It was fixed in 1.32.2 or 3when was that fixed?
That means editing the campaigns for the AI to do the same...There should be some sort of maybe like options in the game (both for campaign and custom game) that the UPKEEP GOLD TAX CAN BE DISABLED or REMOVED.
Not all players prefer or are good with micro unit controls. Others, such as myself, prefer and enjoys LARGE ARMY unit control for massive war battles.
That, we may not know for sure, and quite frankly, I think Blizzard would need entirely new, dedicated, talented staff to be able to properly fix W3 and Reforged before anything else. The storytelling, especially: the path they take is so bland, overdone, forced to the point of sickening boredom and overall terrible compared to games with better stories, like God of War and Witcher.Does anyone know when they will finally fix the battle net login bug?
The login still asks for a validation key (sent per email) every single time I login to battle net, although the password is entered correctly.
Sometimes it takes hours until the mail with the key is sent out. This problem only exists since reforged.
I think the map maker forgot to hide their score using triggersThey are neutral and do not appear on the player list when I start the map in the lobby. However their teams should be not this number?
set gg_snd_death_short=CreateSound("war3mapImported/death_short.wav", false, false, false, 1, 1, "DefaultEAXON") call SetSoundDuration(gg_snd_death_short, 3751) call SetSoundChannel(gg_snd_death_short, 19) call SetSoundVolume(gg_snd_death_short, 127) call SetSoundPitch(gg_snd_death_short, 1.0) set gg_snd_death_short_threed=CreateSound("war3mapImported/death_short.wav", false, true, false, 1, 1, "SpellsEAX") call SetSoundDuration(gg_snd_death_short_threed, 3751) call SetSoundChannel(gg_snd_death_short_threed, 0) call SetSoundVolume(gg_snd_death_short_threed, 127) call SetSoundPitch(gg_snd_death_short_threed, 1.0) call SetSoundDistances(gg_snd_death_short_threed, 0.0, 10000.0) call SetSoundDistanceCutoff(gg_snd_death_short_threed, 3000.0) call SetSoundConeAngles(gg_snd_death_short_threed, 0.0, 0.0, 127) call SetSoundConeOrientation(gg_snd_death_short_threed, 0.0, 0.0, 0.0)
Undecleared variable gg_snd_death_short_threed
Well i would estabilish warcraft 3 on a new engine, that has to be powerfull...Considering the failure that is Reforged (lots of broken promises, removed features, etc., and above all, the art style is terrible in my opinion), I'm not sure a new Warcraft product is good news... Prove me wrong Blizzard!
Who knows, maybe Retera and others who will mod his recreation of Warcraft III would use this thread. Or if anytime we'd get the original game's source code, fans/the community could patch.I never thought I'd say this but I agree with DracoL1ch. Is there any particular reason to believe this thread can serve it's original purpose of informing a (non-existent) Blizzard team that can make these changes?
Multiple base Doodads have been deleted and make opening custom Doodads crash the World Editor and let models appear black! See [Crash] - Clicking the doodads-tab in Object Editor crashes World Editor and [General] - Converting a Frozen Throne modification with custom SLKs to a single multiplayer map in Reforged
They should restore ALL deleted base IDs for object data even if the model does not work anymore. Never delete anything which has already been used!
When working with a map in a folder structure and testing the map it seems that when saving the map while playing it sometimes textures cannot be accessed anymore and that the saving changes used texture and model files or even removing them. This is some strange behavior maybe because the testing map loads from the same directory.
Custom tilesets do not work as before (see [Import] - Import custom tilesets in reforged world editor). Most of the custom ground textures don't work anymore and those which work are not shown in the icons of the tool palette when working with a folder structure or in general with a map.
As probably pointed out many times: The custom minimap previews are not working anymore when hosting maps which is really annoying.