Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
So, I added extra heroes to the tavern, and when a player buy those added heroes they'll stay there instead of being removed.
Could someone help me with this, please?
Make sure their Stats - Stock... fields in the Object Editor mirror those values for other neutral heroes. (In order they are: 1, 1, 0, 135.) In Gameplay Constants also make sure those heroes are added to Techtree - Dependency Equivalents - Hero.
Make sure their Stats - Stock... fields in the Object Editor mirror those values for other neutral heroes. (In order they are: 1, 1, 0, 135.) In Gameplay Constants also make sure those heroes are added to Techtree - Dependency Equivalents - Hero.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Archmage to 1 for (Picked player)
Player - Limit training of Blademaster to 1 for (Picked player)
Player - Limit training of Dreadlord to 1 for (Picked player)
Player - Limit training of Keeper of the Grove to 1 for (Picked player)
One of the main reasons to use Player Group - Pick every player is to gain access to the (Picked player) Event Response. The (Picked player) represents each Player inside of your Player Group, which in this case is (All players). So my trigger is running those four "Limit training" actions once for each Player.
This is much easier than doing it manually. This design also updates automatically if you add more Players to your game since it will consider them as one of the (All players).
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Archmage to 1 for (Picked player)
Player - Limit training of Blademaster to 1 for (Picked player)
Player - Limit training of Dreadlord to 1 for (Picked player)
Player - Limit training of Keeper of the Grove to 1 for (Picked player)
One of the main reasons to use Player Group - Pick every player is to gain access to the (Picked player) Event Response. The (Picked player) represents each Player inside of your Player Group, which in this case is (All players). So my trigger is running those four "Limit training" actions once for each Player.
This is much easier than doing it manually. This design also updates automatically if you add more Players to your game since it will consider them as one of the (All players).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.