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aznricepuff
Last Activity:
Oct 31, 2009
Joined:
Feb 22, 2006
Messages:
749

Awarded Medals 1

Occupation:
molecular microbiology research assistant

aznricepuff

OOP freak.

aznricepuff was last seen:
Oct 31, 2009
    1. Statharas
    2. Anachron
      Anachron
      Updated Earth-Furys BonusMod library.

      Now supports attack and movementspeed aswell.
    3. Deuterium
      Deuterium
      Spells Section Discussion
      Please check =)
    4. Anachron
      Anachron
      nvm, fixed it.
    5. Anachron
      Anachron
      For those who want to know, my AoS Move System is ready.
      You can view it here.
    6. Anachron
      Anachron
      ERRORS? :S


      if (this>-1) then
      call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Unable to allocate id for an object of type: Way")
      set rf__return_integer= 0
      return
      endif


      Its so compiled that it gives an error, everytime.
    7. Anachron
      Anachron
      Hey, can you tell me what I should do when JNGP compiles a struct allocater (untouched) to this:


      //Generated allocator of Way
      function rf__s__Way__allocate takes nothing returns nothing
      local integer this=si__Way_F
      if (this!=0) then
      set si__Way_F=si__Way_V[this]
      else
      set si__Way_I=si__Way_I+1
      set this=si__Way_I
      endif
      if (this>-1) then
      call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Unable to allocate id for an object of type: Way")
      set rf__return_integer= 0
      return
      endif
      set s__Way_wayPoints[this]=(this-1)*8191
      set s__Way_units[this]= null
      set s__Way_ID[this]= 0
      set s__Way_curwpID[this]= 0
      set si__Way_V[this]=-1
      set rf__return_integer= this
      return
      endfunction
    8. Deuterium
      Deuterium
    9. BlinkBoy
      BlinkBoy
      azn could you check my Natural Logarithm function and see if you approve it or not? It's been for too long in the submission forum.
    10. Anachron
      Anachron
      Yeah, I found it. Can you solve my last question in the Trigger and Scripts forum? would be nice.
    11. Anachron
      Anachron
      Hi, can you tell me how to make that //! external ObjectMerge (DATA)?! thing?
      I don't know how to get the data, if you show me an example.

      I am trying to import a spell with 10 levels, btw.
    12. Septimus
      Septimus
      Well, jass new gen pack cannot compile vjass trigger of a campaign files. :P

      Was interesting to look for 1 compiler that work for campaign.

      As far as I know, event TriggerRegisterAnyUnitEventBJ( gg_trg_Melee_Initialization, EVENT_PLAYER_UNIT_SPELL_CAST ) leak 16 boolexpr.. isn't it?

      What is boolexpr for?
    13. Septimus
      Septimus
      Is it possible for a spells to be 100% local variable in JASS (Not vjass).

      If it cannot be, is there any compiler that could compile vjass trigger in a campaign?
    14. Pyritie
      Pyritie
      Looks like you're a tutorial mod now :D
    15. Septimus
      Septimus
      hi aznrice, do you have the time to help me? :P
    16. Pyritie
      Pyritie
      Alrighty, I'll get poot or someone to add you then.
    17. Pyritie
      Pyritie
      Just the usual "does it not leak", "does the author explain the code well", "is it a guide and not a walkthrough", that sort of thing.
    18. Pyritie
      Pyritie
      Also, awesome job btw :P I want to get into bioinformatics myself :D
    19. Pyritie
      Pyritie
      Hey, if I made you a tutorial moderator would you be willing to help with some of the GUI/JASS ones? It's been ages since I touched either of those so a lot of the time I'm not sure whether something's approval-worthy or not. ;D
    20. jarix1995
      jarix1995
      kk im new to this and i want to enter a forum to ask a question how do i?
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  • About

    Occupation:
    molecular microbiology research assistant
    WarCraft 3 Account:
    aznricepuff
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Pandaren
    Favorite Organization/Clan:
    Kirin Tor

    Signature

    Maps Systems
    [thread=81299]Reign of War v1.9[/thread] [thread=130038](xe)projectile v1.1.0[/thread]
    [thread=142315]Collections v0.6.0[/thread]
    [thread=132598]Damage Engine v0.A.2[/thread]
    [thread=143066]Spell Engine v0.3.2[/thread]
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