Thank you for the response!Make sure their Stats - Stock... fields in the Object Editor mirror those values for other neutral heroes. (In order they are: 1, 1, 0, 135.) In Gameplay Constants also make sure those heroes are added to Techtree - Dependency Equivalents - Hero.
You should change that trigger to look like this:I figured out how to make it work by using triggers for each player and each added hero:
- Hero Limit
- Events
- Map initialization
- Conditions
- Actions
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Player - Limit training of Archmage to 1 for Player 1 (Red)
- Player - Limit training of Blademaster to 1 for Player 1 (Red)
- Player - Limit training of Dreadlord to 1 for Player 1 (Red)
- Player - Limit training of Keeper of the Grove to 1 for Player 1 (Red)
- Player - Limit training of Archmage to 1 for Player 2 (Blue)
- Player - Limit training of Blademaster to 1 for Player 2 (Blue)
- Player - Limit training of Dreadlord to 1 for Player 2 (Blue)
- Player - Limit training of Keeper of the Grove to 1 for Player 2 (Blue)
- Player - Limit training of Archmage to 1 for Player 3 (Teal)
- Player - Limit training of Blademaster to 1 for Player 3 (Teal)
- Player - Limit training of Dreadlord to 1 for Player 3 (Teal)
- Player - Limit training of Keeper of the Grove to 1 for Player 3 (Teal)
- Player - Limit training of Archmage to 1 for Player 4 (Purple)
- Player - Limit training of Blademaster to 1 for Player 4 (Purple)
- Player - Limit training of Dreadlord to 1 for Player 4 (Purple)
- Player - Limit training of Keeper of the Grove to 1 for Player 4 (Purple)
- Player - Limit training of Archmage to 1 for Player 5 (Yellow)
- Player - Limit training of Blademaster to 1 for Player 5 (Yellow)
- Player - Limit training of Dreadlord to 1 for Player 5 (Yellow)
- Player - Limit training of Keeper of the Grove to 1 for Player 5 (Yellow)
- Player - Limit training of Archmage to 1 for Player 6 (Orange)
- Player - Limit training of Blademaster to 1 for Player 6 (Orange)
- Player - Limit training of Dreadlord to 1 for Player 6 (Orange)
- Player - Limit training of Keeper of the Grove to 1 for Player 6 (Orange)
You should change that trigger to look like this:
One of the main reasons to use Player Group - Pick every player is to gain access to the (Picked player) Event Response. The (Picked player) represents each Player inside of your Player Group, which in this case is (All players). So my trigger is running those four "Limit training" actions once for each Player.
- Hero Limit
- Events
- Map initialization
- Conditions
- Actions
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Player - Limit training of Archmage to 1 for (Picked player)
- Player - Limit training of Blademaster to 1 for (Picked player)
- Player - Limit training of Dreadlord to 1 for (Picked player)
- Player - Limit training of Keeper of the Grove to 1 for (Picked player)
This is much easier than doing it manually. This design also updates automatically if you add more Players to your game since it will consider them as one of the (All players).