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Woods of battle

Submitted by Frostwolf546
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Contents

Woods of battle (Map)

Reviews
mafe
Another new melee mapper, welcome! Unfortunately making good melee maps is hard, and in this map a lot of stuff doesn't work out. For example I agree with: Then also: -The spiders on the left will be removed upon the start of the game due to being...
  1. Deserted

    Deserted

    Joined:
    Dec 31, 2017
    Messages:
    28
    Resources:
    1
    Maps:
    1
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    I see your idea, quite like it for quick matches.

    But non-symmetry, sheeps droping Orbs of Slow, absense of a Tavern simply make it non-melee.
     
  2. mafe

    mafe

    Map Reviewer

    Joined:
    Nov 2, 2013
    Messages:
    441
    Resources:
    11
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    Another new melee mapper, welcome!

    Unfortunately making good melee maps is hard, and in this map a lot of stuff doesn't work out. For example I agree with:
    Then also:
    -The spiders on the left will be removed upon the start of the game due to being too close to the starting location.
    -Itemdrops are imbalanced (and never have any chances that don't add to 100% in total).
    -Creeps block the direct path to the opponent.
    -Creeps should have reduced aggro range (except at gold mines, most of the time).
    -Very linear map.
    -Small gaps and paths between trees.

    This map would basically need to be remade completely to be anywhere near even the worst blizzard maps. Try to look at the standard blizzard maps see what they are doing to improve as a mapper. Therefore map set to substandard. Sorry.