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Naruto Ninpou Storm 8.8

Submitted by PicoleDeLimao
This bundle is marked as approved. It works and satisfies the submission rules.
Description:
Naruto Ninpou is a mature map with over +10 years of story, being a Warcraft III classic and one of the most immersive Naruto maps and still being updated up to this day!
Presenting the original concept of a 3v3v3 AoS, it contains over 60 Naruto heroes, 200 items, and many modes for countless hours of fun!

**If you played this map long time ago, give it another chance now! Being updated for many years, we have improved a lot!**


Gameplay:


Social media:
Official website: Naruto Ninpou
Facebook page: Naruto Ninpou
Discord server: Discord - Free voice and text chat for gamers


Credits:
Models: Mr.War3, Hangun, Valkemiere, NeilC, Golden Egg, Fariday
SFX: WILLY THE ALMIGHTY, JetFangInferno, shadow1500, Callahan, Kuhneghetz, Kitabatake, Pyritie, Deolrin, Em!, sPy, waveseeker, wateverks, Peekay, icewolf055, Hayate, Darkminnion
Sounds: Teo77
Special thanks: Metalfoxxer, Teo77, Dennis
Previews
Contents

Naruto Ninpou Storm 8.8 (Map)

Reviews
Alxen345
ReviewNaruto Ninpou Storm [IMG] Key ConceptAoS - Well then, AoS + Naruto. You strike me here. :D I know this map from somewhere, I think I played it before, but, your is different. The loading screen is cool. Sasuke against Naruto with Susanoo and the...
Alxen345
Lord of the beast, jetfanginferno and so on? They have to be mentioned in the credits. Please look for all the custom resources you used and add them into the credits list.
deepstrasz
Loading time is quite big maybe because of the imports and size. It has a bit of a 1v1v1 feeling which might be problematic when one team is fighting another while the other might be advantaged (key moments). The playable area is small so it might...
  1. MetalfOxXer

    MetalfOxXer

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    Greatest map of all time!
     
  2. Kl3sk

    Kl3sk

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    With Valkemiere in the credits, I'm actually thinking of downloading and playing this tonight.
     
  3. Alxen345

    Alxen345

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    Review
    Naruto Ninpou Storm
    [​IMG]
    Key Concept
    AoS - Well then, AoS + Naruto. You strike me here. :D I know this map from somewhere, I think I played it before, but, your is different. The loading screen is cool. Sasuke against Naruto with Susanoo and the Nine Tails, important pieces of information are as well included in it. Thumbs up for that. Loading time is kinda big. The map has more than 100mb. I know that the new patches allow maps with more than 8mb to be played online but for an AoS, this size is kinda abnormal.
    [​IMG]
    Gameplay
    Hero selection in only 5 seconds? Don't hurry me, I wanna have at least 25 seconds. Would be recommended especially for newbies and for those that maybe don't even know the anime and the characters's powers alike. I like how you designed the events and the possibility to choose it from the start of the game. I played with Sasuke (Of course, obsessed Sasuke fan here, blame me) It's cool that you can choose between more lore sides of a character. I like how you made him, the spells can have a good synergy if used properly. Global experience? Never, but never ever never forever in never put something like this in an AoS. You can't sell the Soulabsorb Stone back to the shops. There are a lot of items and also active ones that are really well made. Active items in AoS maps should always be, I'm one of those that supports this. Normal AoS gameplay, I think that there are too many creeps being spawned but I suppose this happens because there are many AoE spells that can instantly wipe them out. Overall, the gameplay is nice. :D
    [​IMG]
    Terrain & Aesthetics
    Dota 2 tilesets a bit, the old trees used in the game before the reborn. Looks nice. I like how you drew those hidden leaf symbols using the flowers doodads. The map is kinda tiny, feels more like an arena than an AoS, but that can be easily enlarged. The User Interface is nice and is also designed for widescreen. Good job on that! The portraits are nice. They look really cool. :)
    [​IMG]
    Wizardry
    Each character has the generic spells from the anime. The spells are coded well and are designed really fine for each character.
    [​IMG]
    Final Suggestions
    Remove, but remove the Global Experience. Try making the shops be a little more clearer, like putting simple ones in a side of the base and the advanced ones a little bit further. Raise the hero selection timer and I suggest you create a larger space between the characters in the selection zone or even implement taverns. That's the best way for AoS maps. Taverns where you can analyze each hero and see what his/her capabilities are. You like anime, you mentioned Valkemiere in the credits, well note that in his anime AoS, heroes are in taverns. Excepting these, the map is fine and is playable. It should be approved. My rating for your AoS is 4/5. Work to improve the map since it has a lot of potential.
     
  4. Alxen345

    Alxen345

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    Lord of the beast, jetfanginferno and so on? They have to be mentioned in the credits. Please look for all the custom resources you used and add them into the credits list.
     
  5. PicoleDeLimao

    PicoleDeLimao

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    @Alxen345 "View resources in use" is unreliable, as I don't use some resources list in there. But I credited the ones I used now in the thread.
     
  6. Alxen345

    Alxen345

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    Alright, the bundle was updated. It should be now approved.
     
  7. Deathkok

    Deathkok

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    WTF 120 Begabytes o_O, ok man nice map, Good job
     
    Last edited: Oct 9, 2018
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Loading time is quite big maybe because of the imports and size.
    2. It has a bit of a 1v1v1 feeling which might be problematic when one team is fighting another while the other might be advantaged (key moments). The playable area is small so it might compensate.
    3. There seems to be no base protection other than the heroes themselves.
    It has some game modes and fancy abilities. It's fast paced.

    Approved mostly based on @Alxen345's review.



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  9. PicoleDeLimao

    PicoleDeLimao

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    New version released!

    Changelog:
    - New hero: Fuu Yamanaka
    - Fixed Sasori R and T
    - Chiyo R back to point target
    - Fixed Killer Bee Q W
    - Fuu R damage changed from Magic to Chaos
    - Fixed Utakata Q damage bug
    - Mifune: Reduced R damage from 750 + 6 x Ninjutsu x skill level to 300 + 6 x Ninjutsu x skill level
    - Juugo: Now displaying his fury above his head
    - Nagato: Changed R damage from 800 x skill level to 3 x Ninjutsu + 800 x skill level
     
  10. PicoleDeLimao

    PicoleDeLimao

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  11. GShiro

    GShiro

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    Excelent map, i was playing the older version. The map have a big number of characters available, including the version depending of the timeline.

    My suggestion is move the shops more closer, when we need buy sometime is confused where are the shop until we practice a while.
     
  12. PicoleDeLimao

    PicoleDeLimao

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    New version released!

    Changelog:
    - Utakata his R is now his Q, new R: new semi: Bubble Frenezy, instant cast, drag all enemies around 600 AoE to him
    - Fixed Kiba transformation bug providing additional +500 hp (dev comment: this additional hp provided an early bonus for Kiba that he didn't really need)
    - Removed x Gen on Madara semi (dev comment: This bonus provided Madara the upper hand early (with the fixed damage), mid (with the gen damage) and late game (with Rikuudou Mode). Removing this bonus will help to balance Madara a little bit)
    - Fixed Utakata D bug on buildings
    - Zabuza T now stun enemies (dev comment: current Zabuza ultimate is too easily avoided)
    - Reduced gold amount provided by ANBUs in the jungles (dev comment: the bump in ANBU gold provided the team who killed them a huge early game advantage, which helps them to snowball a game)
    - New UI
    - Gai requirement for Eight Gates is now set up level 50 and decreased range of E from 500 to 250
    - Removed Yamanaka Fuu from the map
    - Kimamaro transformed E (Tsubaki no Mai) now stuns enemies for 2s (dev comment: Kimimaro semi is based on his normal attacks. Although Kimimaro has a pull technique, I realize he need a crowd control also in order to effectively land his normal attacks).
    - Hashirama chakra drain on Wood Dragon increased to (1% + 50) x lvl (dev comment: this buff will help Hashirama sustain, as it will recharge his mana more often)
    - Decreased Chiyo cooldown on semi to 40s on level 2 (dev comment: this buff will help Chiyo to be a more effective damage dealer, since now she is hugely underestimated)
    - Gaara Ryuusa Bakuryuu area of effect increased, damage increased to (1000 + 3 x genjutsu) x lvl and now deals magic damage (dev comment: this buff will help Gaara to farm towers very early game - similar to Guren -, which will benefit him mid/late game)
    - Lee changed damage type of Omote Renge to Magic and reduced cooldown of Ura Renge to 60s (dev comment: Lee lacked late game damage. those changes will help him in that stage of the game)
    - Increased Konan alternative ultimate range from 350 to 450 and Paper Bunshin stun enemies while in Tenshi Mode. Also increased area of effect and damage of her AoE ult (dev comment: Konan is currently one of the weakest heroes. The increase of range of her ultimate will make the alternative ultimate more viable in 1v1. Also, the stun on Paper Bushin will help her land her semi and regular ultimate)
    - Deidara Explosive Landmine can now walk (dev comment: Deidara D usage is currently very limited. this improvement will provide more strategic opportunities)
    - Suigetsu increase stun duration of Drowning Technique to 3 seconds, Suiton: Suiryuudan no Jutsu now slow enemies and increased Taijutsu x Level from 2.5 to 2.8) (dev comment: those buffs will help Suigetsu in consolidate his role as support tanker)
    - Obito now can cast Teleport Ally on himself and duration on Pocked Dimension decreased from 5 to 3s, removed Ghost Form and added Sen'en Gouka (genjutsu x lvl magic damage on fan-like area), added new semi: Kuchiyose: Gedomazo,
    increased animation speed of Sword of Nunoboko (dev comment: Obito currently lacks damage. On his first release, he was designed to be an assassin with his survavility. But now he is heading towards being a hero destroyer, with high area of effect damage, which suits his two ultimates)
    - Kakashi ANBU changed damage type of Raiton: Raiju Tsuiga to Magic (Kakashi ANBU falls off very hard late game. This buff will help him more damage thoroughput late game)
    - Decreased Shikamaru D cooldown to 20s
    - Sasori decreased cooldown of semi and ultimate to 5s (dev comment: this will allow Sasori to fully use his three forms at once in battle, as it enables easy switch between them)
    - Naruto (Kyuubi) changed damage of Yoton: Rasenshuriken to chaos and Naruto (Sennin) Oodama Rasenshuriken damage type to chaos (dev comment: both Narutos fall off very hard late game. Those buffs will help him more damage thoroughput late game)
    - Fixed Chouji E (Choharite) bug