Hey everyone , i hoped maybe some could help me because i cant figure it out..
Just like many other ppl , my maps started crashing after 1.33.. (fuck 1.33)
But i could usually save them , even my 500mb+ map. I had tried to troubleshoot and find the models which would cause the crash , but it seemed to make zero sense .
In the end i just deleted every custom import and reimported step by step checking what causes the crash and actually ended up restoring the map without any issues at 250+mb while giving up on a few models and getting rid of junk which i didnt use anyway.
Noneless I was rlly relieved that there was still some kind of "coherence" to work with .
Until i had started this new map..
The map is currently 30+mb . Everything went smooth at first until suddenly a few new models which i imported, caused the map to crash. For example one of the old villager models for reforged.
The issue however is , that i can run these models on other maps just fine. At first i thought its the size + these specific models.
So i tried them on my 200mb + map , but no they work just fine.
Then i thought it could be some kind of a combination of models which cause the crush and deleted every model except the model which would cause the crash . This had worked on another map before
This time however , it didnt.
Then I wondered if i could start the game and yes , i can without any issues. I can play with the model , within the map , i can edit the map as much as i can , but i cant reopen the map without deleting the SKIN of the model which causes the crash.
Yes only the skin needs to be gone because i can also open the map just fine without it and the model will look completely white. I also can open the map while having the blp file within the editor , as long as i do not set the model onto the map.
I also tried to set the models to hd but neither that helped.
There is this villager re-reforged set on hive. From that set , i can use the old villager female model without any issue , but if i try to use any of the coloured villagers from the same set , it will crash.
All of this makes zero sense to me. Its like the map is deciding which models will get cursed and which will not and that remains . If it was only 1 model , i could always delete that one skin.. but once the numbers go up , its going to be a huge pain in the ass to always having to reimport the god damn skins..
I also tried to compare my map with the 200mb map within the mpq editor , and the only difference i saw was that this map which keeps crashing lacks the w3t file , but i dont know if thats an issue and if yes , what the fix would be.
Why is this happening? Does anyone has any advice for me? Nothing here seems to make any sense to me ..
Also , is there a chance that the editor somehow needs more than 16gb ram now? Out of curiousity i had checked my ram and it goes reaaaly high at the process of opening the map..But that wouldnt explain why it would pick models/skins to crash on ..
Just like many other ppl , my maps started crashing after 1.33.. (fuck 1.33)
But i could usually save them , even my 500mb+ map. I had tried to troubleshoot and find the models which would cause the crash , but it seemed to make zero sense .
In the end i just deleted every custom import and reimported step by step checking what causes the crash and actually ended up restoring the map without any issues at 250+mb while giving up on a few models and getting rid of junk which i didnt use anyway.
Noneless I was rlly relieved that there was still some kind of "coherence" to work with .
Until i had started this new map..
The map is currently 30+mb . Everything went smooth at first until suddenly a few new models which i imported, caused the map to crash. For example one of the old villager models for reforged.
The issue however is , that i can run these models on other maps just fine. At first i thought its the size + these specific models.
So i tried them on my 200mb + map , but no they work just fine.
Then i thought it could be some kind of a combination of models which cause the crush and deleted every model except the model which would cause the crash . This had worked on another map before
This time however , it didnt.
Then I wondered if i could start the game and yes , i can without any issues. I can play with the model , within the map , i can edit the map as much as i can , but i cant reopen the map without deleting the SKIN of the model which causes the crash.
Yes only the skin needs to be gone because i can also open the map just fine without it and the model will look completely white. I also can open the map while having the blp file within the editor , as long as i do not set the model onto the map.
I also tried to set the models to hd but neither that helped.
There is this villager re-reforged set on hive. From that set , i can use the old villager female model without any issue , but if i try to use any of the coloured villagers from the same set , it will crash.
All of this makes zero sense to me. Its like the map is deciding which models will get cursed and which will not and that remains . If it was only 1 model , i could always delete that one skin.. but once the numbers go up , its going to be a huge pain in the ass to always having to reimport the god damn skins..
I also tried to compare my map with the 200mb map within the mpq editor , and the only difference i saw was that this map which keeps crashing lacks the w3t file , but i dont know if thats an issue and if yes , what the fix would be.
Why is this happening? Does anyone has any advice for me? Nothing here seems to make any sense to me ..
Also , is there a chance that the editor somehow needs more than 16gb ram now? Out of curiousity i had checked my ram and it goes reaaaly high at the process of opening the map..But that wouldnt explain why it would pick models/skins to crash on ..
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