Hi guys!
I want to display various CUSTOM MADE icons in the form of Models on the minimap via the following trigger action:
The thing is that I simply cannot manage to modify the models in the model editor so that they display correctly in game. They always show as a white square.
I am a total noob with the model editor and all i did was open the MiniMap-Item.mdx model inside the model editor, import another texture (one of the 2 .blp-files --> i used the files from Blizzard for testing to make sure that the problem does not lie within the .blp-files itself) and replace the old texture-ID with the new one in the material manager.
My end objective is to display the "house_red.tga" image as a model-icon on the minimap.
(As well as many others to follow once we got this figured out.)
Any ideas or instructions on how to get there?
Thanks in advance!
I want to display various CUSTOM MADE icons in the form of Models on the minimap via the following trigger action:
- Cinematic - Create Minimap Icon at (Center of (Playable map area)) of color (255, 255, 255) using UI\Minimap\MiniMap-Goldmine.mdl and fog visibility Black mask
The thing is that I simply cannot manage to modify the models in the model editor so that they display correctly in game. They always show as a white square.
I am a total noob with the model editor and all i did was open the MiniMap-Item.mdx model inside the model editor, import another texture (one of the 2 .blp-files --> i used the files from Blizzard for testing to make sure that the problem does not lie within the .blp-files itself) and replace the old texture-ID with the new one in the material manager.
My end objective is to display the "house_red.tga" image as a model-icon on the minimap.
(As well as many others to follow once we got this figured out.)
Any ideas or instructions on how to get there?
Thanks in advance!
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