- Joined
- Feb 13, 2015
- Messages
- 2
Greatest map of all time!
(6 ratings)
Review
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Naruto Ninpou Storm
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Key Concept | AoS - Well then, AoS + Naruto. You strike me here. I know this map from somewhere, I think I played it before, but, your is different. The loading screen is cool. Sasuke against Naruto with Susanoo and the Nine Tails, important pieces of information are as well included in it. Thumbs up for that. Loading time is kinda big. The map has more than 100mb. I know that the new patches allow maps with more than 8mb to be played online but for an AoS, this size is kinda abnormal. |
Gameplay | Hero selection in only 5 seconds? Don't hurry me, I wanna have at least 25 seconds. Would be recommended especially for newbies and for those that maybe don't even know the anime and the characters's powers alike. I like how you designed the events and the possibility to choose it from the start of the game. I played with Sasuke (Of course, obsessed Sasuke fan here, blame me) It's cool that you can choose between more lore sides of a character. I like how you made him, the spells can have a good synergy if used properly. Global experience? Never, but never ever never forever in never put something like this in an AoS. You can't sell the Soulabsorb Stone back to the shops. There are a lot of items and also active ones that are really well made. Active items in AoS maps should always be, I'm one of those that supports this. Normal AoS gameplay, I think that there are too many creeps being spawned but I suppose this happens because there are many AoE spells that can instantly wipe them out. Overall, the gameplay is nice. |
Terrain & Aesthetics | Dota 2 tilesets a bit, the old trees used in the game before the reborn. Looks nice. I like how you drew those hidden leaf symbols using the flowers doodads. The map is kinda tiny, feels more like an arena than an AoS, but that can be easily enlarged. The User Interface is nice and is also designed for widescreen. Good job on that! The portraits are nice. They look really cool. |
Wizardry | Each character has the generic spells from the anime. The spells are coded well and are designed really fine for each character. |
Final Suggestions | Remove, but remove the Global Experience. Try making the shops be a little more clearer, like putting simple ones in a side of the base and the advanced ones a little bit further. Raise the hero selection timer and I suggest you create a larger space between the characters in the selection zone or even implement taverns. That's the best way for AoS maps. Taverns where you can analyze each hero and see what his/her capabilities are. You like anime, you mentioned Valkemiere in the credits, well note that in his anime AoS, heroes are in taverns. Excepting these, the map is fine and is playable. It should be approved. My rating for your AoS is 4/5. Work to improve the map since it has a lot of potential. |
Thank you. It will be fixed in the next version.PLEASE ADD THE CUSTOM INVENTORY FUNCTION FROM 1.1 BACK;
Since MN 1.3 the wc3hotkey programm is full of virus n other annoying stuff, couldnt beleave my eyes when seeing u could use your inventory items with 1,2,3,4,5 and 6
why u delete that it just makes the game perfect