Hi everybody! My name is Fabiano Silva, also known as Barbafire, and I'm here for some feedbacks. I'm studying Game Design, and I decided to create a mod (map) for Warcraft III to improve my skills, because it is the game that I most played all my life (I played at the golden age of mods in Garena haha!). I would like to say that I'm working on this idea, not for fame or glory, just to leave my mark on a game that I loved to play. I'm working at World Editor (as some of you could see me asking some questions at Hive), but I didn't create a full document (Game Design Document, or GDD). but I have one. Under this message, we have my idea:
I want to create a map, strongly inspirated in Orc Gladiators, and Legendary Gladiators. I want to pick the balance and teamplay that we have in Orc Gladiators, and mix with the custom way we play Legendary Gladiators.
===================================
For those who don't know Orc Gladiators, we play as slaves, and we need to survive waves of enemies that enters the arena to kill us. It has a very strong teamplay, because it is difficult!
For those who don't know Legendary Gladiators, we play as gladiators, and we have a slot in team 2 named "Imperial Director". We have a bunch of heroes to choose, and we need to survive the waves of enemies that the Imperial Director sends. The Imperial Director has the mission to choose the challenge that the other players will face, and he has a bunch of "Monster Shops", where he chooses which enemies he will send. This map doesn't have a play time limit defined, because it doesn't have an AI to do that. The game ends when gladiators lose all their lives, or if the Imperial Director (An enemy called like this) dies.
==================================
I want to fix most of the errors and bugs that I think Legendary Gladiators has (And I think it has A LOT, but the map is still funny to play), and mix with the strong teamplay of Orc Gladiators.
Some of resources that my map will have:
1. Gladiators Mode, where all players are slaves, and they need to survive inside the arena (similarly as Orc Gladiators);
2. Director's Mode (not sure about this name), where one player will own the arena, and need to send enemies to other players (similarly to Legendary Gladiators);
3. Four types of heroes (Tank, Hard Suport, Soft Suport and Carrier);
4. Difficulty set at the start of the game that affects everyone, except slaves and its minions;
5. Solo play in both modes (Basic AI when playing as Director; Balanced AI when playing as slaves);
6. Heroes with rank. When you have enough level, you can rank up your hero, receiving a stronger version of that hero, and a new ability (Up to Tier 3);
=====================================
Playing as slaves, players must teamplay to achieve victory. They need to pick heroes to balance the whole team, choose wisely which items need to be bought, and try not to die often inside the arena, even using ankhs (because they cost, and you will lose money buying again).
Playing as Director, the player must send balanced waves of creatures, and he can mix up to create diferent kinds of enemies waves. He will have available, tons of creatures to challenge slaves; items shop to reward players and equip bosses; a secret vault with unique items, to use with bosses or reward players; a secret prison, where unique and huge bosses are trapped (to give more emotion during a play =D).
======================================
What I expect to achieve with this idea? Well, personally speaking:
1. First, I want to prove that I'm capable to create a good mod, that is enjoyable.
2. Second, I want to create something that, in past, I wasn't able to make, and I still desire it.
Now talking about the mod, I want a map that:
1. Have no broken heroes, with unbalanced abilities;
2. Have no broken gameplay, like overpowering defeating one or tons of enemies easily;
3. Have an option to play solo (first, because today we don't have a lot of players that play warcraft; second, some good maps simply don't let you play if you don't have another player playing with you, or to suceed, you need a full room [like Twilight's Eve ORPG or Resident Evil Nightmares]);
=======================================
What I have done until I wrote this post?
Today, I have 13 heroes done inside the project, and 7 waiting to be ready (totalizing 20 heroes at a first step), and a draft of the terrain (for now, just to test what I have done).
========================================
For last, but not least, I would like some tips and feedback about this idea, about what it looks like, if you would play this map.
Sorry about this huge post! Thanks if you read until here!
I want to create a map, strongly inspirated in Orc Gladiators, and Legendary Gladiators. I want to pick the balance and teamplay that we have in Orc Gladiators, and mix with the custom way we play Legendary Gladiators.
===================================
For those who don't know Orc Gladiators, we play as slaves, and we need to survive waves of enemies that enters the arena to kill us. It has a very strong teamplay, because it is difficult!
For those who don't know Legendary Gladiators, we play as gladiators, and we have a slot in team 2 named "Imperial Director". We have a bunch of heroes to choose, and we need to survive the waves of enemies that the Imperial Director sends. The Imperial Director has the mission to choose the challenge that the other players will face, and he has a bunch of "Monster Shops", where he chooses which enemies he will send. This map doesn't have a play time limit defined, because it doesn't have an AI to do that. The game ends when gladiators lose all their lives, or if the Imperial Director (An enemy called like this) dies.
==================================
I want to fix most of the errors and bugs that I think Legendary Gladiators has (And I think it has A LOT, but the map is still funny to play), and mix with the strong teamplay of Orc Gladiators.
Some of resources that my map will have:
1. Gladiators Mode, where all players are slaves, and they need to survive inside the arena (similarly as Orc Gladiators);
2. Director's Mode (not sure about this name), where one player will own the arena, and need to send enemies to other players (similarly to Legendary Gladiators);
3. Four types of heroes (Tank, Hard Suport, Soft Suport and Carrier);
4. Difficulty set at the start of the game that affects everyone, except slaves and its minions;
5. Solo play in both modes (Basic AI when playing as Director; Balanced AI when playing as slaves);
6. Heroes with rank. When you have enough level, you can rank up your hero, receiving a stronger version of that hero, and a new ability (Up to Tier 3);
=====================================
Playing as slaves, players must teamplay to achieve victory. They need to pick heroes to balance the whole team, choose wisely which items need to be bought, and try not to die often inside the arena, even using ankhs (because they cost, and you will lose money buying again).
Playing as Director, the player must send balanced waves of creatures, and he can mix up to create diferent kinds of enemies waves. He will have available, tons of creatures to challenge slaves; items shop to reward players and equip bosses; a secret vault with unique items, to use with bosses or reward players; a secret prison, where unique and huge bosses are trapped (to give more emotion during a play =D).
======================================
What I expect to achieve with this idea? Well, personally speaking:
1. First, I want to prove that I'm capable to create a good mod, that is enjoyable.
2. Second, I want to create something that, in past, I wasn't able to make, and I still desire it.
Now talking about the mod, I want a map that:
1. Have no broken heroes, with unbalanced abilities;
2. Have no broken gameplay, like overpowering defeating one or tons of enemies easily;
3. Have an option to play solo (first, because today we don't have a lot of players that play warcraft; second, some good maps simply don't let you play if you don't have another player playing with you, or to suceed, you need a full room [like Twilight's Eve ORPG or Resident Evil Nightmares]);
=======================================
What I have done until I wrote this post?
Today, I have 13 heroes done inside the project, and 7 waiting to be ready (totalizing 20 heroes at a first step), and a draft of the terrain (for now, just to test what I have done).
========================================
For last, but not least, I would like some tips and feedback about this idea, about what it looks like, if you would play this map.
Sorry about this huge post! Thanks if you read until here!