- Joined
- Feb 24, 2018
- Messages
- 71
Hi there. I’ve heard that Pete Stilwell said that the world editor will be improved but I was wondering about the specifics of these improvements like:
- Will there be options to increase the inventory size of heroes?
- Will the world editor have an integrated damage detection system for physical/magical damage ? Or to make orb effects stack ? Or making attribute scaling spells ? ( I know for example some spells are easy to make them scale via triggers but there are example which are hard especially for average map makers ,for example cone abilities or a passive chain lightning which deals attribute base damage or attribute based summons etc)
What I mean is that they should add an integrated system in Reforged where orb affects/attack modifiers stack and you have the option to choose the damage/scaling for spells to be attribute based or health based instead of just picking the number. For example in the Abilities panel for chain lightning at Data - Damage per Target you could have the option to add 2 * Agi + 100 or have another added option where you can set the spell to be passive so it can trigger on auto attack. I feel like like changes like this would be a a great quality of life improvement.
- Having the option integrated in the editor to remove the movement speed cap
- The option to have every terrain tileset/doodads/environmental objects available in every map
- Increasing the attack speed cap/lower attack cooldown via spells/items
Every unit has a specific cooldown time for their attacks which limits their attack speed. For example there isn’t any difference if you have 500 agility or 5000 if you have 2 seconds cooldown time for your attacks. I feel like if you cap your attack speed the game should slowly lower your cooldown attack time until you have so much attack speed you reach the system's 50 attacks per second limit or something similar.
- Increasing the numbers of attack/armor types
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- Will there be options to increase the inventory size of heroes?
- Will the world editor have an integrated damage detection system for physical/magical damage ? Or to make orb effects stack ? Or making attribute scaling spells ? ( I know for example some spells are easy to make them scale via triggers but there are example which are hard especially for average map makers ,for example cone abilities or a passive chain lightning which deals attribute base damage or attribute based summons etc)
What I mean is that they should add an integrated system in Reforged where orb affects/attack modifiers stack and you have the option to choose the damage/scaling for spells to be attribute based or health based instead of just picking the number. For example in the Abilities panel for chain lightning at Data - Damage per Target you could have the option to add 2 * Agi + 100 or have another added option where you can set the spell to be passive so it can trigger on auto attack. I feel like like changes like this would be a a great quality of life improvement.
- Having the option integrated in the editor to remove the movement speed cap
- The option to have every terrain tileset/doodads/environmental objects available in every map
- Increasing the attack speed cap/lower attack cooldown via spells/items
Every unit has a specific cooldown time for their attacks which limits their attack speed. For example there isn’t any difference if you have 500 agility or 5000 if you have 2 seconds cooldown time for your attacks. I feel like if you cap your attack speed the game should slowly lower your cooldown attack time until you have so much attack speed you reach the system's 50 attacks per second limit or something similar.
- Increasing the numbers of attack/armor types
-