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Apologies if i have double posted this but does anyone know how to trigger a hero to use the heroes unlearned skillpoints to learn it for his/her spells the spells are not exactly custom made they are just based of the default abilities inside the world editor so does anyone know how to trigger it?
Hello everyone, can someone help me with this model? is broken, some parts of it doesn't appear at all in the world editor (head, shoulderpad and weapons), i don't know how to fix this, also if anyone manage to fix it, could you tell me how to do it myself too? thanks in advance.
Hello,
I'm developing a Hero Defense map. Since it's the concept, many ennemy units & heroes die during the game.
I want to be sure to avoid memory leakage when the game time passes, so can you please help me figuring out what units are automatically removed by the WarcraftIII engine, and...
Hello guys do any of you guys know how to limit the level of a specific hero? Like i want my ai hero to have a maximum level of 15 but at the same time my actual heroe's maximum level is level 10 do you know how to do this guys?
I'm experimenting with Heroes being able to use transformations to another Hero by Bear Form and back. For example, a Dragon Rider mounting or dismounting his dragon. It works fine in-game, and I've already solved the problems with unit abilities disappearing.
But my question is, do stats...
Is there a Hero Glow that changes the color if the player changes its color? Because the Hero Glow that are here always have the initial color of the player.
I think this has already been asked, but why do the towers always attack the Hero automatically if he has a low life? How can I make him only focus when he attacks a hero?
Hey there! I'm looking for a young hero model to represent one of the main characters from a project that i'm working on~
His name is Finn, and has the ability to control the wind.... What i'm looking for is just a young guy, basic clothing, maybe longish hair~ Right now I'm using Male...
I have been attempting to make an Altar in an AI base revive their hero through triggers, but it doesn't seem to work. Could anyone help?
Thanks in advance!
Hello there,
I'm trying to make a burrow spell for a hero. For the burrowed model I have been using the crypt fiend burrowed model so that It would look like that brown burrowed unit indicator. there are 2 problems with this - 1. the unit portrait is a crypt fiend. 2. When the unit unburrows...
Warlord of Shattered Hand clan.
Avalable here : https://www.hiveworkshop.com/threads/kargath-bladefist.325625/
The banner was made by Tamplier777 :
https://www.hiveworkshop.com/threads/orc-clan-banners-reforged.325214/
Hi all,
Not much more to add other than I'm trying to minimize the number of imports I need for my map, so if it is at all possible without importing anything, I'd be very down to give it a try.
Thanks!
hey there,
how can I detect when the hero UI button is clicked? (I mean the image of the hero on the top left of the screen)
I have a hero who I hid, but I want to trigger certain actions when it's button is clicked. somehow BC the hero is hidden - basing stuff off of when the unit is...
Hello guys can anyone tell me how to make a unit or hero a dialogue or subtitle where they are talking in the actual game? Like for example when the hero Archmage dies he would say something or when my allies base is under attack the unit or hero in that team tries to call for help meaning...
I found this Video and I wanted to implement the interface with the 9 inventory slots, but I cant find a download or anything.
Is this video for showing off and not for a resource?
Does anybody know if this resource exists anywhere?
Thank you to anyone who answers
hey there,
I am trying to make a spell that will make the targeted hero use a random item from its inventory. being as different items use different types of activation (unit,point,instant), not to mention passive items, i'm having a hard time triggering this without specifying pretty much...
I have a simple question: Can the human repair ability be made into an item ability? Allowing a hero to build?
What regular ability's can be made into item ability's? Thank you
hey all,
In the map I'm working on I have 2 custom heros (out of a total 11) which I'm afraid are too similarly named. currently "Puppetmaster"(mind control themed) and "master of illusions". the general theme is trolls.
I wanted to hear some opinions if they are to similarly named...
Can anyone tell me how to make the curse spell of a banshee an area of effect as in like Flame strike,Silence,Disenchant etc. Like that kind of area of effect spell instead of a single autocast spell can i change to an area of effect if so then can you guys tell me how?
hey all,
looking for someone to edit this awesome icetroll worker model by @eubz (who already gave his permission) in the following way -
1. make him constantly have the goldbag animation (it's for a greed themed hero)
2. get rid of the pickaxe and give him some sort of dagger that makes...
I have a small issue. I made a hero and I wanted him to have the priests icon but in the game, the hero icon on the side of the screen is completely green. Why is this happening? I copied the fields from for icon from the priest and his icon works.
Hello to everyone, I've added Tichondrius into Wc3 Campaign(Twilight of the Gods) and I've wanted Tichondrius add to Undead Scourge Wave, with wave attack to attack to Humans,Orcs,Night Elves and
I want Tichondrius to come alive from Altar of Darkness like Anetheron other Heroes, how can I do...
Is there a way to make damage based spells? I saw attribute-based spells like ability deals Agility x2 Strength x3. But I want to damage based spells like Searing Arrows. Adding bonus damage to spells or multiplying hero damage. Thanks for your help in advance. Sorry for my English.
the3aqle
Thread
abilities
attribute
attributes
based
damage
hero
spells
I was looking at the Spells section for something like this but they were either too complicated for my map or just not what I was looking for.
The idea is simple and you might know of it already: An invisible hero that acts as a bag or inventory for the main hero. I suppose it goes anywhere...
hey all, need help with a trigger I'm trying to build - if any hero picks up item X make unit Y chase and attack him. i succeeded in making a basic trigger for this, but the unit stops attacking soon after, and if the hero is far enough - will just turn around before getting there. how can I...
Hello all,
I'm making a MOBA for myself and my friends and I'm working on custom heroes. Two of them are a Lich and a Treant.
Each Hero has 4 abilities: 3 basic abilities (Q, W, and E), and an ultimate (R).
Here are their current abilities, including their placeholder abilities that I would...
Why is this trigger not working?
Thanks in advance!
Selection
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Random Hero
Actions
Unit - Create 1 RandomHero[(Random integer number between 1 and HeroNumbers)] for (Owner of...
Hi everybody. I have created a new AI race using the AI editor but only 3 active heroes. The remaining 1 heroes do not automatically choose skills and do not attack the enemy. Can you show me how to make 4 heroes work?
Hello guys, i need a simple system that respawn a list of random heroes with different chances for each of them to spawn in many small regions (like monster master rpg respawn but with random monster or like a "pokemon respawn".
The idea is that:
set Forest[1] = region1
set Forest[2] = region2...
Hey lovely people, i am currently struggling on a simple trigger that would be:
When a hero gets a level up, triggering hero gains 5% size.
I know it is bloody easy but i just got stuck, please help me :xxd:
Long time no see! I was one of those wanting reforged and, although there are... issues with how blizzard treated this community and the game I do enjoy returning to map editing and (aside from the facial animations being underwhelming) enjoy the new models at least and some of the upgrades...
Hello, how do you make an ability scale with a hero attribute? For example, i want an ability to gain 5x the agility in bonus damage.
Note: I am not a professional with triggers
Thanks in advance.
Pick Heroes Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6...
Hey there, I'm on the hunt for some models for my upcoming Rpg "Good & Evil III"
What I'm looking for is a Wolf model very similar to Feral Bearwolf where it has the ability to walk on its hind legs and *Morph* to walk on all fours... But with better textures if at all possible, and with no...
I want give weapon spear to wc2 ogre model from hiveworkshop. I write "right hand" and this don't work. I want use attachment on mephisto model from hiveworkshop, probably this unit not have origin attachment. Please write why this don't work? right hand (wc2 ogre texture), origin (on hero and...
We all know that Hero unit can be changed models and be like any other kind of unit,,
so what i am aiming now is to make my normal units gain xp and level up, without using heroes as base..
coz heroes icons can be seen on the left side of the screen and will flood my screen if you have 10 or...
Hello, lately i got a lot of free time and decided to try the world editor again, this time starting with something simpler than a map, a custom hero.
Now first of all i want to clarify that i don't own any of the resources used on this hero, everything from the 3d model and special effects to...
Hello guys, I really wish to fix this trigger as it works until the point where it drops all "RearmBanItem" items, the ability then resets its cooldown but i have to pick all of the (RearmBanItem) items manually. I've been trying for days to solve this issue. Problem is, no item is given back to...
Hello,
I am editing a Hero Defense map where, at the beginning, players can pick 1 or 2 heroes (with double click) among a circle of heroes (see the picture at the bottom of this post). The pickable heroes are level 1 heroes owned by an allied computer player.
I want players to be able to see...
Hello everybody, I'm working on the UI of my map and my goal is to create a StatusBar that displays hp/mana/exp
so I far I successfully made it work like this:
After that I made a third bar to show the exp of the unit.
My problem is that I want to make the exp bar show the percentage(%) of...
Hi all,
As part of a larger project, I'm making a hero ability (based on Death and Decay) called Fire Bolt (unrelated to the in-game Firebolt ability). Fire Bolt is meant to do as follows:
The character picks a target direction
A projectile unit spawns and begins travelling a set distance in...
Hello, i'm a new there and i'm a br, so, sorry for my bad english.
My question is: i edited a map melee to altered, put some triggers, hero, ability and etc.
Custom hero limits is 52 and i have more, so i used this post to help me...
A Brand New Custom Hero Limitation System.
Which a i using...
Hello guys,
Is it possible to make this old map "Hero Line War Lition 9.0d Beta" openable in WE because it's protected or even playable again?
Hero Line War Lition 9.0d Beta - Warcraft 3 Maps - Epic War.com
I could play it long ago with patch 1.24b I think :)
Correct me if I am wrong here and...
Hello everyone! I'm a newcomer here :D
I'm making myself an enchanced Warchasers map. You know the old school 4 man map where you basically fight through a city of monsters. The map made by blizzard, and originally have 3 bosses.
I made a bunch, with custom models etc etc.
I came up with an...
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