There are more things which Blizzard could add to the editor:
- spell casting delay(if Casting time is not 0)
- fix move region. A exampel taht once someone showed is that if i mvoe a region it does spawn an effect on the old position.
- for abilities add - change tooltip, change damage, and all other things that an ability has. (manipulate spell.
Plus, I think in the action event there must be a separate buttons for abilities.
- allow multiple leaderboards?
- Add an easier GUI way to handle local units, effects, doodads etc.
- Add a GUI function to load external files - txt, sound, pictures
- Add a GUI function to display a text like INKEEPER, on the same position with the same bold font, with option for color.
- add GUI function to assign an icon on the minimap for every unit that you want. Right now yo ucan change the icon for all heroes, only.
- add GUI function to rotate a unit in game.
- Add a GUI function to let a unit slide. for example to make CHARGE abiltiies.
- add a GUI function to
- Add a question mark model for quests. I can't find your quest model font, blizzard, otherwise I'd do it myself.
- Add GUI function get nearest unit.
- Increase number of possible TIERS in gameplay constants?in act
- Allow in GUI to lock resource trading for a single player rather than everyone.
- add GUI function to disable Esc key. more here
Tips and Tricks for the Cinema
- in editor make at elast 2 more morphing abilities that do not have ID conflict. This is useful for people who want to make a unit with many morphing abiliteis.
- add a GUI function to hide a unit's health and mana from the interface.
- It will be great to make GUI functions that do the same as Damage Event - increase/decrease/stop damage taken and be able to work with the numbers.
- add a GUI function to Display images on the screen,, not on the terrain for a player or all players
- add a GUI function to change the minimap image in game and its level of transparancy.
- in the object editor for the spell Channel(used as dummy from all mapmakers for its many fields) add a way to be able to make the spell autocast type and activate/deactivate type.
Also add damage to it.
- add in the editor an option to create Line of Sight, which means that spells cannot be cast when there is any collision objects in the line of sight.
- Currenctly the doodads are not affected by triggers. Only destructible. Change that.
- add a GUI function to make a unit repeat an animation until cancelled. This is now possible with the help of a timer, but not a separate function.
- add a GUI function to make a STOPWATCH - same as timer, but counts time passed, not until 0.
- Make an option in the CAMERA section of the editor to create CAMERA PATH, which allows a camera to move at set speed on this path.
- add a GUI function to calculate the distance of an air unit from the ground.
- add a GUI function to change the level of th terrain in a region.
- add an option in the terrain editor to create cliffs with more than 2 levels without creating additional -1 levels around it!
- for Doodads add GUI function to make untargetable/targetable!
- add a GUI function to change the interface of the player.
- create an option to be able to create more than the default buttons of the default races that appear in the map choosing screen.
- add a GUI function to check the computer difficulty, instead of this
[General] - is there a way to detect computer difficulty for computer player slot?.
- In actions>units add <rescued> unit as an option to identify units being rescued
- In actions>units add <set rescue range for unit>
- In actions>units add <set right range of unit>
- In actions>units add <order unit to cast spell_ID>
- In actions>units add <change duration of buff for unit>
- Add an option in GUI to disable an item temporarily from being used from a player
- in GUI add optuion to change the bounty a unit gives
- in GUI add an option a to change the movment type of a unit. (currently if i want to make it fly I add an ability to it)
- in GUI add a condition that checks if players has a unit-type
- Add an option to create 'membranes' on the terrain where only specific units can pass through or not pass through
- create an ability for objest Editor that allows the unit to respawn. the problem with Reincarnation is that the unit is not really flagged as dead.
- in GUI add an option to change the color of a lightning
- create a GUI option to get the biggest/lowest value from number of values
- in GUI add an option to set skip level of ability
- increase the number of abilities that a hero can have in his spellbook
- in OBJECT EDITOR add an option to have an icon for every level of a spell. You made this in upgrades. Why not for abilities?
- add in GUI in EVENTS an event <a unit is revived> and <a unit owned by player is revived>
- Make an option when you roll the wheel of your mosue the camera to not rotate to its default position(assuming that the camera is not the default), but only to close upt the terrain
- add an option in GUI to detect mouse movement.
- Add an event in GUI that reacts when a unit or unit-type receives an order, including when it stops by its own.