I have been having trouble with dummy unit spells. It's weird because I have some that work, and I just copy the exact trigger, changing the spell used and the spell under conditions. I'm getting frustrated.
Also the maximum speed is not that fast. I want to make my unit to go faster (charge) is there a better way than what I have?
My spell is supposed to make your unit charge. The charging works (too slow though). I just can't get the damage reduction to work. I could just make a spell based off of Claws of attack, make it negative, and add it to the target and units around the target, but I want to figure out why this trigger is not working.
Last, is there no way to make a unit cast howl of terror? It's not under any of the unit castings.
Also the maximum speed is not that fast. I want to make my unit to go faster (charge) is there a better way than what I have?
My spell is supposed to make your unit charge. The charging works (too slow though). I just can't get the damage reduction to work. I could just make a spell based off of Claws of attack, make it negative, and add it to the target and units around the target, but I want to figure out why this trigger is not working.
Last, is there no way to make a unit cast howl of terror? It's not under any of the unit castings.
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Charge
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Charge
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Actions
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Unit - Create 1 Dummyunit for Player 1 (Red) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
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Unit - Add Charge Damage Reduction to (Last created unit)
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Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Add Spellbook - Charge to (Triggering unit)
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Player - Disable Spellbook - Charge for (Owner of (Triggering unit))
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Unit - Order (Triggering unit) to Attack (Target unit of ability being cast)
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Wait 2.00 seconds
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Unit - Remove Spellbook - Charge from (Triggering unit)
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