I played on war3 version 1.31
Mission 2
- The haunted gold mine is bugged in this mission, after the cutscene with the blood mage and uther ends, for some reason when i tell an acolyte to go to mine gold it says the mine isn't haunted, even tho i still have 4 other acolytes mining from it, and after i take them away and put them to mine the same thing happens, only after i haunted the already haunted mine they can go and mine again, pretty funny bug.
After the second haunted mine was built on top of the old one i also discovered i can put more acolytes on the same mine, so i ended up having 9 acolytes mining from 1 single haunted goldmine lolol.
I shall name this bug Double the haunted double the fun
I did skip the cutscene and used warpten to speed up things for this video, but trust me, the bug happens even when you don't skip the cutscene and even when you don't use any cheats.
Mission 3
- aaaaaaaah whaaat just happened, why did Jaina just transformed into a dreadlord during the cutscene and then stays that way lol
Ok after reading all the comments i understand, but i still feel like it wasn't really explained that well, so the player can get very confused with it.
- invul wisps all over the place
unless they are meant to be invul.
Mission 4
- Seeing the tree of life running at that fast speed in the cutscene was both hilarious and terrifying at the same time lol
Speedy tree gonzales:
- There should be "the undead" instead of "the mortals" no?
I can't lie, i had fun playing through the campaign with this race swap twist thing, even tho most missions were almost if not identical to the original tho, which is bad by design, makes the campaign boring by default, but i also understood that was your idea from the beginning so i guess is fine, it wouldn't be so bad to be implemented more unique and new units, spells, creeps, and other things to the campaign to make it a bit more fresh.
My other negatives about the campaign was also the fact that the enemies were just too easy to kill, i played on hard but it really felt like i was playing on very easy, like you said, this might be because we already played the original campaigns so we know what's up but still even then, it was waaaay too easy, i guess this is why i got bored after the first missions, the difficulty was too easy, i even managed to kill both elf bases in that one mission where you need to wait 30 minutes for Uther
I suggest increasing the number of enemy elf and human units in all missions, especially for hard difficulty.
Even tho i liked how you changed the voices of some characters to sound more like their new aspects, this should have been done to all voice lines, but of course that would take ages and also letting the old voice lines from the og campaign doesn't really work because of the race swap, it kinda works for arthas i guess but that's it, so i suggest you either remove all of the voice lines in the cutscenes or you change them to sound more like their new selves, similar of how you did with the new Jaina the dreadlord in the cutscenes in mission 4.
One thing i liked and got me by surprise was the last cutscene and new mission with the king, i was just thinking what you were gonna do with the last cutscene since that one was the only animated cutscene that you cannot change unless you are a god at movie making and editing lol, so removing it all together and creating a normal one instead with in game gameplay as a cutscene was a nice idea, i liked it.
Having to fight the king with arthas was also a great idea, new things like this can help the campaign a lot by making it a little more fresh, this is exactly what the players want to see when they play custom campaigns.
Talking about the fight, this was the only mission where i actually died in the whole campaign

since i had to get used to the new spells of the reborn arthas, i liked them tho, and the fight was decent, with the runes that kept spawning, and the new ability /ultimate with that horn was cool, being able to dodge spells and to remove debuffs, made the fight interesting and engaging, so that was great.
!!!Important: After i went back and did a few more tests i noticed something huge, i think i found out why the missions were so easy, basically even if you select hard difficulty before opening the campaign, the difficulty will switch back to normal after you finish the first mission, i found out this because it seemed weird that the blood mage in the second mission was only level 2, after i tested the mission again, selected hard difficulty, and started the second mission without going in the first mission, i found out that the blood mage is lvl 6 now instead of lvl 2 hmmmmmmmm
So this means that in order to play all missions on hard you have to exit the campaign after every mission and select hard and then select the mission you want to play, if you finish a mission and click continue, the next mission will always be on normal, yea, pretty bad glitch!
Overall this project of yours is very unique, interesting and pretty funny, it has a lot of potential!
I wish you the best in finishing this big Alternate war3 project! And also thanks for keeping the War3 custom maps/campaigns community alive!
My rating for this custom campaign is a
B+