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- Jul 29, 2008
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Hello all; quick question that will help finalize the proposed Hero Contest
As you can see, it's a Contest that heavily features "Coding" as one of it's primary disciplines; the question is, how to Judge it? Upon what Criteria shall "good code" be sifted from "bad"?
As you can see, there is already a pretty good, comprehensive set of "Coding Criteria", but you'll notice what I noticed in previous Contest(s) where it was implemented: There's not much room for minimalist/GUI coders. (Basically, a Judge looks at the code & says "welp, not robust 0/10, not portable 0/10, not ..." etc)
~~~
So:
I know I don't know enough about this, so I turn to the experts! If you can help, I'd greatly appreciate it.! : )
As you can see, it's a Contest that heavily features "Coding" as one of it's primary disciplines; the question is, how to Judge it? Upon what Criteria shall "good code" be sifted from "bad"?
As you can see, there is already a pretty good, comprehensive set of "Coding Criteria", but you'll notice what I noticed in previous Contest(s) where it was implemented: There's not much room for minimalist/GUI coders. (Basically, a Judge looks at the code & says "welp, not robust 0/10, not portable 0/10, not ..." etc)
~~~
So:
Question #1: | Is there a set of Criteria that's "one-size fits all"; could be used to Judge equally between (v)JASS & GUI (& others I guess)? |
Question #2: | If not, what are a good set of Criteria for alternative coding styles (given that what we have is pretty good for (v)JASS, I'd say)? Also, in order to ease things, they should be equivalently strong (i.e. no matter how you Code, you are judged out of X points (50? 100? etc)). |
I know I don't know enough about this, so I turn to the experts! If you can help, I'd greatly appreciate it.! : )