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Northern Woods

Map name: Northern Woods
Number of players: 2
Playable size: 124x116

Neutral buildings:
  • 6 gold mines (12,5k/12,5k/15k);
  • 1 Tavern;
  • 2 goblin merchants;
  • 2 goblin laboratories;
  • 2 mercenary camps Icecrown Glacier;
Creeps:
  • 8 green camps;
  • 12 orange camps;
  • 2 red camps.
v1.0
-Release

v1.1
-Treelines at starting locations;
-Creeps at few camps.
Contents

(2)Northern Woods (Map)

Reviews
deepstrasz
Quite a lovely scenery! However, some paths are not intuitive where you can go down and up some waterfalls but not through all. Generally, not really logical to do that. Through rivers/rushing streams, yes. Not a fan of the middle since it has lots of...
Ok wow, the map is absolutely stunning. The visuals are off the charts, from the fantastic waterfalls to the gorgeous hills/mountains. The map has loads of bonus scenery, and utilizes a large variety of doodads. I also love the use of the handcrafted cliffs, and thank you again for telling me how to add water at higher elevations when doing so.

The only issues I found were with creep aggro at these locations:
-Mur'gul Snarecaster Goblin Merchant (both locations)
-Enraged Elemental Creep Camp (both locations)
-Ogre Magi Goldmine (both locations)
-Icetusk Mammoth (North-East location)

and a few wisp hiding locations:
-Tavern tree lines (both locations: inner corners)
-Mur'gul Snarecaster Goblin Merchant (North-West: Outside edges on top/bottom. South-East: Outside edge on bottom. Both locations: cliff edge tree line)
-Thunder Lizard Camp (West: north edge and notch in south edge. East: south edge.)
-Small Tree patch Outside Starting location
-Tuskarr Warrior Camp (both locations: outside edge)
-Ogre Magi Goldmine (both locations: outside edges)
-Icetusk Mammoth Camp (North-East: top side edge towards Goldmine)
-Magnatuar Reaver Goldmine (North-East: Tree patch west of this camps tree line.)

Overall, a fantastic map with a couple quick fixes. Great job! :grin:
 
Ok wow, the map is absolutely stunning. The visuals are off the charts, from the fantastic waterfalls to the gorgeous hills/mountains. The map has loads of bonus scenery, and utilizes a large variety of doodads. I also love the use of the handcrafted cliffs, and thank you again for telling me how to add water at higher elevations when doing so.

The only issues I found were with creep aggro at these locations:
-Mur'gul Snarecaster Goblin Merchant (both locations)
-Enraged Elemental Creep Camp (both locations)
-Ogre Magi Goldmine (both locations)
-Icetusk Mammoth (North-East location)

and a few wisp hiding locations:
-Tavern tree lines (both locations: inner corners)
-Mur'gul Snarecaster Goblin Merchant (North-West: Outside edges on top/bottom. South-East: Outside edge on bottom. Both locations: cliff edge tree line)
-Thunder Lizard Camp (West: north edge and notch in south edge. East: south edge.)
-Small Tree patch Outside Starting location
-Tuskarr Warrior Camp (both locations: outside edge)
-Ogre Magi Goldmine (both locations: outside edges)
-Icetusk Mammoth Camp (North-East: top side edge towards Goldmine)
-Magnatuar Reaver Goldmine (North-East: Tree patch west of this camps tree line.)

Overall, a fantastic map with a couple quick fixes. Great job! :grin:
Wow, thanks for rewiev and feedback!
 
I do enjoy map makers that love using doodads and making the map come to life with them instead of just putting a bush here and there.. Good work.

I also would watch some of those tall cliffs your making with the waterfalls around them since players could take those trees down and probably end up moving there units in that middle part if you didnt place any pathing blockers there.. but, i may be wrong.
 

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Quite a lovely scenery!
However, some paths are not intuitive where you can go down and up some waterfalls but not through all. Generally, not really logical to do that. Through rivers/rushing streams, yes.
Not a fan of the middle since it has lots of bottlenecks.

Approved
.


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