I have been trying to make an arrow that reduces armor. I can do it another way, but I want to be able to do it through a dummy unit.
I have a hero that can select different arrows. You open a spellbook and it shows you them all. I based them off different spells like roar and taunt. They are the dummy spells. I than made the real spells and triggered it so when the dummy spell is cast the hero is given the real spell and if another arrow was already chosen, it is removed.
I made a spell based on searing arrow and made it do nothing. Then I made this trigger.
I don't really know what I am doing here. Help would be appreciated.
I have a hero that can select different arrows. You open a spellbook and it shows you them all. I based them off different spells like roar and taunt. They are the dummy spells. I than made the real spells and triggered it so when the dummy spell is cast the hero is given the real spell and if another arrow was already chosen, it is removed.
I made a spell based on searing arrow and made it do nothing. Then I made this trigger.
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Armor Arrow Data
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Armor Piercing Arrows
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Actions
- Unit - Create 1 Dummyunit for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
- Unit - Add Armor Reduction to (Last created unit)
- Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire (Attacked unit)
- Unit - Remove (Last created unit) from the game
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Events
I don't really know what I am doing here. Help would be appreciated.