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This is the first time I've paid attention to a model and skin I like, so I edited it and it looks like this.
Note: The original model and skins used are not mine, credits to their respective authors: johnwar: Model, AnthonyRiver: Skin, Darkfang: Skin
I made a custom melee map using custom models that worked for a while without any issues but now most of the skins doesn't load anymore.
All the custom models who use custom textures (ex: Titan_03 ) still load as normal but all the models that uses in-
game textures (ex: Warhammer Infantry Pack...
HI ! im lonely so here's an update of my previous project, it's been 3 months, i had just continue this few weeks ago, but im glad to be back, and today im here to show a plaza i;ve just finished right infront of the grand palace
other than the plaza, i also did some of the interior and fully...
Hello,
I'm using Tornado Slow Aura to make debuffs for my custom spells I make via triggers.
The issue I'm running into is that I want to be able to dispel the debuffs sometimes but since it's an aura I can't - of course I can do that via triggers but I'm wondering if there is an easier - more...
Hi
i'm creating a custom UI for reforged and am struggling with the time indicator skin.
I changed humanuitile-timeindicator.dds (moon and sun image) and imported it as UI\Console\Human\Humanuitile-Timeindicator.dds but it won't work.
I changed the mask-skins to alpha-images to test what...
Hi, so this is not my map, I edited it, but the terrain is from Turnro's famous Rowan the Wise custom campaign. I have a problem that I cannot resolve. My game keeps crashing while playing and it happens at random intervals. I've checked out the gameplay to see what could the factors be for it...
Hi everybody! My name is Fabiano Silva, also known as Barbafire, and I'm here for some feedbacks. I'm studying Game Design, and I decided to create a mod (map) for Warcraft III to improve my skills, because it is the game that I most played all my life (I played at the golden age of mods in...
Hey everyone , i hoped maybe some could help me because i cant figure it out..
Just like many other ppl , my maps started crashing after 1.33.. (fuck 1.33)
But i could usually save them , even my 500mb+ map. I had tried to troubleshoot and find the models which would cause the crash , but it...
Alaunter: Ancient Stonia - Expedition of Gedsun
We present to you new new custom fan-made campanign for Warcraft 2.
Aside from containing several features to make new gameplay feeling, you can now explore a whole new story and expand the already known storyline of Alaunter. You will see...
Hi everyone,
I want to learn how to export .MDL custom models for Warcraft 3 maps (a step by step tutorial would be neat!). I know there's an mdl imp/exp plugin for 3dmax (the program I use) but for some reason when I tried to export my models they don't work or never load in game, not even in...
I've been working on my custom campaign and making various changes with pretty much each level (spells, units, icons, models, etc.), so that in the first level the main Hero has Ressurection as his ulti, but while making the third level I have changed my mind and changed it to Avatar (this is of...
Hi
I'm currently working on a custom campaign based around the vanilla factions and since I'm doing some QoL and minor balance changes to make the campaign more fun, I've been wondering which units could use some buffs? Bear in mind since this is a singleplayer experience, strict balance...
Hello Hive! We're here to present map makers with a fantastic opportunity to expand their creativity with our new editor tool, CliCli⁽ᵃˡᵖʰᵃ⁾!
What is CliCli?
CliCli is a brand new editor and platform that draws inspiration from old school RTS game editors and modern game engines alike. We aim...
I've began to work on this map project not too long ago. The purpose of this map is still unknown, even to me. But we can go towards RPG, or "Hack-and-Slash", if you want a rough guess on what the map can be. It's a custom Village map because I've added other terrain brush from other tilesets...
Guys, UED First Light Missions 1-11 have been released!
Instructions and downloads available here:
https://www.sc2mapster.com/projects/ued-first-light
N.B.! Before you download and play this, be sure to play the prologue mission "Routhe" available on SC2 Arcade.
Trailer:
Hello all, first time poster
I'm working on making a relatively simple project making "variant" heroes, effectively taking existing heroes and tweaking abilities to make them fresh or unique for a change of pace in the game. I'm working on a Beastmaster variant and want to make a wolf instead...
I remember I used to play with a bunch of custom skins and models for my hero's before the game got updated to reforged which I did by swapping out .mdx files (ex I'd rename my new model that I wanted to use HeroMountainKing or something similar) and such. Is doing this still possible? I've...
So this is my first post not exactly sure how to go about this. I haven't messed with the editor in ~15 years trying to get back into the swing of things. I wanted to make a custom berserker hero and ran into a few snags and came across the site in my quest to answer my questions. Currently, I'm...
Hey guys, LordHatchet95 here, and I've finally got a bit more of motivation to make a scenario. This time, around the Bandits.
A fully customized Bandit Race able to put traps, hire units instantly (yet they still must replenish), and build an almighty Lair which can garrison up to 10 brigands...
The WarCraft 3 Quenching Mod version 1.5 is finally here, bringing custom campaigns to Reforged for the first time!
Join us with @Zorrot for a quick demonstration on how to load, run, and play .w3n files within the Reforged client.
Special thanks to @Zorrot, @jixed and Keno for the mod and...
Hi friends, after a long time started working on a bigger project. So far they were only small, melee races, but this time bring new elements.
So Mercenary king is to custom/altered melee map on dragon waterfalls but will have some new terrain and wave spawn enemies. first the player will have...
Hello, I'm wondering how I can create a passive spell that when a unit (in this case abomination) dies, they explode and deal damage to enemy units. I saw some triggers for when a specific unit dies they do the kaboom spell, but this is not the case. I want it to be a custom spell and every...
Hello there everybody! Thanks for checking in :)
I have been working on a map inspired by survival minecraft with alot of randomness, i want to be able to "chop a tree" and get wood, this part i have down pretty well, so the interesting part here is the fact that i cant for the love of god...
Since, for my enormous sadness, custom campaign can't be played anymore unless you own a prereforged version of the game, I'd suggest to add a new tag for the projects that consists of more maps/level, a story progression, but are made up by separated w3x maps, like the Co-Op Campaign from...
Seeing the new Hive, I like some added things, but I don't like how looks the part of (code) Is there a way to custom it?, at least to make it look as before.
Played the original WCIII in 05, now I have reforged. I want to host the same custom maps I see, where do I place them in the folder to host them in reforged.
Hi guys, I made a custom map in world editor. I try to protect my map by removing war3map.w3u follow the guide. I do copy a map before remove war3map.w3u and store it long long time ago.
Now I can not find my original map anymore, maybe I lost it when I fix my PC or something happens.
I just...
How do I change the Full Path of a custom asset (model and skin texture) in World Editor? I remember when doing this, you have to right-click and click the ‘Modify File Properties…’ button. But in my case when I do, it just highlights the File Name and is awaiting to be renamed; the pop-up no...
Hi all,
After fiddling around with custom abilities, I thought I'd like to try making abilities through the triggers.
For my first idea, I'd like to try create the Defend ability but instead of just reducing damage from piercing attack, I'd like to make the user take reduced damage from all...
Greetings!
As you know we made quite a few custom models, textures and icons for the project. This thread will serve as a collection of them.
First of all to not spam the resource sections on Hive, and to have a better overview for you all, plus the ability to post feedback.
Note: Not all...
Before Darkness Falls is an incredibly polished and unique total conversion mod created on StarCraft 2 engine
In the aftermath of the chaos resulting from the invasion of the feral Zerg, the defensive army of the mining colony has been almost entirely massacred.
The evacuation of people and...
Hi guys!
I want to display various CUSTOM MADE icons in the form of Models on the minimap via the following trigger action:
Cinematic - Create Minimap Icon at (Center of (Playable map area)) of color (255, 255, 255) using UI\Minimap\MiniMap-Goldmine.mdl and fog visibility Black mask...
Hello there !
I have this blocking tower I use in my map to build entire mazes.
For obvious reasons, I needed a more "square" splat texture as all those available in the game are all "round".
First solution I successfully implemented was adding a plane at the base of the tower model.
It...
I'm from Korea.
I was using custom triggers on Reforged
But after this update, I can't use custom triggers
I can see only default triggers and English texts in the editor.
Most people have the same problem.
Anyone knows about this problem???
hey,
I started creating a map on WE 1.20, and recently updated to patch 1.31.1. my problem is that all the standard data is in the version of the old patch, and so in essence my map is a very outdated 1.20 map.
Is there a way to export>import only my custom data, but have all the standard...
hey,
I'm having this issue with a custom model that the attack animation happens way before you hear the attack sound. how can I fix this? are there fields in the OE that deal with this, or would it help to switch the model onto a different base unit?
thanks!
Some icons. The centaur icon is actually used for an Ogre unit that has a similar face and helmet. The top left & top right icons are made by me. Bottom left is an edit of Dionesiist's 'BTNButcher'. 2nd icon 2nd row by Scias, bottom right by takakenji.
WIP of Ogre Faction for "First War Memorium".
I got help from JAKEZINC regarding modelling custom auras and he pointed me here.
Is the tutorial this hard to understand? What tutorials should I use regarding those auras?
Hail Hivers,
i'm in need of a mana shield model, that changes its size depending on the object editor field:
Art - required animation names - attachments "medium" or "large"
(not sure if small also works?)
The default mana shield model is one size only, so it gets overlapped by a larger unit's...
Greetings!
I am lurking around and has been a big, unregistered fan of the forums for years. Today I decided to finally join because I just can't find a clear enough solution for my problem. I am trying to get into modding without any deep understanding or knowledge of the required softwares. I...
Hey there!
In my Leafshade map, I've started to work on additional two heroes for each playable race to spice up the game a little. However, I encounter a small difficulty as some of these heroes can be trained as many times as the player wants.
I checked the starting triggers and the heroes...
Hey, I need a Unit to have various abilities (Y),(X) that are based on "inmolate", but they dont work properly, I gave that unit ability "X" and "Y" ... but ingame happens this: when pressed 1st time "Y" it activates "X" instead ... when pressed 2nd time "Y" it deactivates "X" ... when pressed...
So, I've been having this autistic chat with @Moonman (here: https://www.hiveworkshop.com/media/emerald-nightmare-preview-2-0.128950/#comment-98277) [he's doing a wonderful job, by the way, supreme programmer bless his soul] and I've come to the obvious realization that mapping Reforged will be...
I've been trying to change the mortar team auto attack missile into a custom model or effect. I've searched around for a while and I can't figure it out. How would I go about doing this?
Thank you.
Basically the title. I made hero's and units through the custom data tab of the campaign editor. Is that not the correct place? They never show up. Only to place into buildings, but then the buildings are still the vanilla ones when I test the map. I watched youtube videos and everything...
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