcome!
I might change the passive, but I am not really sure about that since this one would also give the Humans some nice tricks with tower rushing.

I suppose all my spells are leakless and MUI. If you find any leaks or if my spells aren't MUI please tell me.

I post this at the submission and the normal thread. If something happens this will be my hero submission and suggestions are better to be made at the normal thread.


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Mad Scientist
Name: Zarn Stormhand
Race: Human
Hit Points and Mana Points at Level 10: 1000/570
Attack damage at Level 10: 40 - 50
Attack Cooldown: 2.40
Primary Attribute: Intelligence
Strength: 21 + 1.70 per Level
Agility: 13 + 1.60 per Level
Intelligence: 19 + 2.20 per Level
Defense Base: 3
Speed Base: 240
Collision Size: 16.00

Costs and and Build Time are the normal values.
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Alchemist's Stone
45 Mana - 15 Seconds Cooldown
Creates an Alchemist's Stone at the target location.
Every few seconds this stone will drain 3 Gold and 1 Lumber from nearby enemy units. When the stone is killed all resources gathered by the stone will be given to it's owner.
The stone has 100 hit points and Divine Armor.
The stone will store only a limited amount of resources.
Lasts 15 seconds.

Level 1 - Drains resources every 6 seconds, 120 maximum.
Level 2 - Drains resources every 3 seconds, 200 maximum.
Level 3 - Drains resources every 2 seconds, 320 maximum.
icons_5546_btn.jpg

Short Circuit
105 Mana - 15 Seconds Cooldown
Creates an Electricity Generator at the target location.
Every second the generator will emit a sparkle that damages nearby enemy units.
Eventually the generator will overload and all sparkles will deal a lot of damage at once to nearby enemy units and half the damage to structures.

Level 1 - 8 sparkles, 6 hit damage, 30 overloading damage, small movement radius.
Level 2 - 10 sparkles, 8 hit damage, 45 overloading damage, medium movement radius.
Level 3 - 12 sparkles, 10 hit damage, 60 overloading damage, large movement radius.
icons_3407_pas.jpg

Craftsmanship
Increases the life regeneration rate, armor and damage of nearby friendly structures. Gives a chance to do 2 times the damage on an attack against an enemy building.

Level 1 - 10% damage, 1 armor, minor regeneration bonus. 20% chance.
Level 2 - 15% damage, 2 armor, moderate regeneration bonus. 30% chance.
Level 3 - 20% damage, 3 armor, greater regeneration bonus. 40% chance.
icons_5527_btn.jpg

Design Plans
170 Mana - 90 Seconds Cooldown
The Mad Scientist sends 2 tanks to the target location.
The tanks will crash and blow up, knocking back units inside the explosion. The explosion will damage units in a small radius for 250 damage and in a large radius for 175 damage. Units inside the explosion will take 25 damage per second.
The explosion lasts 6 seconds.

Also hits friendly units and destructibles!
Credits go to:
Norinrad - Battle Priest
CRAZYRUSSIAN - Ability Icons
WILLTHEALMIGHTY - Special Effect
Paladon - Knockback System
 

Attachments

  • Hero Contest #2 Billy The Cat.w3x
    423 KB · Views: 30
Ok so if I get it right this wouldn't be a problem; For each integer SurgeInteger[x] do 1 to y. And withing that would this be; For each integer SurgeInteger[z] do 1 to 20.
That wouldn't bug?
No, it doesn't bug. You could use any form of loop inside any other as long as the variables included don't clash.

Also, my hero is going for quite a remake. Not sure if the code is efficent/if I will finish on time (was slacking like hell, watching DGM).
Love what I'm seeing so far! This contest deserves a place in next month's update~!
 

Rmx

Rmx

Level 20
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Aug 27, 2007
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@Rmx:
Here's the thing... first ability, it's just unrealistic that the rhino can pass through units.
Also, the freeze effect takes place like after a 1 or 2 second(s) delay from the effects.

Level 6 is much better, but might be laggy...

Well i will fix first Ability and no the Ulti is not laggy only if there are many units .. you can do the ulti then ice charge and it will be like knockback charge :p
 
Level 17
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Mar 2, 2009
Messages
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yeah rmx first spell is little not rhino-like cuz effect is 2 sec after and it is frost.....i dont see connection in rhino and frost....maybe earth or dust will be better(or maybe electric)....and ultimate is not laggy to me.....just little change that first spell and i think that you have best hero....(somebody told me that kingz's hero is best but i didnt saw anyone's hero....)
 
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