hero

  1. Dispatcher

    Spell help!

    Can anyone tell me how to make the curse spell of a banshee an area of effect as in like Flame strike,Silence,Disenchant etc. Like that kind of area of effect spell instead of a single autocast spell can i change to an area of effect if so then can you guys tell me how?
  2. Cheshire

    simple model edit

    hey all, looking for someone to edit this awesome icetroll worker model by @eubz (who already gave his permission) in the following way - 1. make him constantly have the goldbag animation (it's for a greed themed hero) 2. get rid of the pickaxe and give him some sort of dagger that makes...
  3. ravellani

    [Solved] Weird Priest Icon

    I have a small issue. I made a hero and I wanted him to have the priests icon but in the game, the hero icon on the side of the screen is completely green. Why is this happening? I copied the fields from for icon from the priest and his icon works.
  4. Fyros

    Campaign Trigger AI Attack

    Hello to everyone, I've added Tichondrius into Wc3 Campaign(Twilight of the Gods) and I've wanted Tichondrius add to Undead Scourge Wave, with wave attack to attack to Humans,Orcs,Night Elves and I want Tichondrius to come alive from Altar of Darkness like Anetheron other Heroes, how can I do...
  5. the3aqle

    [Spell] Is there a way to make normal damage based spells?

    Is there a way to make damage based spells? I saw attribute-based spells like ability deals Agility x2 Strength x3. But I want to damage based spells like Searing Arrows. Adding bonus damage to spells or multiplying hero damage. Thanks for your help in advance. Sorry for my English.
  6. Knight of Arsford

    [Spell] Hero Bag System?

    I was looking at the Spells section for something like this but they were either too complicated for my map or just not what I was looking for. The idea is simple and you might know of it already: An invisible hero that acts as a bag or inventory for the main hero. I suppose it goes anywhere...
  7. Cheshire

    [General] make neutral unit attack without stopping

    hey all, need help with a trigger I'm trying to build - if any hero picks up item X make unit Y chase and attack him. i succeeded in making a basic trigger for this, but the unit stops attacking soon after, and if the hero is far enough - will just turn around before getting there. how can I...
  8. A Rather Wily Beaver

    [Role Playing Game] Need abilities for 2 custom heroes: a Lich and a Poison Treant

    Hello all, I'm making a MOBA for myself and my friends and I'm working on custom heroes. Two of them are a Lich and a Treant. Each Hero has 4 abilities: 3 basic abilities (Q, W, and E), and an ultimate (R). Here are their current abilities, including their placeholder abilities that I would...
  9. Xzere

    Random Hero selection

    Why is this trigger not working? Thanks in advance! Selection Events Unit - A unit Sells a unit Conditions (Unit-type of (Sold unit)) Equal to Random Hero Actions Unit - Create 1 RandomHero[(Random integer number between 1 and HeroNumbers)] for (Owner of...
  10. Hana Linh

    Custom AI does not work with the 4th hero warcraft 3

    Hi everybody. I have created a new AI race using the AI editor but only 3 active heroes. The remaining 1 heroes do not automatically choose skills and do not attack the enemy. Can you show me how to make 4 heroes work?
  11. Nazujin

    Random Respawn

    Hello guys, i need a simple system that respawn a list of random heroes with different chances for each of them to spawn in many small regions (like monster master rpg respawn but with random monster or like a "pokemon respawn". The idea is that: set Forest[1] = region1 set Forest[2] = region2...
  12. urachi

    [General] Triggering - Hero gain size per level

    Hey lovely people, i am currently struggling on a simple trigger that would be: When a hero gets a level up, triggering hero gains 5% size. I know it is bloody easy but i just got stuck, please help me :xxd:
  13. IvoryHellflames

    [Solved] Reforged units: Adding/removing Heroglow

    Long time no see! I was one of those wanting reforged and, although there are... issues with how blizzard treated this community and the game I do enjoy returning to map editing and (aside from the facial animations being underwhelming) enjoy the new models at least and some of the upgrades...
  14. Xzere

    Attribute Scaling Abilities

    Hello, how do you make an ability scale with a hero attribute? For example, i want an ability to gain 5x the agility in bonus damage. Note: I am not a professional with triggers Thanks in advance.
  15. .DotQ

    Hero Selection Trigger

    Pick Heroes Copy Events Player - Player 1 (Red) Selects a unit Player - Player 2 (Blue) Selects a unit Player - Player 3 (Teal) Selects a unit Player - Player 4 (Purple) Selects a unit Player - Player 5 (Yellow) Selects a unit Player - Player 6...
  16. Mathayis

    Wolf Model request and more

    Hey there, I'm on the hunt for some models for my upcoming Rpg "Good & Evil III" What I'm looking for is a Wolf model very similar to Feral Bearwolf where it has the ability to walk on its hind legs and *Morph* to walk on all fours... But with better textures if at all possible, and with no...
  17. posthumousturbo

    [General] Attachments Don't Work

    I want give weapon spear to wc2 ogre model from hiveworkshop. I write "right hand" and this don't work. I want use attachment on mephisto model from hiveworkshop, probably this unit not have origin attachment. Please write why this don't work? right hand (wc2 ogre texture), origin (on hero and...
  18. tough_zai

    how can i make my normal unit gain XP?

    We all know that Hero unit can be changed models and be like any other kind of unit,, so what i am aiming now is to make my normal units gain xp and level up, without using heroes as base.. coz heroes icons can be seen on the left side of the screen and will flood my screen if you have 10 or...
  19. Teitan

    Need help with triggered spells!

    Hello, lately i got a lot of free time and decided to try the world editor again, this time starting with something simpler than a map, a custom hero. Now first of all i want to clarify that i don't own any of the resources used on this hero, everything from the 3d model and special effects to...
  20. EpicMyzik

    [General] Help with giving the hero multiple items at a time

    Hello guys, I really wish to fix this trigger as it works until the point where it drops all "RearmBanItem" items, the ability then resets its cooldown but i have to pick all of the (RearmBanItem) items manually. I've been trying for days to solve this issue. Problem is, no item is given back to...
  21. Ricola3D

    Hero selection: how-to view skills before picking ?

    Hello, I am editing a Hero Defense map where, at the beginning, players can pick 1 or 2 heroes (with double click) among a circle of heroes (see the picture at the bottom of this post). The pickable heroes are level 1 heroes owned by an allied computer player. I want players to be able to see...
  22. xorkatoss

    [JASS] Get Hero EXP %?

    Hello everybody, I'm working on the UI of my map and my goal is to create a StatusBar that displays hp/mana/exp so I far I successfully made it work like this: After that I made a third bar to show the exp of the unit. My problem is that I want to make the exp bar show the percentage(%) of...
  23. A Rather Wily Beaver

    [Trigger] Skillshot with AOE damage - damage often triggers multiple times?

    Hi all, As part of a larger project, I'm making a hero ability (based on Death and Decay) called Fire Bolt (unrelated to the in-game Firebolt ability). Fire Bolt is meant to do as follows: The character picks a target direction A projectile unit spawns and begins travelling a set distance in...
  24. Darkslayerpowerfull

    Solution Fix to this error-trigger in my map

    Hello, i'm a new there and i'm a br, so, sorry for my bad english. My question is: i edited a map melee to altered, put some triggers, hero, ability and etc. Custom hero limits is 52 and i have more, so i used this post to help me... A Brand New Custom Hero Limitation System. Which a i using...
  25. BloodKnight.mdx (Wip_4)

    BloodKnight.mdx (Wip_4)

  26. HeroGuardForest.mdx (Wip_2.1)

    HeroGuardForest.mdx (Wip_2.1)

  27. HeroHammerRedMaster.mdx (WIP_1)

    HeroHammerRedMaster.mdx (WIP_1)

  28. MattiCore

    Make old WC3 map playable again!

    Hello guys, Is it possible to make this old map "Hero Line War Lition 9.0d Beta" openable in WE because it's protected or even playable again? Hero Line War Lition 9.0d Beta - Warcraft 3 Maps - Epic War.com I could play it long ago with patch 1.24b I think :) Correct me if I am wrong here and...
  29. Vraeth

    [Trigger] Making a Boss that revives heros.

    Hello everyone! I'm a newcomer here :D I'm making myself an enchanced Warchasers map. You know the old school 4 man map where you basically fight through a city of monsters. The map made by blizzard, and originally have 3 bosses. I made a bunch, with custom models etc etc. I came up with an...
  30. Cizqué

    Random (Number) (GUI)

    Hello, I have made a working random hero trigger, my issue with it though is that i want to disable hero picks with it aswell. Let’s say i random a Paladin Hero , if a paladin hero is created i want to somehow make the random unable to choose a paladin again (for the rest of the game). Is...
  31. Shakral.mdx

    Shakral.mdx

    I have a future? Thanks for the texture Glume)
  32. Cushq

    Rage for Warriors

    Hey there Hive folks I have been browsing some of the existing forums and haven't quite pegged the right thread or something that helped me more so with my map. In my map I am trying to get a rage system onto my warrior based spec heroes i have Fury/Arms and Protection I would like them to be...
  33. Superz_Ze_Man

    Upgrades! A single player defense game with unlimited upgrading possibilities

    Hey everyone! Upgrades! is a single player game I've been working on for a while now and i finally think I'm happy enough with it to share with others. You must defend against waves of Orcs and Ratlings using nothing but your soldiers, your towers, and a super soldier (hero). Nearly every...
  34. Kadakash

    [General] Hero building

    How do I make a hero/bulding? I'm making a TD and I want some towers to be able to gain XP and level up just like a normal hero.
  35. Dord96

    worgen models

    hello i need worgen models spellcasters units and heros mages healers druids whathever but i need them at worgen form there humen form is optionel pleass help . p.s. can some one a good model for genn greymane thenks
  36. Doom_Kaiser

    Hero Select then Move to Region - How?

    Hello, I made a custom Tavern with 6 Heroes available to pick. The style i am doing is a Custom Hero Survival , where a hero gets moved after a period of time to a location where creeps spawn. However I want to choose every game a different hero and he to move when the time has passed to that...
  37. Murilliom

    [Solved] Preserving Proper Names Between "Unit - Replace "

    Anyone know of a quick and dirty way to preserve a Hero's proper name between replacement? For example, I have an instance where a Hero is replaced with an identical Hero with different abilities. In this case, "Build Advanced Structures". However, once the Hero is replaced, a new Proper Name...
  38. SoooK

    [Solved] Increase ability level with tech upgrade

    I want to increase the level of an ability by setting the current rersearch level of a corresponding tech, which increases the ability level. My goal is to increase the strength of the paladin in the test map. I'm using the item ability for that, but I can't get it to work. Does anyone see my...
  39. Uncle

    [Solved] Detecting when a heroes attributes change (level up, item gain/loss)

    Hello, here are two triggers that I was hoping would work. I have custom variables for each attribute and I want to adjust these when a unit acquires/loses an item, levels up, etc. However, it seems that there is a delay between when the "Loses an item" event fires and when a unit's stats...
  40. Uncle

    Hero emits light when selected (see pictures)

    Hello, I'm not too sure what is going on here. I have a hero with the default Arthas model and CloudWolf's Turalyon skin. When you select the Hero a light is emitted near it at a fixed position. See the pictures attached below for a better understanding. In picture 1 I don't have the hero...
  41. wc3neverdies

    Custom Hero Battle Alpha (with QWER Ability system)

    Introduction Hello, i've always been a fan of the custom hero maps. The possibility to create a hero that fits your playstyle always attracted me, as well as the creativity in combination with game-knowledge to build a funny hero that is also effective. A few years ago i created this map...
  42. Lake

    [Defense / Survival] Gladiator (Alpha)

    A Hero survival focused on fast paced combat, where "right click and wait", is not going to get you through. Download Map Version 0.1.2 Alpha Last updated February 2, 2019 Status: Currently working on implementing an entire new attack system, and developing a new round. - - - - - - -...
  43. NickGreefpool

    [Solved] Problem with Item Dropping Heroes

    I'm making a Hero Arena of sorts and i have a trigger for making players get an item after an elapsed time. The problem is that sometimes the items seem to dropp (i'll expand on this). The items are listed as 'not dropped when the hero dies'. Listing the items as 'Not Droppable' didn't help...
  44. Kreald

    Naga Hero Request

    I'm new to this so I apologise in advance if I'm meant to pay for requests but I am working on this project with a few friends and I need an Agility Based Naga Hero is a trollish God of Storms and is wielding either a trident or a type of harpoon please if possible If you do carry out my request...
  45. Acutesharpness

    [Aeon of Strife] Name is already decided

    It will be a 3 lane base vs base hero defense game. I will start with most standard Heroes and work my way to custom Heroes, also getting stage prepared for Warcraft 3 Reforged. You can also support me at Patreon : Acute Sharpness is creating Warcraft III: The Frozen Throne Mod (Reforge 2019) |...
  46. CodeBlack

    Hero Binders Terrain Rework - Edit: Solved :)

    Hey Guys, I am currently working on one of my Projects again and started remaking the Terrain... Sadly im still not as good as i wish to be and im lacking ideas for one of the areas. So basically im stuck again; solely because of the terrain and thats mildly infuriating... Cheers...
  47. BrazilEmperor

    Help! i need suggestions!

    Hi Folks! i'm working in a one of my maps. is about a personal version of me of the human race in a fantastic Tolkienian universe. the problem is that I did not decide on what I would designate a unit that I created, called "Templar" (based on the Paladin). this unit would have 4 abilities (one...
  48. daverave1212

    [Role Playing Game] What types of heroes would you like the most in a Scourge of Lordaern Open World RPG?

    (TL;DR at the end) Hello. As a bit of background, I have been working on this awesome project for a while, in which I took the first 6 levels of the human campaign and turned them into an open world rpg, where you help Arthas throughout Lordaeron. The project is going very well so far, but I...
  49. DaneTheBeast

    Catch an ability level up

    Is there a way to know when a hero has leveled up an ability? (NOT when he first learns it) If not, what are the best workarounds?
  50. SSJ7107

    Choose random hero for AI

    Ok, I made a map with an AI that can pick its own hero. Rather than picking from tavern, I just made a trigger where it would just create the hero with random type. But the problem is sometimes there can be two heroes at the same time and I only want to limit it to 1 type only.
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