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@ArchDuke The map below was done in warcraft3 version 1.26, it illustrates the concept I've talked about earlier
Untitled Trigger 136 Copy

Events


Unit - A unit Is attacked

Conditions


(Level of Limit Break for (Attacking unit)) Greater than or equal to 1

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




And - All (Conditions) are true





Conditions






(Level of Limit Break for (Attacking unit)) Equal to 1






(Level of ++++-Critical Stike+++ (Neutral Hostile) for (Attacking unit)) Equal to 0






(Life of (Attacking unit)) Less than or equal to ((Max life of (Attacking unit)) / 5.00)



Then - Actions




Unit - Add ++++-Critical Stike+++ (Neutral Hostile) to (Attacking unit)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






And - All (Conditions) are true







Conditions








(Level of Limit Break for (Attacking unit)) Equal to 1








(Level of ++++-Critical Stike+++ (Neutral Hostile) for (Attacking unit)) Equal to 1








(Life of (Attacking unit)) Greater than ((Max life of (Attacking unit)) / 5.00)





Then - Actions






Unit - Remove ++++-Critical Stike+++ (Neutral Hostile) from (Attacking unit)





Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




And - All (Conditions) are true





Conditions






(Level of Limit Break for (Attacking unit)) Equal to 2






(Level of ++++-Critical Stike+++ (Neutral Hostile) for (Attacking unit)) Equal to 0






(Life of (Attacking unit)) Less than or equal to ((Max life of (Attacking unit)) / 4.00)



Then - Actions




Unit - Add ++++-Critical Stike+++ (Neutral Hostile) to (Attacking unit)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






And - All (Conditions) are true







Conditions








(Level of Limit Break for (Attacking unit)) Equal to 2








(Level of ++++-Critical Stike+++ (Neutral Hostile) for (Attacking unit)) Equal to 1








(Life of (Attacking unit)) Greater than ((Max life of (Attacking unit)) / 4.00)





Then - Actions






Unit - Remove ++++-Critical Stike+++ (Neutral Hostile) from (Attacking unit)





Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




And - All (Conditions) are true





Conditions






(Level of Limit Break for (Attacking unit)) Equal to 3






(Level of ++++-Critical Stike+++ (Neutral Hostile) for (Attacking unit)) Equal to 0






(Life of (Attacking unit)) Less than or equal to ((Max life of (Attacking unit)) / 3.00)



Then - Actions




Unit - Add ++++-Critical Stike+++ (Neutral Hostile) to (Attacking unit)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






And - All (Conditions) are true







Conditions








(Level of Limit Break for (Attacking unit)) Equal to 3








(Level of ++++-Critical Stike+++ (Neutral Hostile) for (Attacking unit)) Equal to 1








(Life of (Attacking unit)) Greater than ((Max life of (Attacking unit)) / 3.00)





Then - Actions






Unit - Remove ++++-Critical Stike+++ (Neutral Hostile) from (Attacking unit)





Else - Actions
