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Warcraft III Alternate 3 (Alliance Campaign): Colonization of Kalimdor

Warcraft III Alternate
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Alliance Campaign: Colonization of Kalimdor
Alternate version of "The Invasion of Kalimdor", with swapped races
Play the original Reign of Chaos Orc campaign from an Alliance perspective in an alternate, non-canon reality.
Contains two playable factions.
Some expansion units as well as new units will also be available.
All players are race-swapped, including your allies and your enemies!
Play on Warcraft 3 version
1.31.1!
Or Reforged (SD)

Inspired by Brood War Alternate.
Features: All Chapters and Interludes are included. Includes a bonus chapter based on the ending cinematic.
Dialogue changed to fit the swaps. Character names are kept the same, but their hero class is changed.
Same map concept, but with different available units as well as different enemies.
Switched tilesets. For example, Northrend is replaced by Ashenvale.
There is also a huge Easter Egg in the first mission, that can be used to alter a major element that lasts the whole campaign.

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This Campaign series contains some differences from the original Warcraft lore. They are:
- Dreadlords are Undead beings related to Gargoyles, not Demons.
- The word demon can refer to both Demonic/Fel beings like Doom Guards, and Shadow/Void beings like Void Walkers.
- Keepers/Dryads are not related to Night Elves.
- Lost ones are not related to Exodar Draenei or with the Eredar, but the Eredar and the Draenei are related.

2023-12-25
- Campaign: Remastered!
- Campaign: Added full voice lines for both existing and new transmissions.
- Campaign: Removed text from campaign preview.
- Campaign: Added Reforged campaign screen.
- Campaign: Added a red Human HUD.
- Campaign: New Vindicator spells.
- Campaign: Rebalanced some units.
- Campaign: New music.
- Campaign: Added custom quotes for Cairne.
- Campaign: Can no longer Siphon Mana to incomplete Mana Wagons.
- Campaign: Added Overgrowth of Lordaeron upgrades.
- Chapter 9: Improved boss fight.
- Chapter 9: Added boss fight hints.
2022-09-11
- Fixed Cairne portrait.
2022-08-18
- Campaign: Added an icon for Divine Armor.
- Chapter 5: Added a new voiceline.
2022-08-17
- Campaign: Added a red Human HUD.
- Campaign: New icon for Thrall.
2022-07-24
- Campaign: Updated for Reforged.
- Campaign: New icon for Cenarius.
2022-07-18
- Campaign: Gnomish Ballistic Launchers are no longer considered buildings (meaning they can now be Recalled by Arbiters).
2022-04-12
- Campaign: New soundset for Grom (Orc Grom with a few changes, instead of Melee Blood Mage).
- Campaign: New soundset for Swordsman (Warcraft II Elven Archer).
- Campaign: Priests, Spellbreakers and Dragonhawk Riders no longer reference Quel'Thalas in their soundsets.
- Campaign: Fixed Warsong UI button color.
- Campaign: Savage's Fear now has a sound effect.
- Chapter 5: Changed Fel Hounds to Bears.
2022-03-26
- Campaign: Multiple typo fixes
- Chapter 6: Added a hint explaining that Cairne can warp in Crystal Spires.
- Chapter 6: Fixed End cinematic pathing.
- Chapter 8: Scoreboards are now hidden during mid-game cinematics.
- Chapter 8: Fixed multiple leaks.
- Chapter 9: The quest now has its own description.
2022-03-10
- Campaign: Replenish Mana's hint in the tooltip is now more visible.
- Campaign: Added attack special effects to Jaina.
- Chapter 4 Interlude: Fixed Tichondrius' neck rotation looking unnatural.
- Chapter 7: Infernal Machines now have Purge and Infernal Juggernauts now have Dispel Magic, making it impossible to complete the top section of the map with only summoned units.
- Chapter 7: Replaced Runes of Resurrection with runes of mana and health.
- Chapter 7: Reduced starting gold to 2000 from 2500.
- Chapter 7: Added a hint about the out-of-reach item.
- Chapter 8: Lowered allowed deaths to 250.
- Chapter 8: Spell Thieves are no longer attacking without other unit types. This created attack waves of Spell Thieves that would sit in Counter Magic.
2022-02-04
- Campaign: Nerfed Shieldbreakers.
- Chapter 4: The player can no longer build Sanctuaries (nothing requires them).
- Chapters 4 and 5: Fixed Zanagarmarsh doodads.
2022-01-02
- Campaign: Buffed Steam Wreckers.
- Chapter 5: Fixed Enemy bases not spawning when cinematic is skipped.
- Chapter 7: Fixed overlapping transmissions.
- Chapter 7: Added a soft-hint about the item behind the force field.
2021-12-31
- Campaign: Nerfed Shieldbreakers.
- Campaign: Fixed Gnomish Arbiter attack voicelines.
- Campaign: Fixed Troll Scout model and added the Raptor Slam effect model from Spirituality's End.
- Chapter 1: Thrall now says "For Doomhammer!" correctly.
- Chapter 6: Cages now called "Dragonhawk Cage" instead of "Wyvern Cage".
- Chapter 6: Removed ending Abominations because of collision problems.
- Chapter 8: Fixed scoreboard points remaining at 0.
- Chapter 8: Grom no longer calls Thrall "little brother".
2021-12-19
- Chapter 1: Cairne no longer calls Thrall young.
- Chapter 3: Militia no longer become Peasants before the cinematic ends.
- Chapter 3: The Footman that announces Grom's attacks is now shown and is no longer called 'Grunt'.
- Chapter 8: Lowered allowed deaths to 300.
- Chapter 8: Replaced Cinematic Banshees and Anti-Magic Shell with the more appropriate Destroyers and Devour Magic.
- Chapter 9: Mannoroth has received a couple of buffs and will be paused after his defeat.
2021-12-03
- Campaign: Hammer of Justice nerfed
- Campaign: Flaming Axe and Expose's tooltips are now more accurate.
2021-12-02
- Campaign: Fear now has a buff effect, so you can see when it expires.
- Campaign: Touch of Purity can no longer be cast on Mechanical units.
2021-11-26
- Campaign: New soundset for Thrall
2021-11-19
- Campaign: New soundset for Extractors, to replace the Jaina voice
2021-11-13
- Campaign: Reworked the Shieldbreaker unit
- Chapter 8: Fixed minor inconsistencies.
- Chapter 8: The Dark Phoenix now follows Thrall while he is holding Grom's soul.
- Chapter 9: The Chapter can no longer be completed by killing Mannoroth right after one of your heroes dies.
2021-11-02
- Campaign: First Release

I have tested the maps quite a bit, but it is possible that some bugs, glitches or unexpected behaviors might have slipped through the testing. If you find anything strange, you should report it on discord. Also, you can type -toggle or -t while playing the first chapter of the campaign to lock or unlock the buttons for accessing each chapter.
You can type -d in any chapter to check the difficulty.
If you don't want your difficulty to change every time you load the next map, you should check out this video:

Blizzard Entertainment - Original Campaign, ported assets
Valve - Dota 2 Voicelines
Liquid Entertainment - The Lord of the Rings: War of the Ring Voicelines, Icons, Unit design
Philips Media - Link: The Faces of Evil sounds and design
Magos - Model Editor
Shadow Daemon - Button Manager
Anonymous - Mdlvis
Beepo - WCII Gnomish Inventor
Retera - Disarm, Voidspawn Building Pack
SinisterX - Blood Elf buildings
ILH - Mortar, Rocket Rain
Nachtzwoelf - Keeper of the Grove (Autumn)
HerrDave - Dwarf Axethrower, Dwarven Axe, Dwarven Flaming Axe. Dwarf Shieldbreaker, Void Rift, WOTR Elf Warden
UgoUgo - ShadowInfernal
34hrap - WC2 BTNHelicopter
Eagle XI - High Elf Spell Breaker, High Elf Blood Mage
nightelfbuilder - Void Elf Archer, Void Elf Blood Mage, Void Elf Spell Breaker skins
Wa666r - Void Elf Archer, Void Elf Blood Mage, Void Elf Spell Breaker, Void Elf Rogue, Void Elf Priest icons and Void Elf Rogue skin
Cavman - Female Forest Troll Shadow Priest, Elekk Knight (also Hawkwing's)
Ujimasa Hojo - Archmage, Wind Rider, Priest, Jaina, Keeper of the Grove, Watch Tower, Draenei Crystal Spire, Footman
FeelsGoodMan - All races base models pack WoW Rips
Vinz - Void Rain, Blink Vol. I, Disarm Model, Burning Rage, Reaper's Claws, Heal
Zephyrius2412 - High Elven and Blood Elven Upgrade Icons
67chrome - BTNClericby67chrome, Cleric skin, Draenei Huntress skin
AndrewOverload519 - BTNGnomeFieldEngineer, Gnome Field Engineer
Hayate - Darkspear Troll Rider
JesusHipster - Divine Barrier, Shadow Phoenix
Sellenisko - DraeneiHuntress
Tamplier - Dwarven Barracks (WOTR style), Dwarven Towers
Rubellu Sidus - Elder Shaman Thrall
Sin'dorei300 - Faceless Cultist
Kingluis - goldgolem, goldtile
Deolri - Hammer of the Naaru (One-handed) (also Red's), Arcane Huntress (for Void Elf Rogue), Dwarven Architect
Kuhneghetz - Hero Archmage on Foot
assasin_lord - HeroGlow
Misha - High Warlord Naj'entus
Chen - RiderlessDragonhawk
I3lackDeath - Sin'dorei UI
johnwar - Troll Gatherer
Infrisios - Chain Element
Vadik29 - Pudge hook
calex3 - Power Hook spell
Arowanna - Green Dragon Claw (for Gargoyle Heavy Landing)
Samwise Didier - Ride the Lightning Icon Pack
defskull - Carrion Swarm Heal (used for Holy Radiance, as well as Flaming Axe)
Malhorne - DISABLE_ATTACK used for Fear, from https://www.hiveworkshop.com/threads/fear-system-v3.243755/, but the Fear system is remade by me to be simpler
Weep - GUI-Friendly Damage Detection
Saelendious - Red Human HUD, Voiceline help, Fixed Cairne portrait
Executor Nral - Major voiceline help
Tickles - Divine Armor ATT
Xetanth87 - Ballista Skin, Gnomish Arbiter Model and Skin (model from Ujimasa Hojo's optimized Gyrocopter Model), Umbra Icon, Basic Void Elf Skin (Shadow Priest, Impaler and Worker), Void Elf Icon recolors from WOTR icons, Fire Mage spell effects, Fixed Siege Engine, Fountain of Shadows, Dwarven Architect Skin, Warsong Swordsman skin etc.

If I forgot your resource, tell me.

English (Alpha version):
English:
Russian:

YouTube Channel: https://www.youtube.com/channel/UC8flW32H3ocaTlU3bf14BEw
Discord Server: https://discord.gg/J5guv3BHVc
If you want to support this project, you can help me by becoming my patron on Patreon.
Alternatively, you can donate through BuyMeACoffee: https://www.buymeacoffee.com/xetanth87
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Contents

W3A3: Colonization of Kalimdor (Campaign)

Reviews
A nice race-swap campaign execution, same as your other ones. Set to approved !
Level 5
Joined
Apr 29, 2017
Messages
17
Another charming race swap campaign, with a little bit extra every campaign that progresses.

There's a lot more custom things to play around with in this campaign, and it was certainly a surprise to be wielding a Firelord hero for the campaign. The mechanics of the High Elves, while I didn't make use of them much, were a nice addition. The custom units and mechanics definitely changed up this campaign more than the others, and it really shows what a bit of mixup can do to enhance the experience.

Keep up the good work! I shall go rest now.
 
Level 26
Joined
Aug 18, 2022
Messages
640
There is also a huge Easter Egg in the first mission, that can be used to alter a major element that lasts the whole campaign ??? really
YAAAY!! i found it thank you man ^^
Yes, but I won't spoil it. If you think hard enough you can find it
For those who search for it - like me - , tips:
1. You can destroy all the buildings, but none of them has the legendary item
2. You can kill Cairne's every soldier, they have no items
3. You can kill every killable creep, Eredar, whatever: they have no items like the mentioned easter egg.
I'm done. Thank you for the campaign, chapter 9 was a challenge - as some others as well -
 
Level 10
Joined
Feb 21, 2015
Messages
363
Great alternate campaign, but I think the fight with Mannaroth is unbalanced. Might be a good idea to provide runes of healing or something. I used everything I had and I only managed to lower his health to about 15-20% when I lost. Maybe there is a way to cheese this fight, I don't know.
 
Great alternate campaign, but I think the fight with Mannaroth is unbalanced. Might be a good idea to provide runes of healing or something. I used everything I had and I only managed to lower his health to about 15-20% when I lost. Maybe there is a way to cheese this fight, I don't know.
Thank you! I am currently remastering this campaign and plan on changing the boss fight slightly
 
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