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Hero Contest #2 - HQ Hero

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Just to make sure this will be a fair contest i decided to post the dummy model with attachment points and it's z version also due to a request.
For all interested in what are dummies used for or what are dummy models, look in the hidden tags.

Mostly i use them to simulate missiles but they can be used for much things.
Basicaly dummy models means that it's a model without any game look but it has attachments points so you can attach models to it.
Makes the creating of movable effects much easier.
Also good for reducing the number of dummy units, no need to use 5-10 difrent units for 5-10 effects, simply attach an effect to the universal dummy and you are good to go.
For the Z version i posted the angle function several pages back.


Dummy
Z Dummy
 
Level 11
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Well the point of the contest is not to make a spell that looks uber complicated, or is made using JASS. Its sopose to make ppl think how would they make a normal hero. You ceap forgetting that coding will take 1/3 of the score. But coding with anything. It wont be judged did you use GUI, MUI, JASS or what ever there is out there...

Nearby Hermit: You sed balance is offscale. It is, aldo dont forget that you get a lvl 10 hero there, so its normal that he wipes all thos low lvl creeeps. Any hero that focuses on dps can.
But, can you tell me what is not balanced? It would help a lot.
 
I screwed my Tinker idea and changed it into a Firelord concept
Nearly done my first two abilities
not sure about his 3rd spell and i need an idea for the ultimate
maybe ill post a wip of the hero later today

btw, credited Imports like skins / icons / models are allowed or? There were many in the last contests spell and rules do not say sth against it
im thinking of using a skin and maybe icons
 
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You can use anything imported, exept spell. You must make spells on your oun. Also you must give credit to the maker of model/skin/effect etc.
 
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Hm. Well nice ideas. But ulty needs a bigger range. Why? Cuz its a suiside spell. It has to be strong. Especialy if suisider is a hero. Alos, whirpool, maybe make units not attack whyle theyr in there? Also I dodnt saw en take ant dmg while spinning. Some dont even get cought.
 
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That is because they need to get caught by one of the torrents, they don't just get pulled by thin air. And I don't think the ult needs a bigger range because of the damage dealt. And you can easuly kill about 8-9 units if you use the whirlpool while using ult.
And I will maybe add some damage to it but, I think disable is good enough.
 
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I kinda had the same problems with the spells D:
The tauren chieftain kept moving out of the spinning when trying to attack me and it didn't seem to damage units.
I couldn't really follow when the hero would suicide :p

Edit: disabling is nice, but it didn't really seem to disable them :p

Nice map by the way
 
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If you hope to get points for coding/triggering you better make sure your spells ARE MUI.
Btw MUI isn't something that can be compared with JASS and GUI.
MUI stands for Multiple Unit Instancable and that means casting a spell multiple times with several units at the same time, no matter who they belong to will work.
 
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Hm. Tauren is imba to your hero. I forgot to say that. You do have only 2 spells, but still.
Reason is that you have a range supporter. Thus he is weak vs a tank. And an uber tank also.

Just noticed that my spell will attack units that are inderstruvtible or spell imune. Must change that :/
Gona be hard :/

EDIT: Ok, spells now dont effect spell immune units. But I cant finde invulnerable anywhere in conditions.
I went boolean comparison -> picked(or whatever) unit is magic immune eqaul to true etc.
But I cant finde invulnerable to pick instead of spell immune.
 
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Well, I know I am not gona win. I started triggering spells for this contest. Newer did it before. Dont know MUI at all. I say it can go to hell (the MUI).
I hate condition. Cant finde invulnerable...
 
Wish I could help you more :( But wouldn't that be cheating?

And do you like the whirlpool better like this?
http://www.hiveworkshop.com/forums/pastebin.php?id=xuq13r

I liked it more how it was before, looked more "natural" imo

depends on what you mean with "help"
we wont fix all your bugs or something like this
but sure we can give advices or tips or atleast our opinion

and there should be a condition which checks for invulneability but to be honest i cant find it that fast too
luckily im using Jass, way easier


still it should be fair for others, remember what Laurence J. Peter already said
Equal opportunity means everyone will have a fair chance at being incompetent.
 
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Nice qoute -JonNny ^^

I spent 4 hours looking at my map, and hive for advice. What did I do in that time? Made my spells not affect spell imune :p

EDIT: Looked at whitpool. Well this one is beater cuz it moves faster, but 1st one is beater cuz it has effects all around. So idk.
 
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Sorry to hear that Berz :/
Hope you manage to make somth.

Anyway I figured how to make my spells not attack invulnerable. Just add conditions that state buffs. Problem is that there are several buffs for invulnerable :/
 
So far i got my first two Spells finished :)

My Hero will be the Magma Lord

just a lil code neatening and checking for forgotten leaks or nullies left for them
but so far im quite happy about their outcome... eh... i hate tooltips, i hope they are quite ok ~.~ took nearly more time than the script

the idea of the third spell is finished, may ill start tomorrow
and i definitely have to think about the ultimate... maybe a huge comet :p but im not sure

anyway, due i never managed to finish my spells for the last contests i intend to win this one. :O second place is for looser

Mah WIP so far
 
-JonNny, your hero looks awesome! I love the first skill! Its so ownage~!
Also, I just wanted to know if its better to use functions as the values of abilities (like AoE, damage etc.) Or use variables to store them?

Also, Yearight, Whirlpool doesn't really work in the AoE, it doesn't really move units. Even when it does (when they come closer to the center), it still looks weird. The movement is not really smooth :(

No progress for me. Thinking of triggering a custom Bladestorm thing.
 
I am surely in.

Edit: Spoiler:
Spoiler.JPG
 
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and there should be a condition which checks for invulneability but to be honest i cant find it that fast too

Unit indexing really solves all your problems. Its really easy to make some custom stackable PauseUnit and SetUntiInvulnerable or maybe SetUnitPathing -functions as well as IsUnitPaused and IsUnitInvulnerable..


The reason why I dont like hero contest no more is that the only good way to do stuff is to build some big badd ass systems that control all that stuff in your map. ( No previous coding allowed, right? ) Its just too hard to do anything cool when you have to worry about how your spells will interract with others.

Anyways, good luck all you hero makers.
 
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Hm. Ok. I searched whole conditions. Every frigid 1 of them. even thos that had absolutly no chance of having unit invulnerable stuff.
So best thing I can think of is to set using buffs. Plx dont say there is easyer way, cuz that way is in JASS, and I dont know JASS. And, if you finde in condition invulnerable, plz tell ;)
Ok, a question: How many sells for invulnerable si there? I can think of thease: Devins Shield, Big Bad Voodoo, Invulnerable (neutral) [aldo that spell has nchance to be used in a normal meele map]. Any more?
Oh and can invulnerable units be targeted by friendly spells, like heal. So I know whitch part of trigger to set and stuff. Thx for help.
If I finish this, my spell will be almost perfict. Why? Cuz no MUI :p (I think there is no MUI. I dont know how to set it, so I could have accidently, but I doubt it).

And Anarchron, whos that "Ha Ha" refearing to :p
 
Hm. Ok. I searched whole conditions. Every frigid 1 of them. even thos that had absolutly no chance of having unit invulnerable stuff.
Just check if unit has Ability of type invulnerable ( a neutral spell check the ability rawdata there).

And Anarchron, whos that "Ha Ha" refearing to :p
To Viikuna. xD
 
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