[Spell] Abilities with triggers

Level 4
Joined
Jan 18, 2016
Messages
27
Hi all,
After fiddling around with custom abilities, I thought I'd like to try making abilities through the triggers.

For my first idea, I'd like to try create the Defend ability but instead of just reducing damage from piercing attack, I'd like to make the user take reduced damage from all sources and increase his armour. How do I go about doing that?

Is there a link to where I can read up on using triggers for abilities?
 
Level 12
Joined
Dec 4, 2007
Messages
1,082
You could add armor from the item armor bonus ability to it when using defend and remove that ability on undefend.

  • Unit - A unit Is issued an order with no target
  • (Issued order) Equal to (Order(defend))
  • (Issued order) Equal to (Order(undefend))
 
Level 9
Joined
Mar 13, 2020
Messages
319
Hi all,
After fiddling around with custom abilities, I thought I'd like to try making abilities through the triggers.

For my first idea, I'd like to try create the Defend ability but instead of just reducing damage from piercing attack, I'd like to make the user take reduced damage from all sources and increase his armour. How do I go about doing that?

Is there a link to where I can read up on using triggers for abilities?

Use the spiked Armor ability from the anubarak hero (Passiv)
Modifie it

1.00 = 100% taken damage also normal
0.50 = 50% taken damage

also you can go in the + values

2.00 = 200% taken damage

and for magic Reduction use

Runed Bracers

Damage Engine should be not used for simple things it should be used for whole systems to modifie Evrything

or for better damage events

that’s my opinion as a newbie you can avoid this things

Check this I did a example map on this thread two months ago


[Trigger] - Workaround for "Order Unit to (Ability)" stopping unit
 
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