- Joined
- Apr 15, 2022
- Messages
- 72
Hi
I'm currently working on a custom campaign based around the vanilla factions and since I'm doing some QoL and minor balance changes to make the campaign more fun, I've been wondering which units could use some buffs? Bear in mind since this is a singleplayer experience, strict balance doesn't play as big of a role as pure fun. Also, the player will have access to most of the units from the get go, so 1st tier units pale in comparison to others. Lastly, some of the units such as bat riders or dryads are based around movement control which doesn't play as big of a role in the campaigns.
I'm asking for things such as decreasing the Spellbreakers control magic mana cost, making Death and Decay target only enemy units, increasing the damage of Mountain Giants war club attack or even making the wisps cost no money
Of course, nerfs could help too
I'm currently working on a custom campaign based around the vanilla factions and since I'm doing some QoL and minor balance changes to make the campaign more fun, I've been wondering which units could use some buffs? Bear in mind since this is a singleplayer experience, strict balance doesn't play as big of a role as pure fun. Also, the player will have access to most of the units from the get go, so 1st tier units pale in comparison to others. Lastly, some of the units such as bat riders or dryads are based around movement control which doesn't play as big of a role in the campaigns.
I'm asking for things such as decreasing the Spellbreakers control magic mana cost, making Death and Decay target only enemy units, increasing the damage of Mountain Giants war club attack or even making the wisps cost no money
Of course, nerfs could help too