#GENERAL
- Fixed untranslated text of the command reminder.
- Players who leave the game will be eliminated and their items will be placed in their base.
- Fixed victory when other teams leave the game.
- Increased default camera distance 2500 -> 3000.
- Added graphical effect to the player with the best defeat and points rates.
- Terrain adjustments.
- Trees and rocks will be destructible with basic attacks.
- Added 18 random music from the 4 anime.
- Time reduction of the game stages:
Intermediate: 15min -> 10min.
Advanced: 30min -> 20min.
- From Intermediate stage there will be changes to speed up the game:
Gold per second: 2 -> 4
Experience: 100% -> 200%
The amount of gold earned will be taken into account to detect the WORST PLAYER.
Flame of the Night will be given to the worst player for 3min, this increases 33 in everything and activates a short teleport with short cooldown time.
- Replaced terrain textures and tree models.
- All the team will receive gold when a tower is destroyed by an ally.
- Replaced animation that warns about the change of the mobile stores.
- Reduced time for character selection 10s -> 3s.
- Increased SUPER support units after 30min game time. 1 -> 3
- Fixed strange victory when all players of a team quit but the other teams remain active.
- Reduced agility defense 0.3 -> 0.25
- Adjusted the support units system so that none of them stay on the road after the route is interrupted.
#ITEMS
- Added quick access to the items in each store.
- Fixed evolution of potions LV30.
- Reduced cost of potions:
LV2:
ELIXIR: 600 -> 500
LV3:
HP: 500 -> 300
MP: 500 -> 300
ELIXIR: 1500 -> 700
- Side line store will accompany the ring and book stores.
- Relocation of street stores.
- Reduced price of basic items that improve attributes:
Gloves/Medallon/Cloak: 150 -> 100
Ring: 300 -> 200
- Corrected gold value of sets.
- Duel will take into account other ring effects for waiting time.
#UNITS
- Increase of penalties for destruction of own tower:
Lv1 700 -> 1000
Lv2 1008 -> 2500
Lv3 1813 -> 4000
- Level penalty when a hero destroys an own tower and doesn't have enough gold:
Lv1 -2 levels
Lv2 -5 levels
Lv3 -10 levels
- Increased rewards for destroying towers corresponding to an 80% increase of the previous destroyed tower:
LV2: 1350 ~ 1530 -> 1710 ~ 1890
LV3: 2430 ~ 2750 -> 3078 ~ 3402
- Added tower and base destruction effects.
- Changes to Cerberus:
Reward: 5000~7000 -> 7000~8000
Now with appearance and death animation
Scale: 2.00 -> 1.5
Now gets stronger after being wounded several times
Attack range: 300 -> 200
Initial movement speed: 350
Transformed movement speed: 450
- Change in the Bleach base to a Hogyoku-like model.
- New Aizen model.
- Sentinel Rune:
Height increase 500 -> 700
Vision increase 1200 -> 1800
#SKILLS
- Six Paths of Pain [Pain]
Fixed Pain's missiles not working when there was more than 1 enemy near Pain.
Optimized operation of the Human and Petra paths.
- Shiroihakushu [Byakuran]
Improved transition effect when units are moved away.
- Chad Training
Added a small text showing the progress.
- Removed Hitsugaya and Enel evasion.
- 1st Offensive: Shajiku no Ame [W]
Fixed skill description.
- Tatsumaki
New effect when performed in water.
- New ice model for Toshiro's skills.
- Nerf Shiroihakushu [Byakuran]:
LV1: 6% -> 5%
LV1: 12% -> 10%
LV1: 20% -> 15%.
- Byakugo no In [Tsunade]
AS: 15% -> 20%
DMG:
LV1: 30 -> 40
LV2: 60 -> 80
LV3: 90 -> 120
LV4: 120 -> 160
LV5: 150 -> 200
- Maximum Break [Ryohei]
AS: 30% -> 40%
- Thunder Trap [Nami]
Detection range remains 300 AOE but when activated will affect 350 AOE
- Thunder Cloud [Nami]
Corrected range to match the launch range: 800 -> 1000
- Nerf Shunpo range of Shinigami suit:
LV1: 600 -> 500
LV2: 800 -> 700
LV3: 1000 -> 900
- Added Gust Sword [Nami] button.
#DETONATORS
- Optimized penalty system for better performance.
- OM command will also disable side tower detonators.
- Optimized tower operation by disabling unused functions until they are needed.
- Improved character selection by purchase and commands.