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How to create a melee unit that deals area damage?

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Stefanni

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Stefanni

I am creating a Hero and i have the desire to be a Melee Unit that deals Area Damage but i do not know what to do because i am new to the world editor. Can someone help me?
 
Or not at all. Just check the unit area of effect fields, area of effect target, weapon type splash, projectile speed to max (even though its a melee unit) and the model to none. Should do the work.

This only works if the attack type is "Artillery", "Artillery (Line)", "Missile (Splash)", "Missile (Bounce)", or "Missile (Line)".
 
I would not recommend to change the weapon type, if you want your unit to behave like a melee unit.
Weapon type affects a lot of things like vampiric aura, thorns aura, trueshot aura, spiked barricades, spiked carrapace, frost armor. Every ability the differentiates between melee and range will no longer work correctly. Your unit might even miss when attacking a unit on high ground.
 
This only works if the attack type is "Artillery", "Artillery (Line)", "Missile (Splash)", "Missile (Bounce)", or "Missile (Line)".
Did you even read what I wrote? I wrote weapon type splash, which is missile (splash), there is no such thing as attack type Artillery or Missile (splash), attack type is normal chaos spells etc, maybe you got confused?
 
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