hero

  1. Cizqué

    Random (Number) (GUI)

    Hello, I have made a working random hero trigger, my issue with it though is that i want to disable hero picks with it aswell. Let’s say i random a Paladin Hero , if a paladin hero is created i want to somehow make the random unable to choose a paladin again (for the rest of the game). Is...
  2. Shakral.mdx

    Shakral.mdx

    I have a future? Thanks for the texture Glume)
  3. Cushq

    Rage for Warriors

    Hey there Hive folks I have been browsing some of the existing forums and haven't quite pegged the right thread or something that helped me more so with my map. In my map I am trying to get a rage system onto my warrior based spec heroes i have Fury/Arms and Protection I would like them to be...
  4. Superz_Ze_Man

    Upgrades! A single player defense game with unlimited upgrading possibilities

    Hey everyone! Upgrades! is a single player game I've been working on for a while now and i finally think I'm happy enough with it to share with others. You must defend against waves of Orcs and Ratlings using nothing but your soldiers, your towers, and a super soldier (hero). Nearly every...
  5. K

    [General] Hero building

    How do I make a hero/bulding? I'm making a TD and I want some towers to be able to gain XP and level up just like a normal hero.
  6. Dord96

    worgen models

    hello i need worgen models spellcasters units and heros mages healers druids whathever but i need them at worgen form there humen form is optionel pleass help . p.s. can some one a good model for genn greymane thenks
  7. Doom_Kaiser

    Hero Select then Move to Region - How?

    Hello, I made a custom Tavern with 6 Heroes available to pick. The style i am doing is a Custom Hero Survival , where a hero gets moved after a period of time to a location where creeps spawn. However I want to choose every game a different hero and he to move when the time has passed to that...
  8. Murilliom

    [Solved] Preserving Proper Names Between "Unit - Replace "

    Anyone know of a quick and dirty way to preserve a Hero's proper name between replacement? For example, I have an instance where a Hero is replaced with an identical Hero with different abilities. In this case, "Build Advanced Structures". However, once the Hero is replaced, a new Proper Name...
  9. SoooK

    [Solved] Increase ability level with tech upgrade

    I want to increase the level of an ability by setting the current rersearch level of a corresponding tech, which increases the ability level. My goal is to increase the strength of the paladin in the test map. I'm using the item ability for that, but I can't get it to work. Does anyone see my...
  10. Uncle

    [Solved] Detecting when a heroes attributes change (level up, item gain/loss)

    Hello, here are two triggers that I was hoping would work. I have custom variables for each attribute and I want to adjust these when a unit acquires/loses an item, levels up, etc. However, it seems that there is a delay between when the "Loses an item" event fires and when a unit's stats...
  11. Uncle

    Hero emits light when selected (see pictures)

    Hello, I'm not too sure what is going on here. I have a hero with the default Arthas model and CloudWolf's Turalyon skin. When you select the Hero a light is emitted near it at a fixed position. See the pictures attached below for a better understanding. In picture 1 I don't have the hero...
  12. wc3neverdies

    Custom Hero Battle Alpha (with QWER Ability system)

    Introduction Hello, i've always been a fan of the custom hero maps. The possibility to create a hero that fits your playstyle always attracted me, as well as the creativity in combination with game-knowledge to build a funny hero that is also effective. A few years ago i created this map...
  13. Lake

    [Defense / Survival] Gladiator (Alpha)

    A Hero survival focused on fast paced combat, where "right click and wait", is not going to get you through. Download Map Version 0.1.2 Alpha Last updated February 2, 2019 Status: Currently working on implementing an entire new attack system, and developing a new round. - - - - - - -...
  14. NickGreefpool

    [Solved] Problem with Item Dropping Heroes

    I'm making a Hero Arena of sorts and i have a trigger for making players get an item after an elapsed time. The problem is that sometimes the items seem to dropp (i'll expand on this). The items are listed as 'not dropped when the hero dies'. Listing the items as 'Not Droppable' didn't help...
  15. Kreald

    Naga Hero Request

    I'm new to this so I apologise in advance if I'm meant to pay for requests but I am working on this project with a few friends and I need an Agility Based Naga Hero is a trollish God of Storms and is wielding either a trident or a type of harpoon please if possible If you do carry out my request...
  16. Acutesharpness

    [Aeon of Strife] Name is already decided

    It will be a 3 lane base vs base hero defense game. I will start with most standard Heroes and work my way to custom Heroes, also getting stage prepared for Warcraft 3 Reforged. You can also support me at Patreon : Acute Sharpness is creating Warcraft III: The Frozen Throne Mod (Reforge 2019) |...
  17. CodeBlack

    Hero Binders Terrain Rework - Edit: Solved :)

    Hey Guys, I am currently working on one of my Projects again and started remaking the Terrain... Sadly im still not as good as i wish to be and im lacking ideas for one of the areas. So basically im stuck again; solely because of the terrain and thats mildly infuriating... Cheers...
  18. BrazilEmperor

    Help! i need suggestions!

    Hi Folks! i'm working in a one of my maps. is about a personal version of me of the human race in a fantastic Tolkienian universe. the problem is that I did not decide on what I would designate a unit that I created, called "Templar" (based on the Paladin). this unit would have 4 abilities (one...
  19. daverave1212

    [Role Playing Game] What types of heroes would you like the most in a Scourge of Lordaern Open World RPG?

    (TL;DR at the end) Hello. As a bit of background, I have been working on this awesome project for a while, in which I took the first 6 levels of the human campaign and turned them into an open world rpg, where you help Arthas throughout Lordaeron. The project is going very well so far, but I...
  20. DaneTheBeast

    Catch an ability level up

    Is there a way to know when a hero has leveled up an ability? (NOT when he first learns it) If not, what are the best workarounds?
  21. SSJ7107

    Choose random hero for AI

    Ok, I made a map with an AI that can pick its own hero. Rather than picking from tavern, I just made a trigger where it would just create the hero with random type. But the problem is sometimes there can be two heroes at the same time and I only want to limit it to 1 type only.
  22. matin45

    Hero without xp

    Hi my friends, My custom Hero is doesn't get any xp from battles . Why?
  23. Yours Truly

    [Crash] The death of my custom hero crashes the game.

    For some reason, whenever my custom hero dies (more specifically 2 seconds after dissipating) crashes the game with the following message. There is only Damage Engine in the triggers of the map, so I'm not sure what made it crashed. The hero is an edit of Mountain King with the Druid of the...
  24. Joemanix

    [General] Hero portraits

    Hi guys ! I would like to show all friendly heroes portraits in the same way as owned heroes (the top left portraits showing hero icons, life and mana). Anyone know how to do this ? Thanks in advance.
  25. SSJ7107

    [General] MPI Hero Respawn Trigger

    Any simple way to create a hero reviving system that isn't hard?
  26. The_Spellweaver

    [Hero Survival, AI, Demon] The Exiled Ones

    I started working on this recently, after posting a rough idea in Idea Factory forum. There's a lot of relevant data in users' comments so I will post the summary of the map below. The map will be heavy on AI, and is mostly about few-11 players doing their best against such AI which will react...
  27. S

    How to create a melee unit that deals area damage?

    I am creating a Hero and i have the desire to be a Melee Unit that deals Area Damage but i do not know what to do because i am new to the world editor. Can someone help me?
  28. Mechcash

    remove hero stats

    Hey there :) Sooo I want a hero unit to only have like 10 HP, but the base strenght, which i can only decrease to 1 minimum, always adds 25 hp on top...is there any way to deny this strenght stat or the extra health? Thanks in advance
  29. Adorm

    [Solved] Hero Not Dropping Inventory Upon Death

    Hey Everyone, I'm currently having an issue where the items picked up by the heroes in my map are not dropping from their inventories upon death - the items are necessary for a victory condition and need to be transferred between characters as they're killed and really shouldn't have...
  30. fang24

    Need help with heroes.

    So as it says I really need some help making some custom heroes. I have the tidal for them but not what to name them. (need help there and some other spots.) 1. The reaper an intelligent based hero his/her 3 skills are Raise melee skeleton, raise ranged skeleton, raise mage skeleton. I would...
  31. Rondstat

    Shaman Icon

    A little while ago, Stefan.K made this beautiful orc shaman model for me, to represent Zuluhed the Whacked in my campaign. However, I'm now in the sad situation of not having a matching icon for this fine fella, and I can't art to save my life. Is there anyone out there with an artistic...
  32. Ashes3030

    Gaining EXP for Repairing / Constructing / Harvesting

    Hey! I'm looking for some help making a trigger, and I was wondering if someone could make something that uses the Wc3 Editor Triggers with minimal custom scripts that allows it to be possible to reward a HeroUnit EXP for completing the following tasks; Constructing something. Powerbuilding...
  33. Rykon-V73

    Help with a hero spell

    I'm close to making a spell(autocast) for a hero that allows him to heal units based on the amount of monks owned by the player at the cost of 2 defense. I need 3 monks for this to work,as the hero will heal units, depending on the monks owned by the player, but I solved it myself: Player -...
  34. VicALV

    [Spell] Saving a hero unit with his spells efficiently

    Hi hive!. I created this thread because need help to create a system to save hero unit with his spells. I want to access to data like this => Hero[0] = Arthas Hero[0]_spells[0] = Heal Hero[0]_spells[1] = Armor Hero[0]_spells[2] = DamageX2 Hero[1] = Madthas Hero[1]_spells[0] = Damage...
  35. deepstrasz

    [Spell] Submerge with abilities? (~SOLVED)

    I can't seem to make it so that my submerged hero to have any other spells on but the emerge (reverse of submerge). Is it possible to retain all spells on which are on the unit before using submerge? Details: I just copied the Lady Vashj unit and set it as Special. Then copied the Myrmidon...
  36. Алексић Владица.

    Replacing hero with another hero of different level.

    How I can replace Hero A of level 11 for Hero B of level 1?
  37. deepstrasz

    (SOLVED) Vashj submerged version with movement, please?

    Basically, I need Lady Vashj submerged like the Myrmidon, Naga Royal Guard and/or Snap Dragon. This means, you can use their submerged version but the portrait has to be that of Vashj. One more thing, while moving the model needs too look the same as submerged. Please and thanks.
  38. Алексић Владица.

    Triggering exact hero?

    I need help, again... First to thank you everyone for supporting me and my work giving me great answers and what I ask for. Now I need some simple thing, I guessing it's doing in variables, I never before used it because it's so confusing to me. So what's exactly I need? I need make when hero...
  39. Acutesharpness

    [Aeon of Strife] Crash of Will

    Crash of Will is an Aeon of Strife style game that features some of the most original ideas in the fall of 2017, towards the end of 2018, I hope to finalize the game and release it as Version 1. Currently there are only 5 roles of Heroes per Team to select from. For the Legendary team, Fire...
  40. Acutesharpness

    [Aeon of Strife] D-D (encoded encoded)

    Welcome to the quality vs quantity debate, just kidding. I am Acutesharpness, my previous accounts were Destiny.Knight and Acumenknight, you can check out my work for greater understanding. I have returned to make yet another great map like DotA or League of Legends, before you leave the...
  41. Haxerflaxer

    [Spell] Hero ability AoE & DoT

    Hi! I've just started using the editor to create some fun maps for me and my friends and so far it's going great; except one encounter, which I seem to be unable to do and can't find any solutions on the world wide web. I'm trying to create an ability for a hero which is more or less like the...
  42. Zephyrius2412

    Problem with Tech Tree / Dependency

    Hello ! I'm big fan of the World Editor but I've some problems. I'm creating a set of new races, I wanted to add my new heroes, town halls and altars in the game constants in their respective equivalent dependency type (Equivalent dependency - Altars/Town Halls/Heroes). 1) When I train one of...
  43. Saelendious

    WC3 Beta: old Hero Info + a bit of item info

    I am back with more interesting stuff about old WC3. Make sure to check out Hidden Soundfiles thread as well. Heroes. slk files have interesting stuff, including info about content that didnt make it, was re-utilized and notes from the devs (that includes Frank Gilson, D(?) Lawrence and A...
  44. Tomo

    Uther&Child Ghost model

    Hello, I need someone who can make Uther and a child ghost model or texture (not sure can it be done throughout textures only) It should look something like Cenarius or Antonidas ghost models from warcraft 3 I think it can prove very useful, specially since I've seen there aren't any models...
  45. Алексић Владица.

    Building destroyed after reviving a hero.

    Now is time to help me. I want make trigger that my building (Post Lantern) destroy after finishing reviving a hero. But something in second trigger don't working, please help me. Thank you.
  46. CampScouter

    [General] Hero Revival System

    So now, I'm currently working on hero revival system, and I just got the craziest idea: here is it The Array of the Countdown Timer is 10 so that when a unit Dies, it enters the Player number of the owner which is from 1 to 10. This is an automatic system HAHAHAHA For the Revival: So, I...
  47. domacleod

    Remove all hero glows?

    I've searched the forum a bit, only found ways to remove the glow from specific models by removing the texture path from the model then importing the new model. Thing is, I need all the heroes' glows removed, and that would significantly increase the map size. For any concerns of "the hero glow...
  48. groximus

    Goblin Scavengers v1.0 [King of the Hill]

    Goblin Scavengers V1.0.1 Introduction Goblin Scavengers is a 10 player king of the hill game. players are randomly spawn in different corners of a large map and must make their way to the center to avoid the expanding ziggurats that start at the border of the map and progressively get closer...
  49. Rondstat

    Zuluhed-Orc Shaman Hero

    Hey guys. This is not so much a request for work as a request for someone to point me in the right direction, because I feel like a model like this just has to be out there already. I'm currently working on a campaign set in the 2nd War, and I'm looking to update the visual palette (because...
  50. Rykon-V73

    Problem with regular tavern

    I decided to make 4 new heroes for my Andorhal remake map. Added the first 2 successfully, as they're based on the Naga Sea Witch, but after I select the new hero, the button for the same hero is still there. Is there a way to make that button from the Tavern clickable once and that's it?
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