I want a seamless ability that is toggled on and off, it is based on Immolation for the toggleability and Berserk for the buffs that it gives. I do not want to use item buffs because they don't give the damage amp that berserk offers, as it is necessary for this ability.
Is there a way that the "Order unit to Berserk" function does not cause the unit to stop moving, as it would if you just used the ability normally?
If there is a way to add damage amp to the unit like berserk does, that could also work because then I can just use item abilities to add the bonus stats and not need the unit to be issued an order.
Is there a way that the "Order unit to Berserk" function does not cause the unit to stop moving, as it would if you just used the ability normally?
If there is a way to add damage amp to the unit like berserk does, that could also work because then I can just use item abilities to add the bonus stats and not need the unit to be issued an order.
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OC slither
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Events
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Unit - A unit Is issued an order with no target
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Conditions
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(Unit-type of (Triggering unit)) Equal to Oceanic
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Or - Any (Conditions) are true
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Conditions
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(Issued order) Equal to (Order(immolation))
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(Issued order) Equal to (Order(umimmolation))
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Issued order) Equal to (Order(immolation))
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Then - Actions
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Unit - For (Triggering unit), Ability Slither Dummy (OC), Hide ability: False
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Unit - Order AbilTargetUnit[23] to Orc Troll Berserker - Berserk. <--------------------------
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Unit - For (Triggering unit), Ability Slither Dummy (OC), Hide ability: True
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Animation - Add the swim animation tag to AbilTargetUnit[23]
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Custom script: call GameTimeWait(0.1)
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Wait until ((AbilTargetUnit[23] has buff Slither (Immo) ) Equal to False), checking every 0.22 seconds
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Animation - Remove the swim animation tag to AbilTargetUnit[23]
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Unit - Remove Slither buff from AbilTargetUnit[23]
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Else - Actions
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Animation - Remove the swim animation tag to AbilTargetUnit[23]
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Unit - Remove Slither buff from AbilTargetUnit[23]
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