IMPORTANT: DOWNLOAD THE GAME FROM HERE:
MEGA
Hi guys, finally i can release the first demo of my 8 yerars project called Battles of Nayvimh, it contains the first 60 quests and a lot have still to be released!
Here you can see the main game trailer:
Actually Battles of Nayvimh is playable only on game versions that still uses .mpq archives, as possible the game will be updated to work also on newer WC3 versions .
BATTLES OF NAYVIMH FEATURES:
Battles of Nayvimh is a single-player hybrid RTS-RPG game in wich you can unlock and choose from more than 750 different units to build a custom army and fight hundreds of challenges in a complex tactical scenarios.
INVOLVING STORY
You command an expedition of humans that arrive in Nayvimh, create alliances and fight against hundreds of different races in hundreds of different quests.
CUSTOM HQ GRAPHICS
While most of the units and creatures are made using comunity's custom models, classic units are based on original Blizzard's HQ assets;
UNIQUE ABILITIES
Each unit has its own special ability that charaterizes it tactically and artistically!
UNIT APTITUDES
300 different Unit Aptitudes that can be applied to your army to improve or alterate completely the effect of their abilities: Become Night Stalker to gain invisibility while using your abilities, Mummy Lord to summon mummies in addition to your other summons or Hand of Fate to make your special abilities stop the time while casting them!
ADVANCED SPELLCRAFTING
You can unlock formulas to create your own custom spells and abilities: Walls of Blood , Bouncing Wind Bolts and Electric Auras! Experiment with 11 elemental formulas, 11 core formulas and 11 casting formulas for a total o 1330 possible combinations!
IMPERIAL STRUCTURES
Build advanced structures that can be individually upgraded to gain special mechanics to protect your settlements, train powerful imperial champions and train new units, from their initial "disciple" condition!
ARCANE RAGE SYSTEM
Units gain Arcane Rage while attacked, and when they reach the max limit, they amplify by 10 times the effect of their own abilities!
INTERACTIVE TERRAIN AND VEGETATION
Each terrain type and plant has tactical relevance: some plants allow your units to hide, others allow them to refresh their ability coldown. Some terrains are usefull for sand-type units and other can slow your enemies. Elemental Terrain like fire, water, nature terrain and so on are spreaded by units, depending by their affinity!
MIND CONDITIONS
Twenty different positive and negative mind statuses that happen during the battles, for ex. Rage, Confusion, Sadness, and magical types like Mysticism, Chemical Unreliability, and so on. Each mind condition involves 3 different mechanics, for a total of 60 different dinamics that influences your units and the AI!
CODE-BASED SAVING GAME
Each battle you won, you gain a Battle Code that allows you to replay Battles Of Nayvimh and unlock more resources and game mechanics!
Since the game requires custom .mpq archives, it is not a simple .w3x file, and is downlodable from this link:
MEGA
With normal .mpq archives, much models are subscaled,overscaled or not showed, then the game would not be playable.
Enjoy, and leave your feedback!
