- Joined
- Mar 30, 2018
- Messages
- 76
So, as i said in my presentation, i’m working on Battles of Nayvimh, a single player map that consist in a turn-based game where 2 armies fights, and each army can do a specific amount of actions in a specific frame of time. BON is an heavy project that uses an enormous quantity of contents and requires an enormous quantity of triggers to manage them. Actually, one or more triggers causes errors that corrupts the game saving, making the game impossible to be completed. I tried to verify all the triggers (deactivating half per time) to find the culprit, but since the purpose of this game is to make each battle different from the others on each time you play, all the contents of this map (units, heroes, items, environment) are randomized in each run, threfore a lot of contents and triggers doesn’t fire in each test even if they are enabled. As consequence, I can’t see if a specific trigger is guilty from the moment that it remains active but not “called” during each test. Do you have any idea on how to solve this problem?