The map reviewers are in need of you! The group has been very inactive for the last 2 months and I would like to see you back into action in the maps section and help moderators like myself to speed up the process of moderation.
Hello fellow map reviewer or moderator. -Kobas- recently lent the group maintainer position it to me. Whether you are inactive or not, I feel it would be best to know than not know. If you have any questions please message me or post in the group.
Well, I'd be sure as hell pissed off if we coordinated well a gank to kill the enemy support, and then their ranged AD denied them in the last second, showing us all the middle finger. Creeps and towers are okay, but heroes - as you said, I might think it through in the future. I was also lazy to do even bigger modifications to the assistance/kill library, so that another reason why I didn't want to make heroes deniable as well. I've already done such a huge amount of code changes in such a short time, this feeling I always have that I made something buggy grew even bigger inside me. But it's still a beta after all, I always fix everything people report and I can replicate, or things I find on my own (which is mostly the case).
I always prefered these kind of UI windows over fancy models and effects, when it comes to customization. They look more solid, and more smooth when you click on them. And with the trackable usage they also look more professional - or at least they do for me.
You're free to share your thoughts with me at any time. I don't usually just say "no" to anything people write, unless it's coming from either a troll, or in an unacceptable manner. But if you come to me politely, I'll always consider your suggestions, like I did with deny.
Thanks for showing your interest, I hope you won't lose it after testing the map!
I'm still 2 models short for the Shagutt rework, so I decided I'd implement the ModeCrafter while waiting, or at least start doing it. It appears that I was quicker than I thought I'd be, and I'm in fact finished with everything, but the last 2 options (almost done with them too, though). So yea.
As you can see on the picture, there are 3 options: Off/Minions/Everything. The first 2 is self-explanatory, the third one is kinda misleading though - you still won't be able to deny heroes. If someone works hard to get a kill, they deserve to get it. I'm
Some other stats:
You can attack minions with <=50% and buildings with <=10% health.
A denied minion grants only 33% of the XP it'd normally grant.
A denied structure grants only 25% of its original global gold value (50 for towers, 25 for the armory buildings).
I kinda feel like you are experienced enough in judging, but why not give it a test first to find out?
It's this contest http://www.hiveworkshop.com/forums/arena-226/techtree-contest-6-poll-214703/
And there's an urgent need of at least some judge right now, so how about you judge GhostThruster's entry and send me your judging, then I'll look over it and we'll see if your judging will be good enough, of which I have no doubt.
is there any difference between 1.6 version and 1.7 version for example in item i look in the walkthroughs in www.tcocampaign.com ther eso many item that is not correct also in recipe there is to much different . . . this is first time i play the version is 1.7k . . .
Thanks, Kl3sk. Actually, i have already fixed some of the tool-tips, but i will continue fixing them to a better status. I will try to add even more things to my map to make it spectacular and entertaining.
No problem, Ki3sk, i understand it. Anyway, it has some improvements, e.g. i fixed the creeps and added some spells, but i think i can add more things, e.g. units, doodads, etc. I hope you will like it when i update it but to be honest, i think i should still improve it a bit.
How is it going?
Well, i did lots of new things in my map, would you take a look at it whenever it is acceptable now? Here is the link: http://www.hiveworkshop.com/forums/pastebin.php?id=32sudw
Sorry for delaying. And sorry for the empty-looking place of Spirricius, but i am still working on it.
Happy New Year, KI3sk,
How are you doing?
Currently a user offered me to create spells in my map, and after he finished it, i will improve it more and then maybe in 1 or 2 months i will upload it. I hope you will like it.
Merry xmass to you as well.
Occasionally I grab some time to drop by to HW but lately I've been working on 2 jobs (one full and one part time), and going to college so I've got literally no time to sleep properly, not to mention WoA project. :/ I would really love to finish it all some day, but I'm really tired of promising people stuff I can't fulfill so I just gave up on setting any deadlines for the project... I've made a great progress in OM since last year, but that's just not enough for it to be released. :/
Anyway, wish you all well
Sorry, i did not know it doesn't work. I will paste it again, i hope it will work now. :D Here is the link: http://www.hiveworkshop.com/forums/pastebin.php?id=015ny3 I have already customised the orcs a bit, so they are much better.
Anyway, good luck with your work.
The NE Nature restoration spell's missile does not work. Would yo ufix that for me pleasse?