• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

hero

  1. Aleister

    Recolor for Classic Icons (Solved by Hermit)

    Hi guys! I appeal to your help for a second time because I need three icons for three classic models of Warcraft.:thumbs_up: The first icon is for the paladin of black hair: The second icon is for the paladin of white hair: And the last icon is for the blood elf lieutenant: MPQ'S...
  2. Deidara1248

    How to make Computer use custom hero?

    im new making war3 maps... i made a custom hero, the computar dont use it... im sad pls i need the triggers if its possible, create a map and upload it :c
  3. War Chaser

    [Solved] Setting an individual level Cap

    Hello everyone, I'm working on a map based on the Legendary Gladiators series. The game revolves around a group of players in one team (The Gladiators) fighting increasingly strong waves in an arena, all being sent and monitored by a human player, the Imperial Director. At the begging of...
  4. Darfi

    [Solved] Creating a spell

    Hi! I'm new on this forum but i'm modding in warcraft editor since few years. Now to point: I want to create some spells forcing unit to do something: jump to a place, deal combo damage to a unit etc. But I have to know how to make player lose control on hero during time of this spell. I saw it...
  5. TheAyalalalalon

    [Trigger] Triggered Hero´s Attribute Modifier

    I was doing a trigger that modify a hero´s attribute by adding 100% of the attribute of an enemy hero when its killed by the first hero. When the hero kills another enemy it loses the previous attribute bonus and gains a different, always depending of what´s the attribute of the killed hero but...
  6. Kyrbi0

    What Makes Good Code?

    Hello all; quick question that will help finalize the proposed Hero Contest As you can see, it's a Contest that heavily features "Coding" as one of it's primary disciplines; the question is, how to Judge it? Upon what Criteria shall "good code" be sifted from "bad"? As you can see, there is...
  7. Sxar

    Thoradin of Arathor

    Hello everybody, I'm looking for a skin/model of Thoradin without success. I expect he looks like this one: http://vignette4.wikia.nocookie.net/wow/images/8/87/Thoradin.jpg/revision/latest?cb=20140505001858&path-prefix=es Maybe Arthas with Frostmoure skin would be enough but Illidan dual...
  8. Dark-Zalor

    Hyperion Last War V1,3

    .RATORY-BUNDLE.
  9. MantisHair

    [Misc] A One-Trigger Revive System.

    Player-Number Based Hero Revive Basic Description It's JASS-free. It's scriptless. It's codeless. This is a hero revival system, that, believe it or not, only uses a single trigger. When a hero dies, the trigger uses the player number of the player who owns that hero to keep each hero separate...
  10. UlithiumDragon

    [3D Art] Removing Hero Glow - The Easy Way

    Removing Hero Glow - The Easy Way By Ulithium_Dragon Overview Difficulty 2/10 Easy difficulty Tools Needed GIMP (Get the Latest Version) Or Photoshop, but this tutorial uses GIMP because it's free Warcraft 3 Viewer War3 Model Editor World Editor What You're Expected To Already Know How...
  11. Mr.Samfisher

    How to make units attack against air units ranged,and against ground units melee?

    Hello kind people of HIve, I have little trouble with my map I'm working on.(by the way new to map making, it's my first map) I want unit to attack ground units as melee, and air units as ranged. and if possible I want my units melee attack to be hero type and ranged attack magic type. so my...
  12. MoCo

    Symmetrical Hero Scaling

    Symmetrical Hero Scaling Or: Secrets and Pitfalls of Hero Balancing This tutorial discusses some issues and solutions in terms of game mechanics for creating symmetrically scaling heroes. Symmetrical scaling means that the relation of power between multiple heroes stays constant across...
  13. born_by_killers

    Creating a Tier System

    Creating a Tier System (GUI) Way One = Difficulty: 2/10 Way Two = Difficulty: 7/10 ------------------------- Introduction First of all, a tiering system is something that allows the player to advance to the next character in a story, or 'tier up'. It removes the current character...
  14. Barorque

    The Burning Legion

    The Burning Legion Hello hiveworkshop!!! This is my demon race, the Burning Legion! I'm almost done with all the units, spells and upgrades, except the heroes, I'm only beginning with them. Main Building: Citadel of Doom Can be upgraded to Citadel of Inferno (T2) - Citadel of Chaos (T3)...
  15. Ray9319

    Need help for transformers map

    hiya
  16. MaryuZ

    Hello

    My name is MaryuZ and I'm new to WC3 editor. I have some c and c++ skills and I'm currently learning jass. I plan to make maps in WC3 until the day comes...that awsome day...when they will finally release SC2. I am currently working on a 2 player rpg map called Gopo RPG that has 2 heroes, 17...
  17. dragon_kid

    Murloc Rush!!!

    Murloc Rush Creator: dragon_kid Current Stage: Construction Murloc Rush is an entirely new take on Footman Frenzy maps, deviating from the usual 'mass units until you buy the farm' mode and focusing on towering and stratagy with other units, including tactics like amphibious attackers able...
  18. mescallw

    [Trigger] Hero Ressurrection Help?

    Hi guys. I'm not trying to get anyone to write my trigger for me, but I've been killing myself trying to make this one work. It seems like it should be very simple. I made a trigger so that when a hero dies, an immobile structure is created in its place (representing the hero's corpse)...
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