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You can change the targets allowed field to suit your needs. Drunken Haze, Soul Burn and Silence have indeed the "Organic" target type, here you just have to tick off that subfield.I agree with lots of things you mentioned, but a great deal of abilities (drunk haze, soul burn, silence, etc.) cannot target mechanical units, and this creates a major problem when dealing with airships or other mechanized units.
This is true. But if you give a phoenix fire ability that strikes ground units to an air unit, it will look just as if the air unit is smoothly bombarding the ground.Phoenix fire will look pretty weird unless the projectile is coming from a tower or something else that doesn't rotate much. But one idea I've thought up of just now would be to put this ability on a tower and have it target airships, from memory I'm certain that it has some sort of damage dealing buff, so although it wont slow down an air unit it can damage it over time. I think phoenix fire wont be able to hit the unit unless the buff is gone though, I'm not sure about it though.
[USER=189361]@cleavinghammer It depends how big and slow something is, plus the armor. If an air unit has its armor changed from light to medium thats like increasing its hp by a factor of 2, and changing its armor type from light to fortified again is similar to increasing its hp, this time by a factor of 3.[/USER]
