- Joined
- Sep 3, 2006
- Messages
- 1,738
Hi. I have an ability in my map where you can charge up for 5 seconds or cancel pre-maturely using 'stop'.
Sadly, I can't disable all of the abilities (this could be an answer to my problem if you know how to disable the hero abilities). Anyway, the problem is while you're charging energy you can still cast spells...which is a problem. I tried doing something like this, but it just considers every order as a 'stop'.
Sadly, I can't disable all of the abilities (this could be an answer to my problem if you know how to disable the hero abilities). Anyway, the problem is while you're charging energy you can still cast spells...which is a problem. I tried doing something like this, but it just considers every order as a 'stop'.
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Failed Flight
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Events
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Unit - A unit Begins casting an ability
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Conditions
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((Triggering unit) has buff Energy Charge (Ground)) Equal to True
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Actions
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Unit - Order (Triggering unit) to Move To VegetaPoint
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Custom script: call RemoveLocation(udg_VegetaPoint)
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