I have created a custom hero using a custom hero model of shrek.
When my custom hero "Shrek" gains a level, he doesn't display the level up effect.
This happens after I changed the property "Art - Model File" from default to my imported model.
I need help figuring out how to display the level...
Hi all :)
I wanted to implement an experience penalty for dying in the game.
I have made an array where X is the hero's level and Y is the amount of xp necessary to reach that level. My idea was to create 2 triggers like this (Sorry I don't have the triggers at hand right now)...
The attached model is an early prototype of my attempts at AI model generation. Kaedim doesn't auto-generate textures well enough at this time and I don't know how to texture well enough for an official release to the ported models section. Thus I thought I'd release it as unfinished in case...
This is the model I customized a few years ago. The producer is 秦晋唐明(Qin Jin Tang Ming). He also allows me to upload to the HIVE website. But because I didn't prove permission. So it cannot be uploaded.
This is the model I customized a few years ago. The producer is 秦晋唐明(Qin Jin Tang Ming). He also allows me to upload to the HIVE website. But because I didn't prove permission. So it cannot be uploaded.
This is the model I customized a few years ago. The producer is 秦晋唐明(Qin Jin Tang Ming). He also allows me to upload to the HIVE website. But because I didn't prove permission. So it cannot be uploaded.
This is the model I customized a few years ago. The producer is 秦晋唐明(Qin Jin Tang Ming). He also allows me to upload to the HIVE website. But because I didn't prove permission. So it cannot be uploaded.
hello i want to ask if some one is willing to make a model of alexstrasza dragon form basd on this pleass , also if it can a some sort of a hero dragon to mach some of alexstrasza models on here like the one made by kangyun pleass and thank you
Hello there! I am creating a new ability to my hero called Plunder. The skill itself is a point-and-click damaging skill that, if kills an unit, gives the player gold.
The problem is: Whenever I try a new solution, two of the scenarios happen: 1) The player gains gold even if it doesnt kill...
Just like the topic, to make you see the big picture, a chopper will take that hero unit to safe zone which guarantee the owner a win while players outside who did not make it within time limit will get defeat screen.
I think using hero unit as condition will be easier since there might be...
hello i need units and spells effects missiles and buffs models that embody the specializeion of fire ,ice and arcane spells like in WOW for humans and elves pleass help🙏 and by awsome
Hi there,
I'm currently getting into mapping and doing my first campaign in Reforged, but for my protagonist I couldn't find a model because what I want is rather unique and special. Basically I want to create a male, human or high elf STR ranged Spear hero whose colour scheme would be...
Priestess of the Moon in Dota 2 Style.
Based on model kangyan's model: https://www.hiveworkshop.com/threads/priestess-of-the-moon-version-whitehair.262865/
So this is my first post not exactly sure how to go about this. I haven't messed with the editor in ~15 years trying to get back into the swing of things. I wanted to make a custom berserker hero and ran into a few snags and came across the site in my quest to answer my questions. Currently, I'm...
Greetings,
i am looking for a "simple" trigger.
I want a Hero to turn, for example, from Footman Model to Knight Model when reaching level 10. Keeps all items, stats and abilities.
Thanks for reading.
The way you may choose your Hero to play (with some secrets). They will be selected (but not movable) units where you can read:
- Lore
- Abilities
- Stats
- Starting Items
- Select Hero (Channel ability button)
I used Superfrycook's Sisters of the Empire Deaconess skin as a base for some hybrid Jaina priestess demon huntress thingy. There is still a lot of work to be done on it but I will post the most basic working version once I am mildly happy with it.
So, I made this hero who can build towers. Problem is when towers kill enemies, those kills give my hero 0 experience.
I unchecked the "is a building" stat and it worked, but I would rather not have to do that.
So, I guess my cuestion is, Is there any way to make it so when a building/tower...
Portrait of a dreadlord. Changed the camera position, also added teeth and fangs. They can be seen when the demon opens his mouth during a response to a command or dialogue scenes
Hi there,
I've been looking for Reforged Dark Ranger and Pit Lord models with undead dissipate, I know there is an SD version which I like quite a lot, but so far I couldn't manage to find or to make Reforged versions myself because I lack in skill and proper model editor that would allow me to...
I have these 3 triggers to select a reviving hero (and another things) only if the player doesn't have selected a controllable unit, but they doesn't work fine because it happens even without complying with this rule, what's wrong?
When you select a unit:
function...
The Nameless Hero from Gothic 1 is available as a hero unit in my Gothic 1 RTS project (SC1 Broodwar Mod). He will be available in different stages. In this screenshot, it's the hero from chapter 4. I figured it's most likely he's a heavy mercenary in chapter 4, as choosing Old Camp leads there too.
🔨 Hive's 3D Viewer has been updated! 🔨 It now supports MDX1100 which should fix a lot of issues when viewing HD models in our 3D Viewer. We encourage you to check it out for yourself and report any issues you find in the Site Discussion board.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.