- Joined
- Jun 10, 2019
- Messages
- 69
Hello all,
I'm making a MOBA for myself and my friends and I'm working on custom heroes. Two of them are a Lich and a Treant.
Each Hero has 4 abilities: 3 basic abilities (Q, W, and E), and an ultimate (R).
Here are their current abilities, including their placeholder abilities that I would like to eventually replace:
Lich:
Passive: the Lich has 3 Frozen Orbs that orbit him. Frozen Orbs regenerate a few seconds after being expended.
Q: Launch: the Lich launches one of the Frozen Orbs in a target direction that damages and slows the first enemy encountered
W (Placeholder): Frost Armor: aside from some number changes, it's identical the vanilla Lich's frost armor
E: Raise Dead: Summons 1/2/3 high damage but very low health skeletons to fight for the Lich
R (Ultimate): Frozen Tomb: the Lich either targets himself or an enemy Hero. The target is entombed in ice, stunning them for 3 seconds. On a self-cast, the Lich is healed, and on an enemy-cast, the target takes heavy damage.
Poison Treant:
Passive: None (I'm not giving every Hero a passive, but I'm not opposed to adding one)
Q: Death Blossom: the Treant summons an immobile plant that shoots thorns at nearby enemies
W (Placeholder): Entangle: Roots a target in place for a short duration
E: Poison Bolt: the Treant blasts a target enemy with poison, dealing damage over time
R (Ultimate): Overgrowth: all active Death Blossoms become enraged, greatly increasing their attack speed
Any new ideas, especially for the placeholder abilities, are greatly appreciated, and constructive criticism is always welcome!
Thanks!
I'm making a MOBA for myself and my friends and I'm working on custom heroes. Two of them are a Lich and a Treant.
Each Hero has 4 abilities: 3 basic abilities (Q, W, and E), and an ultimate (R).
Here are their current abilities, including their placeholder abilities that I would like to eventually replace:
Lich:
Passive: the Lich has 3 Frozen Orbs that orbit him. Frozen Orbs regenerate a few seconds after being expended.
Q: Launch: the Lich launches one of the Frozen Orbs in a target direction that damages and slows the first enemy encountered
W (Placeholder): Frost Armor: aside from some number changes, it's identical the vanilla Lich's frost armor
E: Raise Dead: Summons 1/2/3 high damage but very low health skeletons to fight for the Lich
R (Ultimate): Frozen Tomb: the Lich either targets himself or an enemy Hero. The target is entombed in ice, stunning them for 3 seconds. On a self-cast, the Lich is healed, and on an enemy-cast, the target takes heavy damage.
Poison Treant:
Passive: None (I'm not giving every Hero a passive, but I'm not opposed to adding one)
Q: Death Blossom: the Treant summons an immobile plant that shoots thorns at nearby enemies
W (Placeholder): Entangle: Roots a target in place for a short duration
E: Poison Bolt: the Treant blasts a target enemy with poison, dealing damage over time
R (Ultimate): Overgrowth: all active Death Blossoms become enraged, greatly increasing their attack speed
Any new ideas, especially for the placeholder abilities, are greatly appreciated, and constructive criticism is always welcome!
Thanks!