- Joined
- Jul 31, 2020
- Messages
- 103
Hi.
I'm wondering if there's any way to change a unit's attack animation speed instead of letting the game do it by itself. Basically, any possible way to take it out of the engine's hands, I'd be interested in.
What I mean by this is; you can change a unit's attack time, effectively making it attack faster or slower. However, this will not change the animation speed. The game takes care of that by itself, but only if you add/subtract bonus attack speed (hover over the attack card, speed either turns green or red). If you do this directly, by hand, through triggers (when it doesn't turn either red nor green), the animation will stay at its base speed, no matter how slow or fast the unit attacks.
To weed out some of the obvious ideas, these don't achieve anything:
I'm wondering if there's any way to change a unit's attack animation speed instead of letting the game do it by itself. Basically, any possible way to take it out of the engine's hands, I'd be interested in.
What I mean by this is; you can change a unit's attack time, effectively making it attack faster or slower. However, this will not change the animation speed. The game takes care of that by itself, but only if you add/subtract bonus attack speed (hover over the attack card, speed either turns green or red). If you do this directly, by hand, through triggers (when it doesn't turn either red nor green), the animation will stay at its base speed, no matter how slow or fast the unit attacks.
To weed out some of the obvious ideas, these don't achieve anything:
- Setting a unit's time scale doesn't do anything to its attack animation. (Also doesn't do anything to its walking/running animation if anyone is wondering.)
- Changing backswing/damage points doesn't make the animation any faster.