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[Solved] attack animation - doesn't match sound

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Mar 29, 2020
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hey,

I'm having this issue with a custom model that the attack animation happens way before you hear the attack sound. how can I fix this? are there fields in the OE that deal with this, or would it help to switch the model onto a different base unit?

thanks!
 
Each unit has fields for modifying Attack Animations and Spell Animations. They're called Backswing and Point and you can modify them in the Object Editor. See the attached picture.
 

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