Hello,
Sorry if this has already been asked before, but I couldn’t find anything about on the model checker, so I decided to make this post.
I’ve been trying to create my maps, but they keep crashing whenever I add Reforged HD models. When I do, the map crashes and I can’t even enter it. I checked the models with the model checker, and they seem fine since they don’t show any errors.
From what I understand, the following issues can cause problems. But in my case, the models only have warnings and unused objects — no actual errors that should crash a map. Am I doing something wrong, like not loading the model correctly? Or could the models themselves be broken? The strange thing is that I used these same models in the past without issues, but now they crash my maps. Could they be outdated?
Error Categories:
The .mdx model itself doesn’t seem to crash the map, but when I edit the texture path from
war3mapImported\****_****_main_emissive.dds
to
****_****_main_emissive.dds,
the map crashes.
I checked the .dds files with the model checker, and they don’t show any errors, severe warnings, warnings, or unused objects.
Sorry if this has already been asked before, but I couldn’t find anything about on the model checker, so I decided to make this post.
I’ve been trying to create my maps, but they keep crashing whenever I add Reforged HD models. When I do, the map crashes and I can’t even enter it. I checked the models with the model checker, and they seem fine since they don’t show any errors.
From what I understand, the following issues can cause problems. But in my case, the models only have warnings and unused objects — no actual errors that should crash a map. Am I doing something wrong, like not loading the model correctly? Or could the models themselves be broken? The strange thing is that I used these same models in the past without issues, but now they crash my maps. Could they be outdated?
Error Categories:
- Errors: Critical issues that will cause the model to not load at all, or crash the game/World Editor.
- Severe Warnings: Issues that are likely to cause the model to render incorrectly.
- Warnings: Less critical issues that usually don’t significantly affect the model’s behavior.
- Unused Objects: Objects that are either truly unused or flagged because of errors/warnings.
The .mdx model itself doesn’t seem to crash the map, but when I edit the texture path from
war3mapImported\****_****_main_emissive.dds
to
****_****_main_emissive.dds,
the map crashes.
I checked the .dds files with the model checker, and they don’t show any errors, severe warnings, warnings, or unused objects.
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