deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 19,457
So, I've been having this autistic chat with @Moonman (here: https://www.hiveworkshop.com/media/emerald-nightmare-preview-2-0.128950/#comment-98277) [he's doing a wonderful job, by the way, supreme programmer bless his soul] and I've come to the obvious realization that mapping Reforged will be problematic because of resources size.
Indirectly, ActiBlizzard's EULA works in that no sane person would create maps, albeit campaigns, with tons of custom imports like for Classic because their size would potentially overwhelm that of the game itself. Thus, for sanity's sake, the company probably thought it would be proper to microtransaction its way bit by bit with skins/models so that everyone would have the stuff on their HDD and only need the maps using the game's resources to download and play.
Now, now, @Moonman found a way to compress these models/skins so that they'd take half of their original size with little to no quality loss. What, I'm babbling is that the devs should find a way to further compress these resources, at least in a way that they will only be uncompressed when needed during the time the map is loaded/plays (buffering or not). Not sure how harmful this would be for the HDD, though.
Indirectly, ActiBlizzard's EULA works in that no sane person would create maps, albeit campaigns, with tons of custom imports like for Classic because their size would potentially overwhelm that of the game itself. Thus, for sanity's sake, the company probably thought it would be proper to microtransaction its way bit by bit with skins/models so that everyone would have the stuff on their HDD and only need the maps using the game's resources to download and play.
Now, now, @Moonman found a way to compress these models/skins so that they'd take half of their original size with little to no quality loss. What, I'm babbling is that the devs should find a way to further compress these resources, at least in a way that they will only be uncompressed when needed during the time the map is loaded/plays (buffering or not). Not sure how harmful this would be for the HDD, though.