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Producer Update: 24 Team Colors

Discussion in 'Patch Discussion' started by Kam, Feb 22, 2018.

  1. Kam

    Kam

    Blizzard Associate Producer

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    Greetings Warchiefs!

    As an ongoing concern we are looking for 24 unique team colors that take into consideration color blindness.

    Please provide your suggestions here with color codes.

    Thank you!
     
  2. Shar Dundred

    Shar Dundred

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    Whatever you do, please please do NOT remove Black, White and Dark Red!

    Apart from that, I think the colors are fine.
    That Brown/Dark Green switch should be looked into tho
     
  3. deepstrasz

    deepstrasz

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    Do not remove any of the original colours either. You could add those from Warcraft II, Brood War, something like that.
    Oh and keep their order! Add others after the original ones!
     
    Last edited: Feb 22, 2018
  4. Wareditor

    Wareditor

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    Thank you for the incredible patch!

    I am color blind and to be honest I had already some trouble with some of the 12 colors but I got used to it. It's hard to really create a good color blindness mode with 24 colors because of how each color blind people has trouble with different colors. The only solution would be to make it so you could change the colors of each player on the client side. You could for instance configure them in the menu to fit your color blindness. But even so, I don't know if you can find 24 very distinguishable colors.

    As of right now here are my suggestions :
    • Keep the original 12 player colors for legacy.
    The 4th and 10th player colors have been changed. The 4th player color seems too close to the 2nd player color (blue). I understand it was to make them work better with the new colors. However I think after so many years they became iconic to the community and should be kept that way.
    Also, players 11 & 12 have their colors swapped.


    • Allow to customize the extra 12 team colors with 8-bit RGB.
     
    Last edited: Feb 22, 2018
  5. millzy

    millzy

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    White can be confusing on the mini map at times making u think they are your units when they are not. maybe a way around it is to keep the units u control the same colour on the mini map instead of all units u control being white? the white colour is nice to have

    keep the original colours the same (purple and light blue have been changed)
     
  6. Kacpa2

    Kacpa2

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    @millzy Exacly :v
    LB is my favourite colour, it wont conflict or get confused with any other colour......
    Brown and DG got switched.....i see no reason for it.
    Original Purp and LB dont conflict with new TC at all.....to be honest i think that should use new player 4 colour as new PURP instead of that ...dark.....one and keep the original as it was. Light blue must be as it was.....it looks far too much like teal and it was perfect as it was.....also it's Jaina's campaign team colour......it must stay xD
    Dark Red.....shuold be more.....vivid....it looks far too much like brown right now(vivid maroon would be so nice) Dark Orange should be...more orange......and Dark purp(player 16) should be replaced by that vivid violet that replaced original purp(player 4)......

    [​IMG]

    This will help with confusion between dark pink, dark red and dark purp and brown.....there should be no dark purp to be honest.....just original one and that.....'Super violet' which replaces it right now......
    Also keep Brown as player 12 and DG as 11 there is no need for them being swapped and i causes issues in all maps that refer to colours by names in commands and spells related to them(and lets be honest many of them wont be ever updated...)
    Maybe instead of second dark green......A light green?
     
    Last edited: Feb 22, 2018
  7. TriggerHappy

    TriggerHappy

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    Yeah I want to keep those colors too.

    +1
     
  8. A Void

    A Void

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    I would prefer a color palette, instead of the preset colors, players could choose their own.

    [​IMG]
     

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  9. Shar Dundred

    Shar Dundred

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    Agreed.

    Might be me, but I prefer preset over that. Too much of a pain to select the right color imo.
    Also prolly not easily integrated.
     
  10. A Void

    A Void

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    With the introduction of 24 players team color became irrelevant as there are only so much colors before you start using different shades of each. Warcraft 3 designed specifically to use individual unique colors for each player, but color count is limited if we exclude color shades from the gradient.

    What I'm trying to say is that it would be better option to give player complete freedom to use whatever color shade he/she wants. Why waste interface space for ancient preset system that's hard-coded and outdated? In the long term it would be wiser to implement a color palette and change how team colors work in War3. Instead of preset textures, they could make it so that the material is colored according to a color code. It's very much possible to implement this; use a default material of white ( a texture) and make the engine color that material to color code of each player.

    Of course there should be an option to toggle color palette and preset colors. It would be optional in game settings.
     
  11. Shar Dundred

    Shar Dundred

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    That I'd be completely fine with.
     
  12. Sieben

    Sieben

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    I'm not colour-blind myself, but I agree with Wareditor, not all people affected by colour blindness see the same things. The best way would probably be to let colour-lind players configure colours manually.
    I thought the same thing. Another suggestion would be to change the colour of minimap player-owned units to a bright flashy green, like in Warcraft 2. Or to let players choose the minimap colour of their units, in the options menu.

    And I also agree with most of what was said: keep the old colours (including old purple and light blue), keep the colours order, lighten a tiny bit dark red and dark blue, and keep black and white! :)
    About that palette option: yeah, it's not a bad idea, but I think it would be a lot of work for quite a small addition in the end. I mean, with 24 colours, we already have a lot, and the palette would only add slight nuances. But I won't protest if that feature is implemented though :p (with a palette toggle option)
     
  13. Ezekiel12

    Ezekiel12

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    I agree that the original player colors should stay untouched.
    While I think white is a nice addition it might be annoying because on the minimap own units are always white.
     
  14. Shar Dundred

    Shar Dundred

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    A possible solution could be changing the player color on the mini map like it is in StarCraft II,
    the lime green.
     
  15. A Void

    A Void

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    Or units on the mini-map would be team colored as well.
     
  16. Sieben

    Sieben

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    If prefer the lime green option. Because it may be troublesome to find some of your units in the minimap, if your colour is brown for example.
    But team-coloured could be an option for those who wish so.
     
  17. deepstrasz

    deepstrasz

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    As suggested by @Tauer here, we could use the Warcraft II additional colours:
    WcIIPlayerColours.png
    Warcraft II had black (for neutral in WcIII) and white (gray in WcIII) as player colours. You can check how the unit colours look on the map and how the player colour shows on the minimap.

    !Click images for full size view!

    ----------------------------------------------------------------

    I'll add the StarCraft+Brood War ones to the suggestion as well:
    SCBWPlayerColours01.png
    SCBWPlayerColours02.png
    StarCraft had a player colour difference depending on the type of tileset. Where there was snow (Ice tileset), the white player wasn't available and instead the green colour was used. However on many tilesets brown still could be hard to spot. On the Desert tileset, orange may create problems, and so on.

    ---------------------------------------------------------------------------------

    Warcraft III also has some issues especially with brown and dark green on some tiles:
    WcIIIPlayerColours01.png
    WcIIIPlayerColours02.png
    WcIIIPlayerColours03.png
    WcIIIPlayerColours04.png
    WcIIIPlayerColours05.png
    WcIIIPlayerColours06.png
     
  18. Kacpa2

    Kacpa2

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    Well we got White and black :v but other colours need adjustments or changes as i wrote xD
     
  19. Sieben

    Sieben

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    Yeah, I guess this is why Blizzard chose only flashy colours in the first place. These new colours could lead to (slightly) unbalanced games, so we'll have to deal with it if we want to keep the new 24 players :D Unless minimap units are displayed with different colours than the actual colours, but this would get more and more complicated...
     
  20. Erkan

    Erkan

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    As many already suggested I think the originals 12 colors should stay untouched. For the other 12, it's my personal opinion, but I found some of the dark brownish colors to be unappealing. I did some tinkering with the editor and managed to do this



    [​IMG]



    I tried to make the new colors stay close to what they are on the ptr but with some changes:

    -The original colors are still here, old purple, green and light blue are back.
    -Some of the new colors have been changed to look like they were in warcraft 2 (dark red and dark blue, black and white).
    -I replaced the new dark teal with the new light blue because i think dark teal look too much like the original dark green.
    - The other colors are lighter variants of their originals (tan for yellow, salmon for orange, anis for green ect..)

    For the confusion with white units on the minimap maybe using a different "darker" white as the player color might help .

    Exemple


    [​IMG]



    It's just my opinion about the new team colors. For those interested, here are the color codes

    Codes: RGB & Hex


    1: 255,3,3 /#FF0303
    2: 0,66,255 /#0042FF
    3: 25,232,185 /#19E8B9
    4: 84,0,129 /#540081
    5: 255.252.1 /#FFFC01
    6: 254.138.14 /#FE8A0E
    7: 32.192.0 /#20C000
    8: 230.90.176 /#E65AB0
    9: 149 150 151 /#959697
    10: 126 191 241 /#7EBFF1
    11: 16 98 70 /#106246
    12: 78 42 4 /#4E2A04
    13: 155 0 0 /#9B0000
    14: 0 0 195 /#0000C3
    15: 0 234 255 /#00EAFF
    16: 190 0 254 /#BE00FE
    17: 235 205 135 /#EBCD87
    18: 248 164 139 /#F8A48B
    19: 191 255 128 /#BFFF80
    20: 220 185 235 /#DCB9EB
    21: 40 40 40 /#282828
    22: 235 240 255 /#EBF0FF
    23: 0 120 30 /#00781E
    24: 164 111 51 /#A46F33

     

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