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Anime SKYD 0.6a

Submitted by GShiro
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Update (14/08/2019)
Warcraft version: 1.28+

Map project with Anime characters from Bleach, One Piece, Naruto and Katekyo Hitman Reborn.

Summary:
  • 14 characters.
  • 79 items.
  • 8 creeps areas.
  • Information section in mission menu.
  • Boss after 30min.
  • 4 pets, they can buy or use items (1 unique by each team and 1 hidden).
  • Minion evolveable to lv average 15 and 30.
  • Creeps evolveable to lv average 5, 10, 15, 20, 25, 30, 35, 40, 45, 50.
  • Minion give more G but creeps give more EXP.
  • Events every 3min:
    • Free for All: Obvious, right?
    • Duel: 1vs1 and the 3rd player challenges her until the end of the 1st battle.
  • Runes in TcT/FFA tournament after 15seg (up to 6 different runes), at the 30seg super Creeps and at the 120seg super Boss.
  • Super minion when the last tower of a line is destroyed.
  • Minion of central line attack both lines of enemy teams in a random way.
  • Sale of books +EXP, +LV, rings and ring upgrades in mobile shop.
  • Sale of ATRIB books after 25min.
  • Swords, suit, gloves and boots can be improved.
  • 4 types of swords, suits, gloves and boots.
  • Rewards when defeating Creeps Leaders or Super (Up to 12 different rewards).
  • Stats and hero skills based on the following strategies: Fighter, Skillful, Assassin and Tank.
  • Announcers can be activated, changed and deactivated by command.
  • Information window with player data, LV, resurrection time, murder points and accumulated reward.
  • Tournament reward based on game time.
Characters list:
  • Byakuran.
  • Crocodile.
  • Enel.
  • Haruno Sakura.
  • Hatake Kakashi.
  • Hibari Kyōya.
  • Hitsugaya Tōshiro.
  • Roronoa Zoro.
  • Sōsuke Aizen.
  • Usopp.
  • Yoruichi Shihōin.
  • Momochi Zabuza.
  • Gokudera Hayato.
  • Senju Tsunade.

Coming soon:
  • Generic sounds for announcer.
  • More Characters.
I accept recommendations and advice.
website: Anime SKYD

Credits:
Models: Bandai, Sebastian1987, Andreariona, Shin-Orojin, Jinho, paradise.enginering, ZODD, JetFangInferno, monsterpot3, valkemiere, Lokenlou, NTL Inc., MagaRa, breakmans.
Grass Terrain Texture: Andreariona.
Announcer: RIOT Games.
Damage Engine Floating text: Bribe.

Changelog:
GENERAL
- Translated alert messages "You don't have X to improve":
X = Boots, Swords, Rings, Gloves, Suits, Super Suit.
- Converted store alert messages to floating text.
- Translated alert messages "You already have X!
X = Boots, Pet.
- Filled empty spaces in the Multiboard with ---.
- Multiboard size correction.
- Change of texts ATRB x XX -> ATRB * XX
- Text change CRT x XX -> CRT * XX
- Applied colors to all the texts where STR/AGI/INT/ALL appears.
- Game time column 3 -> 2.
- Text change Improve to Set XXX -> Improve Costume/Gloves to Set XXX.
- Total visibility of the map during Duels so that the challenger is able to see the battle of the enemies.
- Enlargement of the camera during events so that Hibari is able to use his R.
- Added character summary in character description when hiring in the tavern.
- Instant healing of HP and MP when the character is resurrected.

UNITS
- Change of the models of towers and Minion Chief of the team 2.
- Reduced the MS of the strongest minions and increased that of the weakest (Fighter > Rifleman > Leader > Super).
- Edited the texture of Wild Plant making it as similar as possible to the anime.
- Change of primary attribute for Aizen, Agility -> Intelligence.
- Adjustments to the bases
Damage AOE Eliminated
DEF 280 -> 250
HP 10000 -> 20000
- Role change for Sakura, Tank -> Skilful

ITEMS
- Different sentinel when it is rune and when it is Creep's reward
Rune 15sec, 30sec, 45sec
Reward 40sec, 60sec, 80sec
- Increased the time of HPREG and MPREG of the potions 5sec -> 8sec, reduction in the Elixir 10sec -> 4sec.
- Added evolutionable potions
HP LV1 500 / LV15 1000 / LV30 2000.
MP LV1 250 / LV15 500 / LV30 1000.
Elixir = HP & MP.
- Added evolution system for potions.
- Increased the size of Midori Boshi's bamboo.
- Added with detonators the infinite objects sold by G.
- Reduced availability time for training objects 1800sec -> 1680sec (Just in Cerberus storm).
- Added infinite books of STR, AGI, INT, ALL and HP.
- Adjustment in power-up books
Price
STR/AGI/INT/HP: 400 -> 800
ALL: 1000 -> 1600
STATS:
STR/AGI/INT/ALL: 5pts -> 10pts
HP: 250 -> 375
- Bonus Change Set Shinigami
LV1 300 MP -> 75% MPREG
LV2 600 MP -> 150% MPREG
LV3 1500 MP -> 375% MPREG
- Fix magic resistance text of Thunder Vongola ring
80% -> 20%
65% -> 35%
50% = 50%
- Fixes in text from Mare Ring SKY. Buff is only in ATK and DEF.

SKILLS
- Remove Kamui zone, targets will become invulnerable.
- Extended the initial RNG of effect to all Q in 300m and added a final RNG of 300m.
- KO Seed was exchanged for Midori Boshi: Devil as Usopp W, now has Immobilization effect and summons 1 plant.
- Change name from Bambu Midori Boshi -> Midori Boshi: Take Javelin.
- Adjustments to Wild Usopp Plant with different LV
LV1: HP: 100 / DEF: 5 / ATK: 50 / CDATK: 2.0 / MS: 50 / DUR: 30sec
LV2: HP: 250 / DEF: 8 / ATK: 120 / CDATK: 1.8
LV3: HP: 400 / DEF: 11 / ATK: 180 / CDATK: 1.6
LV4: HP: 550 / DEF: 14 / ATK: 250 / CDATK: 1.4
LV5: HP: 700 / DEF: 17 / ATK: 320 / CDATK: 1.2
- Fix STUN from "Earthbreaker"
LV1 0.5 -> 0.01
LV2 1.4 -> 0.5
LV3 2.3 -> 1
LV4 3.2 -> 1.5
LV5 4.1 -> 2
- Fixed CD Suiton Bushin no Jutsu 20s, 19s, 18s, 17s, 16s -> 25s, 24s, 23s, 22s, 21s.
- Fixed location of Namimori Fury button.
- New Usopp W, Midori Boshi: Platanus Shuriken.
- Technical adjustments in Midori Boshi: Take Javerin.
- Added sounds
Midori Boshi: Devil.
Midori Boshi: Take Javerin.
Midori Boshi: Dokuro Bakuhatsu Sho.
- Added more details in description of Usopp Strategic Escape.
- Strategic Escape will only be activated when Usopp is alive or has endured trigger damage.
- Added 5 random sounds for Strategic Escape.
- Hado 90 will pause all who enter.
- Reduced Raikiri volume.
- New skills:
Tsunade:
Launches Rocks
Throw rocks that cause damage just like any Q.
Super Strike
Same as W of Sakura but with +1sec of STUN.
Super Strength
Same as Sakura's D but with STUN and less CRT.
Byakugo no In
+40AS, +30ATK * LV, +18MS * LV, +24HPREG * LV. (Only for 10sec)
Kuchiyose no Jutsu: Katsuyu
He summons Katsuyu, can attack and has the skills of Acid and Healing Split.
Acid
It does area damage like the R's but on a smaller scale, STR*4/6/8.
Healing Split
Katsuyu splits and disappears, its small versions follow the allies as they heal them for 4/7/10sec based on the STR * 2 Tsunade Strength. One Katsuyu appears for each ally but with a maximum of 10.
Gokudera:
Flame Storm/Sun
Same as the Q but is a double power, when Storm is used the ability is changed to Sun and vice versa. Storm type ammunition is normal and Sun type is faster but weaker. It has twice as much Cooldown as a normal Q of the Skilful type.
Flame Thunder/Rain
Same as the W but it is a double power, when using Thunder the ability is changed to Rain and vice versa. Thunder type ammunition is more powerful but Rain type ammunition has STUN effect. It has twice as much Cooldown as a normal W of Skilful type.
C.A.I System Platform
15%/30%/45%/60%/75% MS * 10sec.
C.A.I Shield System
It temporarily works just like Byakuran's Shiroihakushu.
Flame Cloud
Same as all R's but their rank and animation is considerably shorter than other R's.
Kyoraku:
Busho Koma (IN PROCESS)
Kageoni (IN PROCESS)
?
?
- Fix transformation Sakura
LV1 V4 -> V2
- Fixed text from Byakugo no In de Sakura [Q] -> [R].
- Fixed HPREG Byakugo no In by Sakura
LV1 100 -> 50
LV2 150 -> 100
LV3 200 -> 150
- Adjusted Q damage:
Normal:
LV1: 100 -> 100 + ATRB
LV1: 200 -> 200 + ATRB
LV1: 300 -> 300 + ATRB
LV1: 400 -> 400 + ATRB
LV1: 500 -> 500 + ATRB
Assassin:
LV1: 150 -> 100 + (ATRB * 2)
LV1: 300 -> 200 + (ATRB * 2)
LV1: 450 -> 300 + (ATRB * 2)
LV1: 600 -> 400 + (ATRB * 2)
LV1: 750 -> 500 + (ATRB * 2)
Buff:
LV1: 200 -> 100 + (ATRB * 2)
LV1: 400 -> 200 + (ATRB * 2)
LV1: 600 -> 300 + (ATRB * 2)
LV1: 800 -> 400 + (ATRB * 2)
LV1: 1000 -> 500 + (ATRB * 2)
- Adjusted Q damage when Toshiro has Bankai
LV1: 100 + ATRB -> 100 + (ATRB * 2)
LV1: 200 + ATRB -> 200 + (ATRB * 2)
LV1: 300 + ATRB -> 300 + (ATRB * 2)
LV1: 400 + ATRB -> 400 + (ATRB * 2)
LV1: 500 + ATRB -> 500 + (ATRB * 2)
- Updated the damage in the texts of all Q.
- Change of the description Q of Sakura.
- Updated prices in texts of advanced objects (Akuma no Mi, Kairoseki, Shunpo, Jutsu Substitution)
- Added Akuma no Mi button.
- Fix Q damage area, those affected will be those of Point2 and not Point1.
- Fixed location of BTN W and E of Usopp.
- Defined several types of Shunpo and the standard Soru.
Large Shunpo: +CD / +RNG
CD: 25sec / 24sec / 23sec / 22sec /21sec
RNG: 500 / 700 / 900 / 1100 /1300
Quick Shunpo: -CD / -RNG
CD: 20sec / 19sec / 18sec / 17sec /16sec
RNG: 500 / 600 / 700 / 800 / 900
Shunpo Large and Fast: -CD / +RNG
CD: 20sec / 19sec / 18sec / 17sec / 16sec
RNG: 500 / 700 / 900 / 1100 / 1300
Soru: -CD / -RNG
CD: 20sec / 19sec / 18sec / 17sec / 16sec
RNG: 500 / 600 / 700 / 800 / 900
Goro Goro no Soru: -CD / +RNG
CD: 20sec / 19sec / 18sec / 17sec / 16sec
RNG: 500 / 700 / 900 / 1100 / 1300
- Pause Usopp until the Take Javelin effect ends.
- Explosion damage adjustment Raiton Bushin no Jutsu
100 -> 100 + AGI
200 -> 200 + AGI
300 -> 300 + AGI
400 -> 400 + AGI
500 -> 500 + AGI
- Critical Shock Adjustment
Mangekyo Sharingan Kakashi
x3 -> x2
x3 -> x2
x3 -> x2
Swordsman of the Fog
x3 -> x2
x4 -> x2.5
x5 -> x3
Super Strength (Sakura)
x3 -> x2
x3 -> x2.5
x3 -> x3
- Remove STUN of Super Force (Sakura).
- Slight reduction in the time of execution of the R to distance, reduced repetitions 100 -> 80 and Flame Cloud 80 -> 40.
- Zoro Intensive Training Buff
5 AGI/STR -> 10 AGI/STR
10 AGI/STR -> 20 AGI/STR
15 AGI/STR -> 30 AGI/STR
- Addressing adjustments and corrections of the W.
- Enel invulnerable while charging Q, W and D.
- Buff to DMG x sec of Crocodile Poisonous Hook
10 -> 50
40 -> 75
70 -> 100
- Nerf duration of effect to Midori Boshi: Devil of Usopp, apparently the effect also disarms and prevents the basic attacks.
1s -> 1s
2s -> 1.5s
3s -> 2s
4s -> 2.5s
5s -> 3s
- Increase of the AOE to be affected by the Thor of Enel +100m.
- Fixed critical error of Inverted Roll when used in events.
- Buff Healing Chakra Cure to make it really useful.
1 * INT -> 2 * INT
2 * INT -> 4 * INT
3 * INT -> 6 * INT
4 * INT -> 8 * INT
5 * INT -> 10 * INT

TRIGGERS
- Adjustments to the hero's resurrection system.
- Point independent variables for each floating alert text.
- Optimized the evolution process, in average LV the evolution phase is enabled and then in other detonators they execute their events comparing a boolean variable.
- Deleted group Leak
Handicap
Kaka Clone
- Added variable integer type independent integer for Shiroihakushu and C.A.I Shield System.

Actualizado (14/08/2019)
Versión de Warcraft: 1.28+

Proyecto de mapa con personajes de los Anime Bleach, One Piece, Naruto y Katekyo Hitman Reborn.

Resumen:
  • 14 personajes.
  • 79 objetos.
  • 8 zonas de creeps.
  • Seccion de informacion en el menu de misiones.
  • Jefe a los 30min en el centro del mapa.
  • 4 mascotas que pueden hacer recados y usar objetos (1 diferente por equipo y 1 oculta).
  • Minion evolucionables al lv promedio 15 y 30.
  • Creeps evolucionables al lv promedio 5, 10, 15, 20, 25, 30, 35, 40, 45, 50.
  • Minion dan mas G pero creeps otorgan mas EXP.
  • Eventos cada 3min:
    • Todos contra Todos: ¿Obvio no?.
    • Duelo: 1vs1 y el 3er jugador la reta hasta que termine la 1ra batalla.
  • Aparicion de runas en torneo TcT/FFA luego de 15seg (hasta 6 runas diferentes), a los 30seg super creeps y a los 120seg super jefe.
  • Super minion cuando la ultima torre de una linea sea destruida.
  • Minion de linea central atacan ambas lineas de equipos enemigos de forma aleatoria.
  • Venta de libros +EXP, +LV, anillos y mejoras de anillos en tienda ambulante.
  • Venta de libros de ATRIB luego de 25min.
  • Espadas, traje, guantes y botas mejorables.
  • 4 tipos de espadas, trajes, guantes y botas.
  • Recompensas al derrotar creeps Lideres o Super (Hasta 12 recompensas diferentes).
  • Stats y habilidades de heroes basados en las siguientes estrategias: Luchador, Habil, Asesino y Tanque.
  • Anunciadores activables, cambiables y desactivables por comando.
  • Ventana de informacion con datos del jugador, LV, tiempo de resurreccion, puntos de asesinatos y recompensa acumulada.
  • Recompensa de torneos basado en el tiempo de la partida.
Lista de personajes:
  • Byakuran.
  • Crocodile.
  • Enel.
  • Haruno Sakura.
  • Hatake Kakashi.
  • Hibari Kyōya.
  • Hitsugaya Tōshiro.
  • Roronoa Zoro.
  • Sōsuke Aizen.
  • Usopp.
  • Yoruichi Shihōin.
  • Momochi Zabuza.
  • Gokudera Hayato.
  • Senju Tsunade.

Muy pronto:
  • Sonidos genéricos como anunciadores.
  • Mas personajes.
Acepto recomendaciones y consejos.
Sitio web: Anime SKYD

Creditos:
Modelos: Bandai, Sebastian1987, Andreariona, Shin-Orojin, Jinho, paradise.enginering, ZODD, JetFangInferno, monsterpot3, valkemiere, Lokenlou, NTL Inc., MagaRa, breakmans.
Textura del terreno con Hierba: Andreariona.
Anunciadores: RIOT Games.
Detonador del texto de daño Flotante: Bribe.

Changelog:
GENERAL
- Traducido mensajes de alerta "No tienes X que mejorar":
X = Botas, Espadas, Anillos, Guantes, Trajes, SuperTraje.
- Convertido mensajes de alerta de tiendas a texto flotante.
- Traducido mensajes de alerta "Ya tienes X!":
X = Botas, Mascota.
- Rellenado espacios vacios en el Multiboard con ---.
- Corrección de tamaño del Multiboard.
- Cambio de textos ATRB x XX -> ATRB * XX
- Cambio de textos CRT x XX -> CRT * XX
- Aplicado colores a todos los textos donde aparezca STR/AGI/INT/ALL.
- Tiempo de la partida columna 3 -> 2.
- Cambio de texto Mejorar a Set XXX -> Mejora Traje/Guantes a Set XXX.
- Visibilidad total del mapa durante los Duelos para que el retador sea capaz de ver la batalla de los enemigos.
- Ampliacion de la camara durante los eventos para que Hibari sea capaz de usar su R.
- Añadido resumen de personaje en la descripcion del personaje cuando se contrata en la taverna.
- Curacion instantanea de HP y MP cuando el personaje es resucitado.
- Corregido textos [ESP]
Evena al enemigo -> Envenena al enemigo
Llamas -> Flamas, Llama -> Flama, llamas -> flamas, llama -> flama.

UNIDADES
- Cambio de los modelos de torres y Minion Lider del equipo 2.
- Reducido el MS de los minion mas fuertes y aumentado el de los mas debiles (Luchador > Fusilero > Lider > Super).
- Editada la textura de Planta Salvaje haciendola lo mas similar al anime.
- Cambio de atributo primario para Aizen, Agilidad -> Inteligencia.
- Ajustes a las bases
Daño AOE Eliminado
DEF 280 -> 250
HP 10000 -> 20000
- Cambio de rol para Sakura, Tanque -> Habil

OBJETOS
- Diferente centinela cuando es runa y cuando es recompensa de Creep
Runa 15seg, 30seg, 45seg
Recompensa 40seg, 60seg, 80seg
- Aumentado el tiempo de HPREG y MPREG de las pociones 5seg -> 8seg, reduccion en los Elixir 10seg -> 4seg.
- Añadido pociones evolucionables
HP LV1 500 / LV15 1000 / LV30 2000.
MP LV1 250 / LV15 500 / LV30 1000.
Elixir = HP & MP.
- Añadido sistema de evolucion para pociones.
- Aumentado el tamaño de los bambu de Midori Boshi.
- Agregado con detonadores los objetos infinitos vendidos por G.
- Reducido tiempo de disponibilidad para objetos de entrenamiento 1800seg -> 1680seg (Justo en la tormenta de Cerberus).
- Añadido libros infinitos de STR, AGI, INT, ALL y HP.
- Ajuste en libros potenciadores
Precio:
STR/AGI/INT/HP: 400 -> 800
ALL: 1000 -> 1600
STATS:
STR/AGI/INT/ALL: 5pts -> 10pts
HP: 250 -> 375
- Cambio de bonificacion Set Shinigami
LV1 300 MP -> 75% MPREG
LV2 600 MP -> 150% MPREG
LV3 1500 MP -> 375% MPREG
- Corregido texto de resistencia magica del anillo Vongola Trueno
80% -> 20%
65% -> 35%
50% = 50%
- Correccion en texto de Anillo Mare Cielo. El buff es solo de ATK y DEF.

HABILIDADES
- Eliminado zona Kamui, los objetivos se haran invulnerables.
- Ampliado el RNG inicial de efecto a todas las Q en 300m y añadido un RNG final de 300m.
- Se cambio Semilla KO por Midori Boshi: Devil como W de Usopp, ahora tiene efecto Inmovilizacion e invoca 1 planta.
- Cambio del nombre Bambu Midori Boshi -> Midori Boshi: Take Javelin.
- Ajustes a Planta Salvajes de Usopp con diferentes LV
LV1: HP: 100 / DEF: 5 / ATK: 50 / CDATK: 2.0 / MS: 50 / DUR: 30seg
LV2: HP: 250 / DEF: 8 / ATK: 120 / CDATK: 1.8
LV3: HP: 400 / DEF: 11 / ATK: 180 / CDATK: 1.6
LV4: HP: 550 / DEF: 14 / ATK: 250 / CDATK: 1.4
LV5: HP: 700 / DEF: 17 / ATK: 320 / CDATK: 1.2
- Corregido STUN de "Rompe Tierra"
LV1 0.5 -> 0.01
LV2 1.4 -> 0.5
LV3 2.3 -> 1
LV4 3.2 -> 1.5
LV5 4.1 -> 2
- Corregido CD Suiton Bushin no Jutsu 20s, 19s, 18s, 17s, 16s -> 25s, 24s, 23s, 22s, 21s.
- Corregido ubicacion del boton Furia Namimori.
- Nueva W de Usopp, Midori Boshi: Platanus Shuriken.
- Ajustes tecnicos en Midori Boshi: Take Javerin.
- Añadido sonidos
Midori Boshi: Devil.
Midori Boshi: Take Javerin.
Midori Boshi: Dokuro Bakuhatsu Sho.
- Añadido mas detalles en descripcion de D Escape Estrategico de Usopp.
- Escape Estrategico solo se activara cuando Usopp este vivo o haya soportado el daño detonador.
- Añadido 5 sonidos aleatorios para Escape Estrategico.
- Hado 90 pausara a todos los que entren.
- Reducido volumen de Raikiri.
- Nuevas habilidades:
Tsunade:
Lanza Rocas
Lanza rocas que causan daño igual que cualquier Q.
Super Golpe
Igual que W de Sakura pero con +1seg de STUN.
Super Fuerza
Igual que D de Sakura pero con STUN y menos CRT.
Byakugo no In
+40AS, +30ATK * LV, +18MS * LV, +24HPREG * LV. (Solo por 10seg)
Kuchiyose no Jutsu: Katsuyu
Invoca a Katsuyu, puede atacar y tiene las habilidades de Acido y Division Curativa.
Acido
Hace daño de area como las R pero en menor escala, STR*4/6/8.
Division Curativa
Katsuyu se divide y desaparece, sus versiones pequeñas siguen a los aliados mientras los curan por 4/7/10seg en base a la Fuerza de Tsunade STR * 2. Aparece un Katsuyu por cada aliado pero con un maximo de 10.
Gokudera:
Flame Storm/Sun
Igual que las Q pero es un poder doble, cuando se usa Storm la habilidad es cambiada a Sun y viceversa. La municion tipo Tormenta es normal y la tipo Sol es mas rapida pero mas debil. Tiene el doble de Cooldown que una Q normal de tipo Habil.
Flame Thunder/Rain
Igual que las W pero es un poder doble, cuando se usa Thunder la habilidad es cambiada a Rain y viceversa. La municion tipo Trueno es mas potente pero la municion tipo Lluvia tiene efecto de STUN. Tiene el doble de Cooldown que una W normal de tipo Habil.
Sistema C.A.I Plataforma
15%/30%/45%/60%/75% MS * 10seg.
Sistema C.A.I Shield
Temporalmente funciona igual que Shiroihakushu de Byakuran.
Flame Cloud
Igual que todas las R pero su rango y animacion es considerablemente mas corta que otras R.
Kyoraku:
Busho Koma (EN PROCESO)
Kageoni (EN PROCESO)
?
?
- Corregido transformacion Sakura
LV1 V4 -> V2
- Corregido texto de Byakugo no In de Sakura [Q] -> [R].
- Corregido HPREG Byakugo no In de Sakura
LV1 100 -> 50
LV2 150 -> 100
LV3 200 -> 150
- Ajustado daño de las Q:
Normales:
LV1: 100 -> 100 + ATRB
LV1: 200 -> 200 + ATRB
LV1: 300 -> 300 + ATRB
LV1: 400 -> 400 + ATRB
LV1: 500 -> 500 + ATRB
Asesinos:
LV1: 150 -> 100 + (ATRB * 2)
LV1: 300 -> 200 + (ATRB * 2)
LV1: 450 -> 300 + (ATRB * 2)
LV1: 600 -> 400 + (ATRB * 2)
LV1: 750 -> 500 + (ATRB * 2)
Buff:
LV1: 200 -> 100 + (ATRB * 2)
LV1: 400 -> 200 + (ATRB * 2)
LV1: 600 -> 300 + (ATRB * 2)
LV1: 800 -> 400 + (ATRB * 2)
LV1: 1000 -> 500 + (ATRB * 2)
- Ajustado daño de Q cuando Toshiro tiene Bankai
LV1: 100 + ATRB -> 100 + (ATRB * 2)
LV1: 200 + ATRB -> 200 + (ATRB * 2)
LV1: 300 + ATRB -> 300 + (ATRB * 2)
LV1: 400 + ATRB -> 400 + (ATRB * 2)
LV1: 500 + ATRB -> 500 + (ATRB * 2)
- Actualizado el daño en los textos de todas las Q.
- Cambio de la descripcion Q de Sakura.
- Actualizado precios en textos de objetos avanzados (Akuma no Mi, Kairoseki, Shunpo, Jutsu Substitucion)
- Añadido boton de Akuma no Mi.
- Corregido area de daño de las Q, los afectados seran los del Punto2 y no el Punto1.
- Corregido ubicacion de BTN W y E de Usopp.
- Definido varios tipos de Shunpo y el Soru estandar
Shunpo Grande: +CD / +RNG
CD: 25seg / 24seg / 23seg / 22seg /21seg
RNG: 500 / 700 / 900 / 1100 /1300
Shunpo Rapido: -CD / -RNG
CD: 20seg / 19seg / 18seg / 17seg /16seg
RNG: 500 / 600 / 700 / 800 / 900
Shunpo Grande y Rapido: -CD / +RNG
CD: 20seg / 19seg / 18seg / 17seg / 16seg
RNG: 500 / 700 / 900 / 1100 / 1300
Soru: -CD / -RNG
CD: 20seg / 19seg / 18seg / 17seg / 16seg
RNG: 500 / 600 / 700 / 800 / 900
Goro Goro no Soru: -CD / +RNG
CD: 20seg / 19seg / 18seg / 17seg / 16seg
RNG: 500 / 700 / 900 / 1100 / 1300
- Pausa a Usopp hasta que termine el efecto de Take Javelin.
- Ajuste del daño explosion Raiton Bushin no Jutsu
100 -> 100 + AGI
200 -> 200 + AGI
300 -> 300 + AGI
400 -> 400 + AGI
500 -> 500 + AGI
- Ajuste de golpes criticos
Mangekyo Sharingan Kakashi
x3 -> x2
x3 -> x2
x3 -> x2
Espadachin de la Niebla
x3 -> x2
x4 -> x2.5
x5 -> x3
Super Fuerza (Sakura)
x3 -> x2
x3 -> x2.5
x3 -> x3
- Eliminado el STUN de Super Fuerza (Sakura).
- Reducion leve en el tiempo de ejecucion de las R a distancia, repeticiones reducidas 100 -> 80 y Flame Cloud 80 -> 40.
- Buff Entrenamiento Intensivo de Zoro
5 AGI/STR -> 10 AGI/STR
10 AGI/STR -> 20 AGI/STR
15 AGI/STR -> 30 AGI/STR
- Ajustes y correcciones de direccionamiento de las W.
- Enel invulerable mientras carga la Q, W y D.
- Buff al DMG x seg de Garfio Venenoso de Crocodile
10 -> 50
40 -> 75
70 -> 100
- Nerf duracion de efecto a Midori Boshi: Devil de Usopp, aparentemente el efecto tambien desarma e impide los ataques basicos.
1s -> 1s
2s -> 1.5s
3s -> 2s
4s -> 2.5s
5s -> 3s
- Aumento del AOE para ser afectado por El Thor de Enel +100m.
- Corregido error critico de Roll Invertido cuando se usaba en eventos.
- Buff cura de Chakra Curativo para que sea realmente util
1 * INT -> 2 * INT
2 * INT -> 4 * INT
3 * INT -> 6 * INT
4 * INT -> 8 * INT
5 * INT -> 10 * INT

DETONADORES
- Ajustes en el sistema de resurreccion del heroe.
- Variables indepedientes de Punto para cada texto flotante de alerta.
- Optimizado el proceso de evolucion, en LV promedio se habilita la fase de evolucion y luego en otros detonadores ejecutan sus eventos comparando una variable booleana.
- Eliminado Leak de grupo
Handicap
Clon Kaka
- Añadido variable tipo numero entero independiente para Shiroihakushu y Sistema C.A.I Shield.

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Yoruichi
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Hibari
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Enel
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Byakuran
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Contents

Anime SKYD 0.6a [ENG] (Map)

Reviews
Alxen345
ReviewAnime SKYD [IMG] Key ConceptAoS - My favorite type of map. Nice loading screen. There are enough pieces of information in the Quests menu, which I appreciate. There aren't too many characters from those anime that you selected. No Sasuke for the...
deepstrasz
You could make the selection zone look nicer. It's basically a flat one tile piece of land with three taverns on and 3 "circulo". Syunsui Kyoraku isn't available or why is the cooldown bigger for that hero? Terrain hasn't been improved. Every creature...
  1. Alxen345

    Alxen345

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    Review
    Anime SKYD
    [​IMG]
    Key Concept
    AoS - My favorite type of map. Nice loading screen. There are enough pieces of information in the Quests menu, which I appreciate. There aren't too many characters from those anime that you selected. No Sasuke for the Naruto faction? Warcraft 3 icons and items combined with anime does not look so great. I advise you to stick only to the anime universe for this map. :rolleyes: Aside from this, improve the description of this bundle!
    [​IMG]
    Gameplay
    Standard AoS gameplay except that here are 3 bases instead of 2. I picked Kakashi to play the map. "hero with sharingan" , name him Kakashi Hatake and as a class, call him the Copy Ninja, exactly how it is in the anime. You'll have people that like anime, complain about things like that, trust me.o_O The skills set is nice and the execution was done well. The substitution jutsu item shares a cooldown with the blink item, though is not mentioned such thing. Seconds can be shortened as sec not seg, fix that. The area of effect of his first spell, Katon, is not corresponding with the actual size of the model, 3 enemies touched by the flame, but no damage. Random messages in Spanish appear, even though I played the English version. The towers deal a ton of damage from the very start of the game, they should be upgraded over time and increase in power as your hero increases in power as well so you won't be able to tower dive in late game. The items seem ok but you can work more on them and modify them to fit the anime theme. :pmeh:
    [​IMG]
    Terrain & Aesthetics
    The terrain is really not ok. Warcraft 3 tilesets combined with few anime. Anime trees that are fully green put on a snowy field, does that make any sense? There are no camping zones or places to build up a strategy so you can ambush an enemy. Things like that are important for an AoS terrain. :)
    [​IMG]
    Wizardry
    Anime spells with good execution that fit every character.
    [​IMG]
    Final Suggestions
    Stick to only anime! Stop combining warcraft 3 with anime because they really do not blend well together. Drastically improve the terrain, fix what I mentioned above and add more heroes.:pgrin:


    As for now, this should go in awaiting update with a 3/5. Improve and I will raise my rating.:plol:
     
    Last edited: Mar 22, 2019
  2. neven1

    neven1

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    add some Screenshots?
     
  3. deepstrasz

    deepstrasz

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    Please write a credits list with the names of the authors and/or resources you've used and from which sites/games they are. This includes sounds and music. These are the ones from Hiveworkshop you've used: Resources in Use by Anime SKYD 0.5d [ESP] | HIVE

    Also, write a changelog so we know what you've changed.

    Don't upload multiple versions of the same map unless they are considerably different.

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!

    R U L E S

    Site Rules
    Map Submission Rules


    M A P - D E S C R I P T I O N
    Details
    BB CODES
    BB Codes | HIVE

    MELEE MAPS
    Description Guide - Melee Maps
    Describing Your Melee Map
    Melee Map Description Generator v1.3


    MAPS IN GENERAL
    The importance of a Description
    Description Guide - Maps
    Map Thread Guide
    Map Description Making: Good & Bad
    Map Description - Templates
    Map Description Generator [1.2]

    How to Add a Screenshot to your Map Description


    ADDITIONAL NECESSARY INFORMATION
    • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
    • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
    • Map thread tags are important. Please use those that fit and not more or none.

    If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
    Paillan
    twojstaryjakcie
    Daffa the Mage
    https://www.hiveworkshop.com/forums/staff-contact.692/
     
  4. GShiro

    GShiro

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    Get it, i will post the credit list and changelog. The multiple version is by different Language, ENG = English and ESP = Español.
     
  5. deepstrasz

    deepstrasz

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    So, where are the credits? The names of authors or links to the resources you've used. Who ripped the models/sounds/music. From what game/company are they from etc.
     
  6. GShiro

    GShiro

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    Jaja wait wait, i don't have enough time to this, the credit list is into the map, in quest menu.
     
  7. deepstrasz

    deepstrasz

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    The rules specify the credits should be in the map thread description.
     
  8. deepstrasz

    deepstrasz

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    1. Please fix the non-English lines in the game like: no tienes espadas que mejorar.
    2. Items and some abilities need proper descriptions. Learn about tooltips:
      Tooltip Tutorial
      Creating Good Descriptions
    3. For instance Break Earth also stuns for a very short time but it's not mentioned.
    4. The terrain is almost totally flat and has little tile variation. You should improve it or find someone to help you with it or use a template from: Template | HIVE
    5. It's confusing that you've used units as towers instead of buildings or something that doesn't have too much animation. Boats are OK but the demons are just like the ones moving.
    6. Try not to use units with hero glow as non-hero units.
    The concept is basically like in these maps:
    Bleach vs. Naruto vs. One Piece 1.95
    Naruto Ninpou Storm 8.8

    Awaiting Update.

    (previous comments: Anime SKYD 0.5d)
     
  9. deepstrasz

    deepstrasz

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    1. You could make the selection zone look nicer. It's basically a flat one tile piece of land with three taverns on and 3 "circulo".
    2. Syunsui Kyoraku isn't available or why is the cooldown bigger for that hero?
    3. Terrain hasn't been improved.
    4. Every creature is called minion.
    5. You've written the hero name as the unit name. It's supposed to be the other way around, the rank should be on the experience bar not the proper name.

    Awaiting Update.

    (previous comments: Anime SKYD 0.6a)
     
  10. GShiro

    GShiro

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    1. I'm just working on it for the next version.
    2. Unfortunately, yes, he's not an available character. My goal was to create 3 new characters but I couldn't finish it in time.
    3. I have a lot of problems with the terrain, I need help with that. Someone sent me a very good DOTA style template but I haven't had enough time to guide me and apply it to the map.
    4. Any suggestions? I don't really think the name of the Minion or simple units is very important, but I'm open to suggestions, especially because the classification of those units can't be distinguished at first sight even though each of them has its own characteristics.
    5. It will also be one of the next changes for the next version. These details really give me laziness, especially because I'm an engineer and I focus more on the functional part.
     
  11. deepstrasz

    deepstrasz

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    The only actual problem here is the terrain. If you can make it nicer. I've linked some terraining guides the first time I commented.

    You can also request somebody to help you (Requests) or ask around (Terrain Board).
     
  12. GShiro

    GShiro

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    Thank you, I'll keep that in mind.