- Joined
- Aug 14, 2007
- Messages
- 936
Welcome to the quality vs quantity debate, just kidding.
I am Acutesharpness, my previous accounts were Destiny.Knight and Acumenknight, you can check out my work for greater understanding. I have returned to make yet another great map like DotA or League of Legends, before you leave the room let's ask you a question. Do you want to win or lose? Alright you may leave now I don't really care.
For those who are still alive, this is the new era to gaming, it will change everything you know about Real-Time Strategy and about being a Hero. Defending that Base, saving innocent lives from the Horror of being a super Hero. It is now time for me to introduce you to the new D-D, a hidden project that is now in it's Alpha version, a small arena of endless battle, entertaining and challenging. This time with a highly advanced A.I coded by myself, will be in it's Beta stage at the end of next year. It's production ideas are slowly and carefully crafted while I enjoy myself playing Diablo III: Reaper of Souls all day as a Wizard! Thanks Blizzard! Sorry, never had a chance as a game designer there but their games are awesome!
Enough with the introduction, the game will be very similar to what we know today, with a lot of fixes Icefrog and Riot Games will constantly and continue to ignore due to their tight schedule and profit rules. Acutesharpness presents D-D, the new challenge for professional inter-national players. Use it as a practice tool if you want to improve your DotA and League of Legends skills, play with insanely difficult A.I crafted by myself.
Sneak Peak:
Intelligence Hero
Main Skill:
- Dark Image, create an Illusion that deals a part of base damage and takes a lot more damage. Fatigue time, 7/6/5/4/3 seconds, Lasts for 30 seconds.
Secondary Skill:
- Disappearance, passively becomes invisible at night or actively turns invisible in the day(takes longer). Fatigue time, 10/9/8/7/6 seconds, cost energy in the day.
Normal Skills:
- Shadow Bond, links your shadow with an enemy, part of the damage you take is ignored and felt by the target for 10/15/20/25/30 seconds, it can be stacked. Fatigue time, 7/6/5/4/3 seconds.
- Hidden Shift, passively gains health and energy regeneration in the night. Passively gains 5/10/15/20/25 attack damage.
ULTIMATE Skill:
- Death Glare, deals full shadow damage (unable to protect) at night and magical damage in the day(half). A burst of damage + % shadow or magical damage depending on time.
More Heroes in production...
I am Acutesharpness, my previous accounts were Destiny.Knight and Acumenknight, you can check out my work for greater understanding. I have returned to make yet another great map like DotA or League of Legends, before you leave the room let's ask you a question. Do you want to win or lose? Alright you may leave now I don't really care.
For those who are still alive, this is the new era to gaming, it will change everything you know about Real-Time Strategy and about being a Hero. Defending that Base, saving innocent lives from the Horror of being a super Hero. It is now time for me to introduce you to the new D-D, a hidden project that is now in it's Alpha version, a small arena of endless battle, entertaining and challenging. This time with a highly advanced A.I coded by myself, will be in it's Beta stage at the end of next year. It's production ideas are slowly and carefully crafted while I enjoy myself playing Diablo III: Reaper of Souls all day as a Wizard! Thanks Blizzard! Sorry, never had a chance as a game designer there but their games are awesome!
Enough with the introduction, the game will be very similar to what we know today, with a lot of fixes Icefrog and Riot Games will constantly and continue to ignore due to their tight schedule and profit rules. Acutesharpness presents D-D, the new challenge for professional inter-national players. Use it as a practice tool if you want to improve your DotA and League of Legends skills, play with insanely difficult A.I crafted by myself.
Sneak Peak:
Intelligence Hero
Main Skill:
- Dark Image, create an Illusion that deals a part of base damage and takes a lot more damage. Fatigue time, 7/6/5/4/3 seconds, Lasts for 30 seconds.
Secondary Skill:
- Disappearance, passively becomes invisible at night or actively turns invisible in the day(takes longer). Fatigue time, 10/9/8/7/6 seconds, cost energy in the day.
Normal Skills:
- Shadow Bond, links your shadow with an enemy, part of the damage you take is ignored and felt by the target for 10/15/20/25/30 seconds, it can be stacked. Fatigue time, 7/6/5/4/3 seconds.
- Hidden Shift, passively gains health and energy regeneration in the night. Passively gains 5/10/15/20/25 attack damage.
ULTIMATE Skill:
- Death Glare, deals full shadow damage (unable to protect) at night and magical damage in the day(half). A burst of damage + % shadow or magical damage depending on time.
More Heroes in production...